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I would have preferred them to simply add a clarification to Super Strength and not have my name involved at all.
I didn't think ANY clarification was necessary to begin with, but since there were enough folks here on the other side I thought it wouldn't hurt to ask.
Clarification on super strength is needed, something like "A character may only pick up or drop one object in a move action" would clear this up. With this ruling, if we look at empower:
When an adjacent friendly character makes a close combat attack, this character modifies that adjacent friendly character’s damage value by +1.
I can now make a pretty good argument that an adjacent character using Flurry only gets thier damage modified for one of the two attacks. We can even extend that logic to 'an adjacent character': if two adjacent characters make close combat attacks, only one of them receives the modifier. And to my knowledge, that is incorrect.
'A' or 'an' sometimes mean one, sometimes mean more than one. See my point on the Valkarie. This opens up quite a can of semantic worms.
Hope wizkids is paying attention to this thread.
"all we have to fear is fear itself."
"what about spiders?"
"yeah, what about spiders!"
Clarification on super strength is needed, something like "A character may only pick up or drop one object in a move action" would clear this up. With this ruling, if we look at empower:
When an adjacent friendly character makes a close combat attack, this character modifies that adjacent friendly character’s damage value by +1.
I can now make a pretty good argument that an adjacent character using Flurry only gets thier damage modified for one of the two attacks. We can even extend that logic to 'an adjacent character': if two adjacent characters make close combat attacks, only one of them receives the modifier. And to my knowledge, that is incorrect.
'A' or 'an' sometimes mean one, sometimes mean more than one. See my point on the Valkarie. This opens up quite a can of semantic worms.
Hope wizkids is paying attention to this thread.
You can't really argue that at all. Nowhere in the clarification do they give us a basis for the ruling. Maybe it was the "a", maybe it was something else. So you can't say it is all about the "a".
All we can say is that the ruling makes it very clear that you get ONE object.
Clarification on super strength is needed, something like "A character may only pick up or drop one object in a move action" would clear this up. With this ruling, if we look at empower:
When an adjacent friendly character makes a close combat attack, this character modifies that adjacent friendly character’s damage value by +1.
I can now make a pretty good argument that an adjacent character using Flurry only gets thier damage modified for one of the two attacks. We can even extend that logic to 'an adjacent character': if two adjacent characters make close combat attacks, only one of them receives the modifier. And to my knowledge, that is incorrect.
'A' or 'an' sometimes mean one, sometimes mean more than one. See my point on the Valkarie. This opens up quite a can of semantic worms.
Hope wizkids is paying attention to this thread.
This is some ridiculous reaching. With the Super Strength ruling, they state that you can pick up one object per movement, not per action. If you could move multiple times in an action you could pick up one object per movement.
With Empower or Enhancement, you get the modifier for each and every attack. Flurry has 2 attacks, so the modifier would happen 2 times. If there are multiple adjacent characters, you'd get the modifier for each attack made by each adjacent character.
"He's Predator Smurf! Not Happy Smurf or Gleeful Smurf or even PMSing Smurfette! He's Predator Smurf! What kind of attitude do you think he's gonna have?" -Songwriterz-
You can't really argue that at all. Nowhere in the clarification do they give us a basis for the ruling. Maybe it was the "a", maybe it was something else. So you can't say it is all about the "a".
All we can say is that the ruling makes it very clear that you get ONE object.
Plus, keep in mind, that they've already said they are reworking the entire PAC for clarity. They might have always intended for this, and maybe the new PAC will make this clear.
You can't really argue that at all. Nowhere in the clarification do they give us a basis for the ruling. Maybe it was the "a", maybe it was something else. So you can't say it is all about the "a".
All we can say is that the ruling makes it very clear that you get ONE object.
They don't give clarification, true. But this thread was started because of the 'an object' wording.
Quote : Originally Posted by TH0MAS5
So, for years a HSS fig (with Super Strength) could rush in and grab an object and hit with it,
and then rush out and grab another object.
(ALL during the same turn)
But a player pointed out to me that Super Strength has changed:
" When this character moves due to its own action, it may either pick up an object or place an object it is holding."
I think he is pointing out that Super Strength now says pick up "an object" - meaning one.
I think this just means that the fig can only pick up 1 object at a time (hands are full),
it doesn't mean that it is only 1 object per turn.
Thoughts?
It is ridiculous to think of the same thing for empower or any other ability. That does not mean we should not discuss it for clarity.
"all we have to fear is fear itself."
"what about spiders?"
"yeah, what about spiders!"
The ruling they're giving is pretty much the same one given back in 2013.
"He's Predator Smurf! Not Happy Smurf or Gleeful Smurf or even PMSing Smurfette! He's Predator Smurf! What kind of attitude do you think he's gonna have?" -Songwriterz-
This is some ridiculous reaching. With the Super Strength ruling, they state that you can pick up one object per movement, not per action. If you could move multiple times in an action you could pick up one object per movement.
This is why it was important to point out that HSS is one action AND one movement. In the above example, you aren't moving twice with HSS. Therefore you cannot pick up two objects while using SS during your HSS move.
Last edited by HauntWrigs; 03/22/2016 at 10:22..
Reason: One more sentence for clarity
Well, what if there is no tomorrow? There wasn't one today.
For the record, that was my understanding of the issue. I had not seen any indication that this had been reversed.
That said, I also wouldn't have been surprised if WES said something differently since things do sometimes change.
True. If it was different, then it could be said they changed their minds, but they're actually being consistent with what has been ruled in the past.
I just wanted to point out that old thread to people talking about how they've been playing wrong or how it nerfs some objects or tactics. If you've been playing wrong or using objects incorrectly, you've been doing so since at least 2013.
"He's Predator Smurf! Not Happy Smurf or Gleeful Smurf or even PMSing Smurfette! He's Predator Smurf! What kind of attitude do you think he's gonna have?" -Songwriterz-
Clarification on super strength is needed, something like "A character may only pick up or drop one object in a move action" would clear this up. With this ruling, if we look at empower:
When an adjacent friendly character makes a close combat attack, this character modifies that adjacent friendly character’s damage value by +1.
I can now make a pretty good argument that an adjacent character using Flurry only gets thier damage modified for one of the two attacks. We can even extend that logic to 'an adjacent character': if two adjacent characters make close combat attacks, only one of them receives the modifier. And to my knowledge, that is incorrect.
'A' or 'an' sometimes mean one, sometimes mean more than one. See my point on the Valkarie. This opens up quite a can of semantic worms.
Hope wizkids is paying attention to this thread.
And from a quote in that other super strength thread (I'm assuming it's from the rulebook), "Unless otherwise noted, game effects only occur once each time they would apply."
So you would only get the empower bonus for the first attack from flurry, right? You've recieved the modifier for the first attack, which keys off of a close combat attack. The power does not say "for each close combat attack" or "modify damage by +1 until the end of the action/turn". You get the modifier for the attack, once the attack resolves, you lose the modifier. Now, since effects can not occur twice when they would occur, you don't receive it for the second attack. Correct?
Does this also apply to only the first character making an attack? Empower has been used, so it can't be used again, right?
"all we have to fear is fear itself."
"what about spiders?"
"yeah, what about spiders!"
And from a quote in that other super strength thread (I'm assuming it's from the rulebook), "Unless otherwise noted, game effects only occur once each time they would apply."
So you would only get the empower bonus for the first attack from flurry, right? You've recieved the modifier for the first attack, which keys off of a close combat attack. The power does not say "for each close combat attack" or "modify damage by +1 until the end of the action/turn". You get the modifier for the attack, once the attack resolves, you lose the modifier. Now, since effects can not occur twice when they would occur, you don't receive it for the second attack. Correct?
Does this also apply to only the first character making an attack? Empower has been used, so it can't be used again, right?
The answer to all of your questions is no. You're not understanding what you're reading. Empower works each time an adjacent friendly character makes a close combat attack. That is when it is applying. While you can't modify the attack by more than +1 with that specific use of Empower during that single attack, it can be used each time it would apply. The "apply" in this example is each and every close combat attack made by an adjacent character.
"He's Predator Smurf! Not Happy Smurf or Gleeful Smurf or even PMSing Smurfette! He's Predator Smurf! What kind of attitude do you think he's gonna have?" -Songwriterz-
The answer to all of your questions is no. You're not understanding what you're reading. Empower works each time an adjacent friendly character makes a close combat attack. That is when it is applying. While you can't modify the attack by more than +1 with that specific use of Empower during that single attack, it can be used each time it would apply. The "apply" in this example is each and every close combat attack made by an adjacent character.
Is that what I'm not understanding correctly? If that rule is used there, why wouldn't it be used for empower/flurry?
You've picked up an object once, you can't pick up an object again. You've recieved the modifier once, you can't recieve the modifier again.
With the way you're thinking you could never do anything more than once a game. Once you give your guy a power action, you've done it and applied it, so now you can never do it again. You'd only be giving characters one action type each per the whole game. Is that how you play now?
I feel like you're intentionally being obtuse to find some sort of error in the ruling, but there really isn't any.
"He's Predator Smurf! Not Happy Smurf or Gleeful Smurf or even PMSing Smurfette! He's Predator Smurf! What kind of attitude do you think he's gonna have?" -Songwriterz-
Is that what I'm not understanding correctly? If that rule is used there, why wouldn't it be used for empower/flurry?
You've picked up an object once, you can't pick up an object again. You've recieved the modifier once, you can't recieve the modifier again.
That rule means you use Empower once for each specific case. You can't say, "Oh, character X is attacking. So I'll just keeping using character Y's Empower on X until I hit the rule of 3."
Same with effects like:
Some tried to argue that as long as it was still the beginning of your turn, you could keep healing Wolverine, one click at a time. And the answer is, "No, you can't. The effect applies once per each instance it would trigger. He heals one click at the beginning of the turn and not one click each time I feel like it at the beginning of the turn."
Not to mention we've received a specific ruling ABOUT SUPER STRENGTH. That's it. Or, even more specifically, a specific ruling about picking up (or putting down) objects. Absolutely nothing in this ruling tells us that it is more broadly applicable to other scenarios. There is absolutely no reason to go dragging Empower, Enhancement, or any other effect into this discussion. Why? Because they have nothing to do with picking up objects.