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In tired of wolverine being a peice that lives for 2 hits or easily 1. Idc if he's 70 points he's freakin wolverine! Congrats he has 2 clicks of regen if he's lucky enough to land on it, making him the best at healing and turning him into a piece that will most likely never heal. Oh he has ff ta, doubtful he'll heal from that since how he's gonna be played he's probably going to be the first one in ur opponents face making him first to die
I would have liked for at least one wolverine out there to get the Hallie Barry Catwoman treatment and get a couple of zero clicks that let the clix regenerate. It would have represented the fact that you can never count Wolverine out unless you make sure (but I understand they were looking to make a 70 pt figure).
I also like the balance of EW vs BCFs on his dial. Instead of getting one uberpowerful clix, we get several useful clicks.
Every relationship is fundamentally a power struggle, and the individual in power is whoever likes the other person less.
-Chuck Klosterman, "Sex, Drugs, and Cocoa Puffs"
I really like this version of Wolverine. He's a great little budget beater (70 points really is a good sweet spot). I personally feel he's very comic accurate (for once). He fights ruthlessly in melee combat and is tough enough to take a bit of a beating and come back for more. Look at most fights Wolvie gets in when he's not just fighting against extras (like Hellfire Guards and Purifiers). He gets the crap kicked out of him and is either down for the count while the villain gets away or he gets half-killed before being able to put some damage onto whoever he's going up against. Outside of writers giving him plot-device levels of regeneration (which honestly will NEVER be in clix form because then he couldn't be KOed), his ability to heal from serious wounds and dish out a good amount of melee damage are Wolverine's two big powers.
I don't quite get that trait. People make it seem that you have to have other characters with multiple team abilities only, but it looks like you could easily put a character with Avengers TA, a character with Spider ally TA and a character with SHIELD TA to get the bonus.
As for the figure, hes a pretty good Wolverine. Made better with the ATA since his move and attack it limited. I wish some flurry was in there, but hes a decently costed Wolverine.
He's decent, for the points, and his starting Toughness will make him superior to his WoS & GSX versions as far as surviving a round.
Quote : Originally Posted by joeldad
Fan-boy wolverine fans never really made sense to me. If Superman winds up full with a dumpster at full strength Wolverine would either fly halfway to the moon or get squished into ridiculously small pieces.
WizKids disagrees with your assertion that having 7 clicks means you must be able to handle Superman + Heavy to the face.
After all, here is a list of figures with 7+ clicks of life in Modern Age that have less of a chance of surviving Supes + Heavy to the face than Wolverine:
si051 U Nick Fury
Team: S.H.I.E.L.D.
Range: 6
Points: 100
Keywords: Politician, S.H.I.E.L.D., Soldier, Spy
6
11
17
2
8
10
16
2
8
10
16
2
8
9
16
2
6
9
16
2
6
9
16
1
6
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) L.M.D.: Nick Fury can use Mastermind. When Nick Fury is dealt damage, you can reduce the damage by 2. If you do, after the attack resolves immediately put Nick Fury in an unoccupied square in the corner of the map (or as close to the corner as possible) that does not share an edge with the starting area used by Nick Fury.
(Damage) Spymaster: Nick Fury can use Leadership, Outwit, and Perplex.
si048a V Elektra
Team: Hydra
Range: 4
Points: 80
Keywords: Hydra, Martial Artist, Marvel Knights, The Hand
8
10
17
2
8
11
17
2
8
10
16
2
8
10
16
2
7
9
15
2
7
9
15
2
7
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) : Elektra possesses the Hydra team symbol. She doesn't possess the Skrulls team symbol.
(Speed) Assassin: Elektra can use Charge, Flurry, Leap/Climb and Stealth.
si041 E Spider-Girl
Team: Spider-Man
Range: 6
Points: 77
Keywords: Avengers, New Warriors, Teen
10
10
18
2
10
10
17
2
8
9
17
2
8
9
16
2
8
9
16
2
7
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Weblines: Spider-Girl can use Charge, Leap/Climb, and Running Shot.
(Attack) Bio-magnetic Field: Spider-Girl can use Incapacitate. Immediately after the resolution of a successful close combat attack by Spider-Girl, Spider-Girl can use Force Blast against the same target as a free action, but the target can't be dealt knock back damage.
(Defense) Spider-Sense: Spider-Girl can use Combat Reflexes and Super Senses.
