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I wasn't asking you to use Peers' roller. And no, I haven't done any analysis of any of the rollers, but if I have the time (maybe over the summer or something) it's something that I'd find interesting.
I almost edited out my post immediately after posting it, because I realize I sound like a whiny "rhymes with witch" and Im just cluttering up the game thread with whining and making it unfun. But, I posted it and you shouldn't be able to just erase what you say, so I left it.
Anyway, sorry again to make things unfun. I know I said this earlier, but really, I'm done complaining. I'm not going to be in the league next year (and I've been in since it's inception) and I want to have fun in the playoffs and go out on a high note. We all have annoying things at work and in life and don't need a pastime to add to our annoyances, you know? Sorry, man.
I took a night away from this. I got quite agitated (to the point of displacing and blowing up at my kids) and decided I needed a break before coming back to figure out why.
I will put forward two points:
1) If you feel that the dice roller's are unfair, then you are welcome to use dice roller I use for this and dozens of other games. It fits my workflow, and I would prefer not to change without due cause and evidence to support it.
2) If that dice roller was skewing high, then you would be hitting your SC rolls more regularly
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
I took a night away from this. I got quite agitated (to the point of displacing and blowing up at my kids) and decided I needed a break before coming back to figure out why.
I will put forward two points:
1) If you feel that the dice roller's are unfair, then you are welcome to use dice roller I use for this and dozens of other games. It fits my workflow, and I would prefer not to change without due cause and evidence to support it.
2) If that dice roller was skewing high, then you would be hitting your SC rolls more regularly
1) Nah, I'm too stubborn to change, hehe.
2) Rep for this! I regret wasting an upgrade on Alias for Bronze Tiger, as I cannot remember the last time I hit either a SC or SS roll.
1) Nightcrawler pushes. Takes Namor with him. HSS to I5. Shape Change on Ducard: 3. Roll to hit AV 10 on DV 17 - 4,6 for a hit. Theme PC: 6,2. Token to Ducard. Hit and 2 damage dealt, 1 taken by Ducard due to SP. Nightcrawler finishes movement at B1, Namor at C1, Ducard at D2.
2) Cuckoo makes a range attack on Ducard. AV 9 on DV 17. Current Map state:
1) E Cypher 38pts (4/4) A1 @
2) V Psylocke (GX023) 74pts (7/7) E1 @
3) U Nightcrawler (WS) 86pts (5/6) H2 @
4) R Cuckoo 40pts (4/5) A2
5) U Namor (SI) 150pts (7/9) G2 @@
w/Protected 8pts (used)
Total: 396pts
Theme PC: (2/4)
HO: I5
Nightcrawler: 1 SA
Namor: 1 SA
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1) Nightcrawler pushes. Takes Namor with him. HSS to I5. Shape Change on Ducard: 3. Roll to hit AV 10 on DV 17 - 4,6 for a hit. Theme PC: 6,2. Token to Ducard. Hit and 2 damage dealt, 1 taken by Ducard due to SP. Nightcrawler finishes movement at B1, Namor at C1, Ducard at D2.
2) Cuckoo makes a range attack on Ducard. AV 9 on DV 17. Roll: 2,1; PC 6,1, TTPC to Cypher, 1,4.
3) Pyslocke moves to D2.
Cypher perplexes up Nightcrawler's DV.
mbauers' League of Assassins
1. U Henri Ducard 85 pts (1/6) J5 @@
/w Double-Time 5 pts, Lunge 5 pts
2. R Talia al Ghul 67 pts (6/6) B-9
3. E Bronze Tiger 60 pts (7/7) H-3 @@
/w Opportunist (#) 10 pts, Protected 8 pts, Lunge 5 pts
4. E Merlyn 55 pts (6/6) G4
/w Trick Shot 20 pts
5. R Man Bat Assassin 40 pts (3/5) H4 @
6. R Man Bat Assassin 40 pts (4/5) C-3
1) E Cypher 38pts (3/4) A1 @@
2) V Psylocke (GX023) 74pts (7/7) D2 @@
3) U Nightcrawler (WS) 86pts (4/6) B1 @@
4) R Cuckoo 40pts (4/5) A2 @
5) U Namor (SI) 150pts (7/9) C1
w/Protected 8pts (used)
Total: 396pts
Theme PC: (2/4)
HO: I5
Nightcrawler: 2 SA
Namor: 1 SA
Cuckoo: 1 AST
Cypher: 1 AST
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
I can't believe this is only turn 4, hehe. Heads up--I adjusted Psylocke's health to (6/7). She was marked as pushed but didn't take the click. I also fixed the map a bit--my tokens were incorrect.
Turn 4b:
EQ) Still no go. Phew.
