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The prerequisites of the Jet are the actual team symbols. Batgirl possesses the team ability, not the symbol. And even then when she is the pilot all her powers are ignored so she doesn't even possesses the team ability anymore. So in more then one way it doesn't work.
I forgot about the ability neutralizing affects of being a pilot. On the same hand, I don't think I've ever seen the Invisible Jet with a wheelchair ramp.
I was thinking about playing a The Caped Crusader team and came up with this:
The Caped Crusader 139 + UB (9), Flock of Bats Grey (18)
Lt. Gordon 68
Catwoman 68
Bruce Wayne a 50
Alfred Pennyworth 25
Flock of Bats (Brown) 15
Flock of Bats (Black) 13
Flock of Bats (Black) 13
400
Prep Time first turn with CC that turn or next use Gordan and Bruce to move him around. Turn 3 you can hit anywhere on the map then switch with a Flock that's near Catwoman so you don't have to roll for the UB. Wash rinse and repeat. The only problem I have with it is you really only have one attacker and I'm not sure if there are enough Bats on the team. Thoughts?
IH-042 Black Bolt
+ Utility belt 10-12 points
BM-903 Invisible Jet 106
BS-018 Hawk 89
Pilot Jet with Hawk.
Move Jet.
Give Black Bolt a double power action.
Fortissimo!
PILOT ABILITY: PURPLE RAY REJUVENATION: Prerequisites: Amazon keyword, JSA team ability, or JLA team ability. When Invisible Jet carries a character, after actions resolve, one carried character who has no action tokens may be given a non-free action this turn. If you do, give that character a second action token after the action resolves.
IH-042 Black Bolt
+ Utility belt 10-12 points
BM-903 Invisible Jet 106
BS-018 Hawk 89
Pilot Jet with Hawk.
Move Jet.
Give Black Bolt a double power action.
Fortissimo!
PILOT ABILITY: PURPLE RAY REJUVENATION: Prerequisites: Amazon keyword, JSA team ability, or JLA team ability. When Invisible Jet carries a character, after actions resolve, one carried character who has no action tokens may be given a non-free action this turn. If you do, give that character a second action token after the action resolves.
IH-042 Black Bolt
+ Utility belt 10-12 points
BM-903 Invisible Jet 106
BS-018 Hawk 89
Pilot Jet with Hawk.
Move Jet.
Give Black Bolt a double power action.
Fortissimo!
PILOT ABILITY: PURPLE RAY REJUVENATION: Prerequisites: Amazon keyword, JSA team ability, or JLA team ability. When Invisible Jet carries a character, after actions resolve, one carried character who has no action tokens may be given a non-free action this turn. If you do, give that character a second action token after the action resolves.
I was thinking about a team like that but I wanted to be able to put the barrier up so the Jet doesn't get hurt and it didn't work out point wise (34 points over). Also one Orange said that you can't use a double power action with Purple Ray Rejuvenation, one said you can, so we are still waiting for an official ruling. So you might want to check with your Judge with how he will rule it before you play that.
I just thought it would be a reckless and hilarious way to play. Hopefully Judge rules that double power actions are OK. The wording seems to all work together.
I actually think that the Bug will be hurt by the map as there could be some "hiding spots" for opposing teams. I need to playtest, but I don't necessarily think that the Bug squads are improved by this map. Picking the right side of the map is a much bigger factor than usual.
Soo I'm not going to go through the lists of teams I have goin through my head, just ask one question
Should I use the belt (3 objects) or the full gauntlet? I will be using it for willpower so I doubt I will use any objects on the belt unless they show up on a free square.
Soo I'm not going to go through the lists of teams I have goin through my head, just ask one question
Should I use the belt (3 objects) or the full gauntlet? I will be using it for willpower so I doubt I will use any objects on the belt unless they show up on a free square.
well the gauntlet is more usefully with powers on every click and you are not in danger of losing your gems where the UB pouches go away after one use if there not showing on the top slot but you do have a chance to get the pouches back and the UB gives the stat boosts faster and on stop clicks but you can't choose not to roll for it on the special power clicks. plus the UB is a fourth of the cost but if you have the room for a gauntlet I would use it
Bug + full gauntlet
Blue Beetle
Mister Miracle/Oberon
Godiva
It's pretty straight forward, just have the bug fly around and murder people. while MM/O and Godiva bother everybody else.
I cant really see much of a weakness, Except for there being a few hidey holes, but if the opponent does that, then the bug can just spin the dial and blow up blocking terrain to clear them out.
Bug + full gauntlet
Blue Beetle
Mister Miracle/Oberon
Godiva
It's pretty straight forward, just have the bug fly around and murder people. while MM/O and Godiva bother everybody else.
I cant really see much of a weakness, Except for there being a few hidey holes, but if the opponent does that, then the bug can just spin the dial and blow up blocking terrain to clear them out.
1) MM/Oberon isn't Modern.
2) Blowing up blocking isn't a concern, there are spots in the back corner of the map that you just can't get to OR shoot.
The good news is you've got +4 to map roll. Which means you can force the other team to start on the other side if you win map roll. And you've got some time to really do some damage before they can move into good hiding spots.
I'd keep this in mind in playing the Bug as well... everyone knows they're going to face the Bug in Month 3. Most good players' teams are going to be able to deal with the Bug and have a strategy in mind for it (Heck, the Bug has big problems with simple stealth/outwit squads). I'm not saying not to play the Bug, because it's awesome and going to win a lot of NML:3 events, but I think you need to make sure that you're getting the most out of your other points... and I don't think Godiva's the right answer.
1) MM/Oberon isn't Modern.
2) Blowing up blocking isn't a concern, there are spots in the back corner of the map that you just can't get to OR shoot.
The good news is you've got +4 to map roll. Which means you can force the other team to start on the other side if you win map roll. And you've got some time to really do some damage before they can move into good hiding spots.
I'd keep this in mind in playing the Bug as well... everyone knows they're going to face the Bug in Month 3. Most good players' teams are going to be able to deal with the Bug and have a strategy in mind for it (Heck, the Bug has big problems with simple stealth/outwit squads). I'm not saying not to play the Bug, because it's awesome and going to win a lot of NML:3 events, but I think you need to make sure that you're getting the most out of your other points... and I don't think Godiva's the right answer.
Is it Modern at ALL events? OUR Venue hasn't made that stipulation.
Last edited by akumavern; 01/31/2013 at 14:33..
Reason: GRAMMAR!!!....of which there is much to grasp.