(Attack) Chaingun: Once per turn when the Punisher succeeds at a ranged combat attack against an opposing target character, after the attack resolves he can immediately make ranged combat attacks against any other opposing characters adjacent to the target to which he can draw a clear line of fire. (Each attack is rolled and deals damage separately). If the result of a successful ranged combat attack roll made by the Punisher is doubles, the damage dealt is penetrating damage.
si019 R Captain America
Team: No Affiliation
Range: 0
Points: 49
Keywords: Soldier
(Defense) Criminal Mastermind: Kingpin can use Super Senses and Mastermind. When he uses Mastermind, he can choose to deal damage to an adjacent friendly character with a point value up to 125 points. This damage cannot later be dealt to Kingpin.
(Damage) Hell's Kitchen is Mine: Kingpin can use Leadership and Outwit.
cl1-05 V Iron Fist
Team: Spider-Man
Range: 0
Points: 70
Keywords: Avengers, Heroes for Hire, Martial Artist
8
11
17
3
9
10
17
2
8
10
16
2
8
9
16
2
7
9
16
2
7
8
15
2
8
8
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Good Fortune Thunder Kick: Iron Fist can use Leap/Climb and Flurry.
(Defense) Champion of K'un-Lun: Iron Fist can use Super Senses and Willpower.
(Attack) Goggles: Nite Owl ignores other characters' Stealth.
(Damage) Pocket Laser: Nite Owl can use Penetrating/Psychic Blast as if he had a range of 8.
sm046 V The Bat-Man
Team: Batman Ally
Range: 3
Points: 81
Keywords: Flashpoint, Gotham City
8
11
17
2
8
10
16
1
7
10
18
2
7
10
17
2
7
9
16
2
6
9
16
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
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(Special) I'll Show You Young Punks How It's Done: The Bat-Man modifies his attack value by +1 when he's attacking a character whose current click number is lower than The Bat-Man's current click number.
(Attack) The House Always Wins: Immediately before The Bat-Man makes an attack roll, you may choose a number between 1 and 6. If the attack hits and the chosen number is on one die, modify his damage value by +1. If the attack hits and chosen number is on both dice, instead modify his damage value by +2, and after actions resolve, heal The Bat-Man of 2 damage.
sm047 V The Flash
Team: Justice League
Range: 0
Points: 107
Keywords: Central City, Flashpoint
12
10
17
2
13
9
17
3
14
10
17
2
10
10
16
2
10
10
16
2
10
9
16
2
12
11
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Sudden Stop: After an action resolves in which The Flash moved due to his own action, you may place a hindering terrain marker in an adjacent square of clear terrain and an opposing character occupying that square may be knocked back from The Flash 1 square.
(Attack) Time Jump: Give The Flash a power action if he began the game on your force, and remove him from the map after resolving that action. At the beginning of your next turn, you may place The Flash (with no action tokens) anywhere on the map if you control another character. If all other characters on The Flash's force are KO'd while he is removed from the map, he is KO'd. He can't use this power again until he's taken damage from an opponent's attack.
an031 V Batman
Team: Batman Ally
Range: 4
Points: 77
Keywords: Detective, Gotham City, Martial Artist
8
11
17
3
8
10
16
3
7
11
16
2
7
10
17
2
7
9
16
2
6
9
16
2
6
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Smoke Cloud Maneuver: Once at the beginning of your turn, if Batman has no action tokens, he can use Smoke Cloud as a free action. If he does and places at least 4 hindering terrain markers, he and one friendly character named “Robin” can move up to 2 squares.
(Defense) Paracape: Batman can use the Flight ability.
bb016 Batman
Team: Batman Ally
Range: 0
Points: 74
Keywords: Celebrity, Gotham City, Trinity
10
10
16
3
10
9
16
2
9
9
17
1
9
10
17
2
9
11
17
2
8
10
17
2
8
9
16
2
8
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
Just saying...
Visible Dials and Pushing Damage need to be optional. This is the way.
Not sure where the Superman jabber comes from all the time. I'm pretty sure Wolverine having a more Wolverine-like dial has nothing to do with whether hes fighting Superman or not. Its about his survivability and Wolverine barely has it most of the time.
As shown above, characters like Elektra, Psylocke, Batman and the like have more clicks than he does and they're hardly as durable as he is. Is it really so much to ask for a Wolverine that can actually last after a Blades Claws Fangs hit of 6? Though this one is good, one more click would've made him better, even if they had to increase the point cost a bit.
LOL. I still remember that time Wolverine faced his son man to man in a fight and Daken killed him with a B/C/F roll of 6.....it just wasn't right at all....CURSE YOU DAKEN!!!!!
