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For your 75, Vet Deadpool (MM) for your 100, the SI Cloak & Dagger. If you get another 125 points, sure, you can have a 125 pointer. Why not?
Partly because I need the help, partly because I've always liked the character, and partly because I'm not too interested in prolonging this one-sided rout too much longer, I'll bring in Terrax, who'll finish me up for points. Replaces Nightmare. What an odd choice for a character in a Spider-Man/Mystics and Monsters themed set.
Drac on Blade, AV10 on Dv16. Gets 6. I'll risk a blades roll. Gets 1. Should have known Dame Fortune is not with me this game.
Scorpion on Vulture, Perplexes both his AV and Damage up by 1. AV10 on DV17. Gest 7. 3 to Vulture.
Shemp on Vulture, AV9 on DV16 +2. Gets 8.
Larry on the same, with AV8. Gets 7.
Living Mummy on Spider-Girl, AV10 on DV17. Gets 6.
Terrax on Strange, AV11 on DV17. Gets 7. He's adjacent to 2 squares of Blocking, so does +2 Damage makes 7. Neither Daimon nor Ghost Rider are eligible targets for MM, so he's out. Terrax ends in L17.
It's funny that you and I both had Terrax moments, just in separate games. And you're right, he doesn't fit in a set of mystics and Spiders.
By the way, we can stop this at any time. I'm enjoying it but not enough to force you to keep playing. Of all of our current games this (and now maybe the Bat-Spidey villains) have gotten to be one-sided. Although, as we pointed out, this one has been so for a few games.
Any ideas to make this one less one-sided or like I said we can simply end it? I'll mull that over, too.
GR charges to GH12 attacking Dracula? SC is 3. Needs 7, rolls 7. 3 to him after ew.
Vulture vs. Larry. Needs 5, rolls 7. He's out.
Enter Hobgoblin. I lost my tker and you don't make it easy to get to Terrax so I'll go this way. Deadpool makes his movement 11. He'll rs to L16 and pulse wave. Rolls 7. Enough for 1 to Terrax and a token to him per Hobby's sp.
Deadpool on Vampire needs 6 + 1, rolls just the 6.
Cloak and Dagger on Vampire. Needs 7 + 1, rolls 6.
Enter Hobgoblin. I lost my tker and you don't make it easy to get to Terrax so I'll go this way. Deadpool makes his movement 11. He'll rs to L16 and pulse wave. Rolls 7. Enough for 1 to Terrax and a token to him per Hobby's sp.
Sine Terrax is the only figure in the radius of the Pulse Wave, he'll take Hobogblin's full Damage of 3. Which doesn't make me like my chances any better.
I have no further replacements, you're whittling me down quickly. I'll give this one another couple of turns, but the writing's on the wall. I don't think there's that much of a call to do another round of these. I think we've gotten through the lion's share of the ASM figures. If you really want to, okay, but I'm feeling the fatigue with this series at the moment.
Terrax on Hobgoblin, AV10 on DV17. Gets 8. Damage is 4 +2 for the Blocking Terrain he's adjacent to. -1 for Hobgoblin's Toughness means 5 to him.
Drac gets an Auto-Regen roll and rolls 1, so nothing. He'll try to FLurry on Blade, AV9 on DV16. Gets a 10. Blades is 3. 3 to Blade after Toughness and Drac heals 1.
Still on a Flurry click after Healing, he'll try again, AV10 now on DV16 +2. Gets the 8. Blades this time is 4. so Blade is KO'd Drac heals 1 more.
Can the Vampire break? Gets 3. Attacks Spidr-Girl. AV10 on DV17. Gets 2.
Can SHemp break? Gets 6. Moves to G11, blocking BLade's replacement.
Blade's KO gives me 75 points on the nose, so I get to unlock one more figure!
"My congratulatons. You managed to hurt me. You can take that as consolation to your grave," Terrax said, counterattacking the Hobgoblin with an axe-slice that left him barely clinging to life.
"Die, Blade," Dracula said, finally defeating his nemesis. "And let your death be a lesson to all who dare oppose me!"
You almost relent and make me feel badly for you. THEN you slaughter me.
How about Ben Grimm for you?
Hobby on Terrax. Needs 8, rolls 7.
Nightmare rs to G4 attacking Zuvembie & Vamp. SC is 3 for Zuv. Rolls 9. His damage increases by the tokens on the figure. So if he does 2 damage to Zuvembie it becomes 4 and a ko, if he does 2 to Vamp that's 3 and with his psychic blast another ko.
In comes Dr. Voodoo. I don't think I've used either version of this guy. He ups his av to 11 and attacks Mummy. Needs 6 + 1, rolls 5.
Dp makes his dv + 1.
Deadpool V I3
Cloak & Dagger J3
Jackal I8
Nightmare ASM42 @ G4
Dr. Voodoo @ J3
ASM41B Hobgoblin @@ (5) L16
Ghost Rider (1) G, H12
Vulture (3) @ J14
Spider-Girl ASM27 (2) G10
Daimon Hellstrom E (3) I9
Human Torch CT V (1) H9