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The ruling has been that if a Power Cosmic character somehow loses their team ability and their powers are countered, when the team ability comes back, the powers are no longer countered.
This came up once in a while when the rules still had optionality and canceling, since you could (in the past, not anymore) Mind Control Thanos and have him cancel his Power Cosmic and then Outwit him.
EDIT: So going from that, Namor's power would be no longer countered if he ended up on water near the White Lantern.
I have never seen that ruling and searching did not bring it up. But let's say that a character did regain use of PC/Q Team Abilities and their once countered powers are now uncountered. That would not change Nico/Namor.
If Namor's Power is countered and he moved into water, there is no power to tell the White Lantern that it can't be Countered. Nico has her power countered, she can not be given a free action to choose one of the powers because she does not have a power to tell her to.
PC/Q say that their characters powers cannot BE countered I do not believe this protects them from powers that are already countered, because if its countered there is no power for the Team Ability to protect.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
I have never seen that ruling and searching did not bring it up. But let's say that a character did regain use of PC/Q Team Abilities and their once countered powers are now uncountered. That would not change Nico/Namor.
If Namor's Power is countered and he moved into water, there is no power to tell the White Lantern that it can't be Countered. Nico has her power countered, she can not be given a free action to choose one of the powers because she does not have a power to tell her to.
PC/Q say that their characters powers cannot BE countered I do not believe this protects them from powers that are already countered, because if its countered there is no power for the Team Ability to protect.
And I agree with you on Nico, since she only has the power if she chose it.
But I see Namor more like the PC example. When he gets to water near the White Lantern, his power can't be countered. And I see "be countered" as the act of countering and the state of countering.
That is a pretty old thread and the rules have taken many changes since, especially since they are talking about Cancelling Powers and Abilities which is no longer an option.
Quote : Originally Posted by 2011 Core Rulebook
Certain game effects can counter powers or abilities. When a power or ability is countered, the targeted character is treated as if the power no longer appeared in the stat slot or the ability was no longer available through the whatever means the character was able to use the ability
If it is no longer available, there is nothing for the White Lantern to protect Namor's power, because he does not have it. If there is no power in the Stat Slot there is nothing for PC/Q to protect
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
And I agree with you on Nico, since she only has the power if she chose it.
But I see Namor more like the PC example. When he gets to water near the White Lantern, his power can't be countered. And I see "be countered" as the act of countering and the state of countering.
If she chooses it, which means she can use it. The power allows her to use it.
Yeah, I know. I just included him as the newest way to get around PC/Q.
Quote : Originally Posted by VanisherPunisher
And I agree with you on Nico, since she only has the power if she chose it.
But I see Namor more like the PC example. When he gets to water near the White Lantern, his power can't be countered. And I see "be countered" as the act of countering and the state of countering.
If this older ruling still holds, then I agree with this. If the cancelling changes invalidates it, then I'd be interested in a new ruling.
I guess it could be made easier with a clarification on whether "counter" is the act of, or state of...
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
If she chooses it, which means she can use it. The power allows her to use it.
If the Special Power is Countered, how do you choose a Power?
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
If this older ruling still holds, then I agree with this. If the cancelling changes invalidates it, then I'd be interested in a new ruling.
I guess it could be made easier with a clarification on whether "counter" is the act of, or state of...
How is the White Lantern going to uncounter his power?
Quote
Certain game effects can counter powers or abilities. When a power or ability is countered, the targeted character is treated as if the power no longer appeared in the stat slot or the ability was no longer available through the whatever means the character was able to use the ability
What is telling the White Lantern that Namor has Regeneration? Nothing!
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
If the Special Power is Countered, how do you choose a Power?
If she chooses it before it it countered, then it cannot be countered.
Quote : Originally Posted by MisterId
How is the White Lantern going to uncounter his power?
What is telling the White Lantern that Namor has Regeneration? Nothing!
If the power cannot be countered, then it should return even it it was legally outwitted. It will deppend on whether "be" in "cannot be countered" is strictly cannot be countered moving forward, or cannot be in a state of being countered...because both are reasonable interpretations.
