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How could you possibly know intent without talking to GD?....Perhaps the power is costed to include a Huge Move RS.
The piece does cost 174 points.
Which is a good point: all the discussion about how to "fix" it is speculative based on an assumption it needs "fixed".
There are a handful of figures where this matters: Rasputin gets a big movement boost on Running Shot, Aquaman gets a nice long shot when using move-and-attack. Characters who have replacement range values can get around GSX Magneto's range shrinking effect.
Even if it's not intended, it's arguably not that important: some players have a new nasty trick, and some players are going to get a nasty surprise. Certainly if I were to play one of these figures I'd want to have reviewed the rules with the judge beforehand to make sure of how he was going to rule it when the inevitable "Whaaat? You can't do that!" comes up.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Well I don't think there is an easy fix to the whole issue. Anything that would fix this would likely make spider enemies/JSA terrible.
The "up to half it's range/movement value" instead of "half it's range/movement value" language Gen_Leo suggested on Charge, Running Shot and HsS would make those work as people expect and would not, I think, cause any collateral damage.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Which is a good point: all the discussion about how to "fix" it is speculative based on an assumption it needs "fixed".
There are a handful of figures where this matters: Rasputin gets a big movement boost on Running Shot, Aquaman gets a nice long shot when using move-and-attack. Characters who have replacement range values can get around GSX Magneto's range shrinking effect.
Even if it's not intended, it's arguably not that important: some players have a new nasty trick, and some players are going to get a nasty surprise. Certainly if I were to play one of these figures I'd want to have reviewed the rules with the judge beforehand to make sure of how he was going to rule it when the inevitable "Whaaat? You can't do that!" comes up.
Don't forget the Kinetic Accelerator special object which increases the range of potential figures affected to *everyone* with move and attack related powers in the entire game
Regards
Melkhor
From the ashes of Paragon City... it rises!
The "up to half it's range/movement value" instead of "half it's range/movement value" language Gen_Leo suggested on Charge, Running Shot and HsS would make those work as people expect and would not, I think, cause any collateral damage.
This will result in a bit lower values when combining with modifiers but that's not a bad thing. Having someone Charge with 7 base movement and +3 and having result with a 7 Charge value always seemed a bit out of the spirit of these abilities. With your suggestion, this scenario would result in 5 Charge, which I think would be more appropriate (and of course it would keep things like this from getting nutty).
They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.
2013 Rulebook, p5: When a character’s combat value is reduced by half or doubled, those are also replacement values.
2013 Rulebook, p13: Any character that begins its movement in hindering terrain halves its speed value before moving.
2013 PAC, Charge & Running Shot: Give this character a power action; halve its speed value for the action.
One of the oldest precedents in the game is that if you use Charge or Running Shot out of hindering terrain, you halve the Speed value twice.
-J
That's true: we've always played as if each replacement value was calculated based on the current value rather than each being independent values. There may be an argument that there is a timing issue here based on when each of those effects use the value, but that would be a level of nuance that I personally dislike.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Why is this a question at all? This requires a free action to replace. You can't take a free action in the middle of a Running Shot action. You replace his Speed with Mikhail's power, then you replace that amount with 1/2 of the new amount to determine his Running Shot speed value. There isn't another way to interpret it that follows the rules.
Why is this a question at all? This requires a free action to replace. You can't take a free action in the middle of a Running Shot action. You replace his Speed with Mikhail's power, then you replace that amount with 1/2 of the new amount to determine his Running Shot speed value. There isn't another way to interpret it that follows the rules.
*sigh* did you READ the threat at all?
Regards
Melkhor
From the ashes of Paragon City... it rises!
Why is this a question at all? This requires a free action to replace. You can't take a free action in the middle of a Running Shot action. You replace his Speed with Mikhail's power, then you replace that amount with 1/2 of the new amount to determine his Running Shot speed value. There isn't another way to interpret it that follows the rules.
Please read the thread: the reason this is a question is that despite people being convinced it should work as you describe the rules in fact do not support that at all.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Why is this a question at all? This requires a free action to replace. You can't take a free action in the middle of a Running Shot action. You replace his Speed with Mikhail's power, then you replace that amount with 1/2 of the new amount to determine his Running Shot speed value. There isn't another way to interpret it that follows the rules.
Reread the thread and the rules quoted. What you said is how one would logically think this power works. But logic and actual rules often conflict and this is such a case.
In HeroClix, no combat value ever has any actual value until something in the game has you check the value. If two or more things would trigger at the same time, the active player can choose the order in which things resolve.
Since using Mikhail's free action on it's own doesn't actually do anything until he performs an action that results in a move, all it does is create a future effect and doesn't establish any values at the time his ability is used.
When you finally declare a move action or Running Shot (as such is the case here), you then have two triggers. The first trigger is his previous use of his ability. The second trigger is Running Shot. Both triggers replace his movement value. As the activate player you get to decide in which order both of these replacements are applied.
They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.
In HeroClix, no combat value ever has any actual value until something in the game has you check the value. If two or more things would trigger at the same time, the active player can choose the order in which things resolve.
Since using Mikhail's free action on it's own doesn't actually do anything until he performs an action that results in a move, all it does is create a future effect and doesn't establish any values at the time his ability is used.
I don't really know how to respond to this. Where does this come from? The numbers are right on the dial, and you replace them when an effect tells you to, not when an action would use that stat. Is this a forum derived rule that I missed the thread on?
If I had another figure that said, hypothetically, "When this figure is adjacent to friendly figure with a higher speed value, modify this figures speed value by +2 until your next turn." Mikhail's replaced value would be in effect. The replacement happens when you use the effect that does the replacing, not when he takes an action that requires him to move. (I realize that the above example counts as an effect checking the combat value, but I think it still illustrates the point I'm trying to make.)
When you finally declare a move action or Running Shot (as such is the case here), you then have two triggers. The first trigger is his previous use of his ability. The second trigger is Running Shot. Both triggers replace his movement value. As the activate player you get to decide in which order both of these replacements are applied.
2013 Rulebook, p7: Whenever a combat value needs to be calculated for any game effect, the controller of the character whose value needs to be calculated starts with the printed value, applies all replacement values in any order, then applies the sum of all modifiers to arrive at a final result.
Here's where I think things are failing: "replacement values" in that line does not refer to the final calculation. It refers to each element in the calculation.
In Mikhail's case, you have two replacement values: Running Shot (1/2), and Dimensional Portals (+d6).
He can apply those two in any order.
So Mikhail starts with 10 Speed. He rolls a 6 for Dimensional Portals. He can then do either of the following:
2013 Rulebook, p5: When a character’s combat value is reduced by half or doubled, those are also replacement values.
2013 Rulebook, p13: Any character that begins its movement in hindering terrain halves its speed value before moving.
2013 PAC, Charge & Running Shot: Give this character a power action; halve its speed value for the action.
One of the oldest precedents in the game is that if you use Charge or Running Shot out of hindering terrain, you halve the Speed value twice.
-J
Got it, I think. Those are replacement values, but neither reference any specific speed value as the base. So when you do the first replacement that result is the base value for the second. Mikhail specifies replacing his speed value with the d6 roll+his printed value, so as long as you do it last any prior halving is overwritten. If his power said "replace with the result plus his speed value" then you'd at best have the roll result added to the half value. Aquaman, the other case, is much the same: one replacement specifies a specific number, so as long as that replacement comes last it will overwrite anything prior.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”