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It depends on your level of gaming, really. If you are familiar with similar games, those are a better analogy. If someone is not a gamer, Chess has a decent amount of similar elements. Anyway, MisterId is right, this thread is no longer about rules and should be in General. Channeling my best Normalview: Is there a rules question here?
It depends on your level of gaming, really. If you are familiar with similar games, those are a better analogy. If someone is not a gamer, Chess has a decent amount of similar elements. Anyway, MisterId is right, this thread is no longer about rules and should be in General. Channeling my best Normalview: Is there a rules question here?
Do I get a free use of perplex if I can describe HeroClix to a random stranger without using the words: chess, risk, warhammer, or my little ponies?
I can see where people make the comparison to chess but why is say Heroclix more similar to chess than Warhammer, Warmachine or numerous other miniatures games? Is it just that it uses a grid or are there other things that makes Heroclix more similar.
I never said anything about those games or the fact that heroclix uses a grid. Ofcause miniatures games are similar, they are miniatures games..
My point was just that without the dices then heroclix and alot of other miniatures games are similar to chess, the dices adds randomness and u dont have that in chess.
I agree that warhammer is more similar to heroclix, but the discustion was never what game is most like heroclix.
Channeling my best Normalview: Is there a rules question here?
Just so you know the "n" in normalview is not capitalized...I have been so schooled.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Technically speaking each and every square you move through eats up your speed value whether you decide to move to a different square or not and thus every square a character moves through is a commitment in the strictest sense of the rules. Thinking you can make a change because you have not yet removed your hand from the piece is actually too late.
does it eats up your speed vaule as you move or does it not?
The group I play with (during most casual games) for the most part doesn't have this issue. We let people move their pieces about until they feel comfortable where they are and take their next action. In many cases we'll also suggest things the player could have done differently before their turn ends and if they want to take back a move or action they did and replace it with one the group suggested that's cool too.
The thing that irritates me as far as 'chess' minded individuals go is the massive amounts time some individuals will just watch the map during their turn contemplating their move and the possible repercussions of said move at length before choose not to do what they planned on doing.
You must do to things when moving. Be within your Speed Value and Show the path taken.
That said, a Venue/Judge may have different interpretation of how the movement is used. I would suggest using your action tokens to count your squares in those circumstances and leave it marked once you decided your path.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
You must do to things when moving. Be within your Speed Value and Show the path taken.
That said, a Venue/Judge may have different interpretation of how the movement is used. I would suggest using your action tokens to count your squares in those circumstances and leave it marked once you decided your path.
I like that idea.
Should I use 18 different color beads when I want to map out all the movement paths for all the squares of a 6x3 based character?
Should I use 18 different color beads when I want to map out all the movement paths for all the squares of a 6x3 based character?
Yes, and use a slightly lighter color for each to show all of their movement paths. If it doesn't look like a "Family Circus" comic strip then you are doing it wrong.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Stance on this issue seems to differ where I play depending on if it's a "normal" event or if it's a "special" event (IG, NML, FI). "Special" events get people all sorts of rules-sticklery (not that this is an official rule)