I never said that 6 clicks means you can't survive a hit.
I just find all the hype and complaining about Wolvies never being good enough is bordering silly. Some of the best figures produced are Wolvies.
We can all recite the various ways Logan has been 1-shotted in comics. Does he always regenerate? Yeah. But heroclix battles if actually in comics would just be maybe a minute or two of action. Wolvie completely dismembered or squished is not going to full recover in 30 seconds. I.e. Ultimate Hulk tearing him in half.
There is a reason figures in this game get KOed and not 'destroyed', 'defeated', 'killed' or eliminated from continuity. He got knocked out. That's it.
If a punch from Superman at full speed with an object doesn't knock out any of the Characters listed above I would be incredibly surprised.
I hear ya. I've been into heated debates about empirical evidence that Wolverine has been K.O.ed by things that a mid-tiered bruiser would thumb their nose at. But just like any fanboy-fave argument, it just goes around in circles. Thus, the GSX Wolvie (which I believe is accurate and played to good success) gets a lot of undeserved flack for "not-being-Wolverine"
I actually really like that version of Wolverine. Feels very much like the character, IMO. Yeah he can still be one-shotted, but if you don't one-shot him, he'll eventually heal. Unlike this piece, which has absolutely no guarantee of healing at all, even if you get lucky enough to stop on the Regen clicks.
Quote : Originally Posted by Geof-Force
Given that, I'm pretty sure even with this very good and accurate Logan New FF dial for 70 points, there are still going to be very unsatisfied people that it's not "Wolverine enough".
Well yeah, because he's not very much like the character in durability. That the dial is efficient and he can bring the pain is really beside the point.
CarlosMucha: that is like be running in a Olimpic race competition just one step to get the gold and then a Giant children place a mirror in your side and you discover what you are really a hamster over a whell and the gold is just a slice of chess. Avatar Summoning: Original GotG, Melter, Whiplash
I really like this dial, but I still think its a little ridiculous that adamantium is always represented by toughness.
Since the adamantium is on the inside, and doesn't even cover all of his organs, Toughness seems pretty fair to me...
CarlosMucha: that is like be running in a Olimpic race competition just one step to get the gold and then a Giant children place a mirror in your side and you discover what you are really a hamster over a whell and the gold is just a slice of chess. Avatar Summoning: Original GotG, Melter, Whiplash
Fan-boy wolverine fans never really made sense to me. If Superman winds up full with a dumpster at full strength Wolverine would either fly halfway to the moon or get squished into ridiculously small pieces.
I think the Adamantium is supposed to prevent him from breaking into small pieces, but I guess I also assumed that it would prevent him from being ripped in half by the Hulk. I would love to see a dial made with a power which replicates Wolvie pulling himself back together after having his legs relocated to a different place.
Quote : Originally Posted by tyroclix
WizKids disagrees with your assertion that having 7 clicks means you must be able to handle Superman + Heavy to the face.
After all, here is a list of figures with 7+ clicks of life in Modern Age that have less of a chance of surviving Supes + Heavy to the face than Wolverine:
(Too much to repost.)
Just saying...
1) I think you quoted the wrong post. Not sure where he indicated that 7 clicks = can take a hit from Superman with a hot dog cart.
2) Actually, two of the Batmen, Cap, Nite-Owl, and the Flash you posted should be able to survive a 300-=point Supes + Heavy hit. 4 of those characters both have 7 clicks and Toughness, and the other Batman has 8 clicks. That will let them end up with 1 click remaining, unless there was some Outwit or Perplex shenanigans beforehand. (Fortunately, the games I've fought against Supes were on maps where he couldn't Outwit before HSSing during the first turn or two, so I haven't had to deal with that crap.)
However, there are some decent figures among the ones you listed. Just because they can't survive a 7-click hit from Superman doesn't mean that they're bad figures, just like this new Wolverine. I know it might not be a policy that works in competitive games, but not every figure should be judged based on how they stack up against the few overpowered pains in the asses.
I think the Adamantium is supposed to prevent him from breaking into small pieces, but I guess I also assumed that it would prevent him from being ripped in half by the Hulk. I would love to see a dial made with a power which replicates Wolvie.
That isn't exactly correct.
He may have unbreakable bones, but the tissue/cartilage/etc holding them together aren't.
Someone pours molten hot lava on him he would theoretically be screwed if none of his cells survived.
Superman's level of durability obviously exceeds this. As does Darkseid, Thanos, Thor, etc. Wolvie on the whole isn't as durable as any of them.