Just like with the PC/Q example, which old or not, is still a relevant ruling.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
That is a pretty old thread and the rules have taken many changes since, especially since they are talking about Cancelling Powers and Abilities which is no longer an option.
Yes, I know that it is an old thread (I even said the ruling was about canceling PC). I don't remember there being a ruling on this particular issue with the current rules. Still, the main point to take from that ruling is that "be countered" does not mean only the act of countering but also the ongoing effect of being countered.
Quote : Originally Posted by MisterId
If it is no longer available, there is nothing for the White Lantern to protect Namor's power, because he does not have it. If there is no power in the Stat Slot there is nothing for PC/Q to protect
I can clearly see and understand your point and would have no problems if this issue was ruled that way.
I'm just trying to make you see my point of view, so I'll try to be as explicit as I can this time:
Namor is standing next to the White Lantern and has been damaged so that his Atlantic Rejuvenation SP is showing. The Question uses Outwit to counter the SP. As at the moment Namor is not in water there is nothing to stop the act of countering.
So now we have an ongoing effect "The Question is countering Namor's SP".
On the next players turn Tempest moves next to Namor. Tempest has his Summon the Elements SP showing, so now Namor is standing on water terrain.
Now we have a situation where the ongoing effect of countering becomes problematic, because it turns into: "The Question is countering Namor's SP, which allows him to use Regeneration, but the White Lantern doesn't allow this to happen".
So, the ongoing effect of being countered becomes illegal and must stop.
I'm just trying to make you see my point of view, so I'll try to be as explicit as I can this time:
Namor is standing next to the White Lantern and has been damaged so that his Atlantic Rejuvenation SP is showing. The Question uses Outwit to counter the SP. As at the moment Namor is not in water there is nothing to stop the act of countering.
So now we have an ongoing effect "The Question is countering Namor's SP".
On the next players turn Tempest moves next to Namor. Tempest has his Summon the Elements SP showing, so now Namor is standing on water terrain.
Now we have a situation where the ongoing effect of countering becomes problematic, because it turns into: "The Question is countering Namor's SP, which allows him to use Regeneration, but the White Lantern doesn't allow this to happen".
So, the ongoing effect of being countered becomes illegal and must stop.
- Namor is on his Atlantic Rejuvenation power, but not on a Water Terrain square. Namor is also within 4 squares of the White Lantern Object.
- Namor has Atlantic Rejuvenation countered. AR is now considered to no longer be on his dial.
- Namor's square is changed into a Water Terrain square (any game effect will do).
Does the White Lantern Object effect trigger?
Characters within 4 squares of this object that can use Support or Regeneration can't have those powers, or special powers that allow their use, countered
- is Namor within 4 squares? Yes.
- can Namor use Support or Regeneration? No, because that power is currently Countered, and Namor is treated as if the AR no longer appeares on his dial.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
I can certainly see both sides of the Namor/White Lantern/Outwit issue. IMO, things that conflict like this should be considered as things that occur simultaneously. And so, it should be the active player's choice.
Edit:
actually, reading post 7 of the thread VanisherPunisher included has the same principle... power outwitted, then a condition occurs that makes it illegal to outwit, therefore power is no longer outwitted. By that, it looks like the ruling is that Namor should get his power back.
The power is Countered (outwitted is not a game term) even as a continuous effect, they have no Power or Ability to tell the White Lantern that he has Regeneration.
Avenging Son Namor can use Charge, Flurry, and the Flight ability. Aquatic Rejuvenation If Namor occupies water terrain, he can use Regeneration. Undersea Ruler Namor can use Leadership. He can use it normally, or on a result of 5–6 you can add two actions to your action total for the turn; both actions must be given to friendly characters that possess the Atlantis keyword.
Now some character comes along and counters his Aquatic Rejuvenation
Quote
Certain game effectscan counterpowersor abilities.When a poweror ability iscountered, the targeted character is treated as if the power no longer appeared in the stat slot or the ability was no longer available through the whatever means the character was able to use the ability.
Avenging Son Namor can use Charge, Flurry, and the Flight ability. Undersea Ruler Namor can use Leadership. He can use it normally, or on a result of 5–6 you can add two actions to your action total for the turn; both actions must be given to friendly characters that possess the Atlantis keyword.