1) MBA 6 breaks away--fails.
Free) Talia perplexes her movement up.
2) Talia runs to J-3.
3) Merlyn runs to J-2.
4) MBA 5 flies to D-4, drops Bronze Tiger at D-3. Push.
PC) Case by Case.
mbauers' League of Assassins
1. U Henri Ducard 85 pts (1/6) C-2
/w Double-Time 5 pts, Lunge 5 pts
2. R Talia al Ghul 67 pts (6/6) J-3 @
3. E Bronze Tiger 60 pts (7/7) D-3
/w Opportunist (#) 10 pts, Protected 8 pts, Lunge 5 pts
4. E Merlyn 55 pts (6/6) J-2 @
/w Trick Shot 20 pts
5. R Man Bat Assassin 40 pts (2/5) D-4 @@
6. R Man Bat Assassin 40 pts (4/5) C-3 @
1) E Cypher 38pts (3/4) A1 @@
2) V Psylocke (GX023) 74pts (7/7) D2 @@
3) U Nightcrawler (WS) 86pts (4/6) B1 @@
4) R Cuckoo 40pts (4/5) A2 @
5) U Namor (SI) 150pts (7/9) C1
w/Protected 8pts (used)
Total: 396pts
Theme PC: (2/4)
HO: I5
Nightcrawler: 2 SA
Namor: 1 SA
Cuckoo: 1 AST
Cypher: 1 AST
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
I can't believe this is only turn 4, hehe. Heads up--I adjusted Psylocke's health to (6/7). She was marked as pushed but didn't take the click. I also fixed the map a bit--my tokens were incorrect.
Sure no problem. Sorry about that, thought I caught everything.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) E Cypher 38pts (3/4) A1 @@
2) V Psylocke (GX023) 74pts (7/7) D2 @@
3) U Nightcrawler (WS) 86pts (4/6) B1 @@
4) R Cuckoo 40pts (4/5) A2 @
5) U Namor (SI) 150pts (7/9) C1
w/Protected 8pts (used)
Total: 396pts
Theme PC: (2/4)
HO: I5
Nightcrawler: 2 SA
Namor: 1 SA
Cuckoo: 1 AST
Cypher: 1 AST
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
Sure no problem. Sorry about that, thought I caught everything.
No worries. I make mistakes all the time on the map/recap. I just didn't want to change anything without letting you know.
Hmm. It says I have 3 theme PCs, but I think I only have 2. It would just be too friggin' awesome if Ducard survived this onslaught, so though it's a terrible move, I think I'm going to have him use a theme PC. Should have one left after that.
Yep ... I think you are right. I didn't record the last Ducard TTPC.
Earthquake: 6,4
1) Namor Flurry 1 - AV 12 on DV 17 - 1,3 miss. Flurry 2: 4,2 for a hit. TTPC Ducard: 3,2 for a hit. Apparently Ra's Al Ghul is not immortal after all. That was a helluva lot of work to kill that guy.
Cypher perplexes Nightcrawler's DV.
Cuckoo will PC the first attack she can see, because everyone is dangerous on your team. After that case by case.
mbauers' League of Assassins
1. U Henri Ducard 85 pts KO
/w Double-Time 5 pts, Lunge 5 pts
2. R Talia al Ghul 67 pts (6/6) J-3 @
3. E Bronze Tiger 60 pts (7/7) D-3
/w Opportunist (#) 10 pts, Protected 8 pts, Lunge 5 pts
4. E Merlyn 55 pts (6/6) J-2 @
/w Trick Shot 20 pts
5. R Man Bat Assassin 40 pts (2/5) D-4 @@
6. R Man Bat Assassin 40 pts (4/5) C-3 @
1) E Cypher 38pts (3/4) A1
2) V Psylocke (GX023) 74pts (7/7) D2
3) U Nightcrawler (WS) 86pts (4/6) B1
4) R Cuckoo 40pts (4/5) A2
5) U Namor (SI) 150pts (7/9) C1 @
w/Protected 8pts (used)
Total: 396pts
Theme PC: (2/4)
HO: I5
Nightcrawler: 2 SA
Namor: 1 SA
Cuckoo: 1 AST
Cypher: 1 AST
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1) E Cypher 38pts (3/4) A1
2) V Psylocke (GX023) 74pts (7/7) D2
3) U Nightcrawler (WS) 86pts (4/6) B1
4) R Cuckoo 40pts (4/5) A2
5) U Namor (SI) 150pts (7/9) C1 @
w/Protected 8pts (used)
Total: 396pts
Theme PC: (2/4)
HO: I5
Nightcrawler: 2 SA
Namor: 1 SA
Cuckoo: 1 AST
Cypher: 1 AST
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.