Namor is then moved/placed in water terrain near the White Lantern. Does Namor have a power that grants him Regeneration or Support? Let's check:
Avenging Son Namor can use Charge, Flurry, and the Flight ability. Undersea Ruler Namor can use Leadership. He can use it normally, or on a result of 5–6 you can add two actions to your action total for the turn; both actions must be given to friendly characters that possess the Atlantis keyword.
Nope he does not, so the White Lantern does nothing for him.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Edit:
actually, reading post 7 of the thread VanisherPunisher included has the same principle... power outwitted, then a condition occurs that makes it illegal to outwit, therefore power is no longer outwitted. By that, it looks like the ruling is that Namor should get his power back.
This argument is -
Power Cosmic: Can you use Power Cosmic TA?
Yes: Your Powers/Abilities cannot be countered.
No: Counter away
White Lantern Object: can you use Support or Regeneration (and within 4 squares)?
Yes: The Power granting you Support or Regeneration cannot be countered.
No: Counter away.
The Power Cosmic thread linked is this:
Quote
Can you Mind Control a figure with Power Cosmic, turn off the Power Cosmic TA, and then be able to Outwit them for the rest of the turn?
Quote : Originally Posted by nbperp
You can. It is worth noting however that when it becomes their turn again, the team ability will come back on and they will no longer be able to have their powers countered, so anything outwitted will return. So if you want to outwit their damage reducers (for example), you are good. If you want to outwit their, say, Hypersonic Speed, it will not be effective.
In the example, using the obsolete rules that you can turn off a TA, the character is Mind Controlled and his TA is "turned off". Turning off a Power or TA was possible under the old rules, and when it was, it was "off" for the rest of the turn. So, after the Mind Controler's turn is over, and it's the turn of the player whose Power Cosmic piece was MC'd Power Cosmic is active again, "turned on". Once active, that piece can use the Power Cosmic TA again. When he can use the TA, his powers cannot be countered.
The entire White Lantern Object/Namor scenario is (vaguely) similar, but self defeating.
If Namor can use Regeneration, then Atlantic Rejuvination cannot be Countered.
If Atlantic Rejuvination is already Countered, then he cannot use that special power, then he cannot use Regeneration, then he can have that power countered.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
sez who? sez you? Outwit is a verb. The past tense of outwit is outwitted. I and others use the term in the game therefore it is a game term.
Quote : Originally Posted by dairoka
This argument is -
Power Cosmic: Can you use Power Cosmic TA?
Yes: Your Powers/Abilities cannot be countered.
No: Counter away
White Lantern Object: can you use Support or Regeneration (and within 4 squares)?
Yes: The Power granting you Support or Regeneration cannot be countered.
No: Counter away.
The Power Cosmic thread linked is this:
In the example, using the obsolete rules that you can turn off a TA, the character is Mind Controlled and his TA is "turned off". Turning off a Power or TA was possible under the old rules, and when it was, it was "off" for the rest of the turn. So, after the Mind Controler's turn is over, and it's the turn of the player whose Power Cosmic piece was MC'd Power Cosmic is active again, "turned on". Once active, that piece can use the Power Cosmic TA again. When he can use the TA, his powers cannot be countered.
The entire White Lantern Object/Namor scenario is (vaguely) similar, but self defeating.
If Namor can use Regeneration, then Atlantic Rejuvination cannot be Countered.
If Atlantic Rejuvination is already Countered, then he cannot use that special power, then he cannot use Regeneration, then he can have that power countered.
Like I said, I see both sides of the argument and you make a good point there.
sez who? sez you? Outwit is a verb. The past tense of outwit is outwitted. I and others use the term in the game therefore it is a game term.
When you use Outwit on a Power the game term is not "the Power is Outwitted", it is "the Power is Countered". A lot of people, myself included, say Outwitted, even though it is not the correct terminology, but it still isn't an official Game Term.
If the only requirement for something to be a Game Term is for me and/or others to use said term in a game, then we need a much longer, much naughtier, Glossary. Because sometimes we use bad words.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword