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Speed Force: When Impulse moves at least one square and hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase Impulse's speed value by the number of Speed tokens on this card.
Speed Force Duplicates: Give Impulse a Double Power Action to place a bystander token as described on the back of this card adjacent to him. If you remove 3 Speed Tokens from Impulse's card this is a FREE action instead.
Duplicate Feedback: When a bystander Impulse placed is KO'd, roll 1 D6. On a 1-2 deal Impulse 1 unavoidable damage.
Fast Attacks: Hypersonic Speed, Flurry, may use Flurry in place of a CLOSE attack with Hypersonic Speed. May Remove 2 Speed Tokens to use Flurry as a FREE action.
Future Speedster: Probability Control, may remove a Speed Token to use it an additional time this turn.
Promotional Speed Duplicate
Team: No Affiliation
Range: 0
The power name Saving People in a Heartbeat...made me think what if when the character using his defense value is missed with an attack you may place that character adjacent to Flash as if he pulled them out of the way flavor...that way they might not even be able to be the target of another attack that turn. Or maybe he can use defend on non-adjacent characters since he's so fast he can be everywhere at once. Just some cool thoughts on Defend to make it more useful than vanilla Defend and more Flash themed.
Nice dial for Flash and use of Speed tokens...I liked that FL set U one, but the Defense powers were too random...traited Super Senses and Sidestep with a token is a nice touch...run in, hit, get token, sidestep after HSS finishes...very nice way to keep him mobile like he should be.
Add PD TA too, since he can zip back to make it useful and with sidestep he can buff multiple friendlies in one turn with it.
What about the PD TA, plus he can be treated as adjacent to friendly characters within 6 squares of himself?
Unique Catwoman
Real Name: Selina Kyle
Team: Batman Ally
Range: 0
Points: 60
Keywords: Batman Family, Birds of Prey, Gotham City Sirens, Gotham City Underworld
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This Cat Won't Be Caged: Movement: Ignores Hindering, Elevated, and Outdoor Blocking Terrain, Ignores characters.
Cat O'Nine-Tails: Giant Reach: 3. Close attacks against non-adjacent opposing characters also give an action token if they do not already have one.
A True Cat Burglar: FREE: Remove an equipped item from an adjacent opposing character, equip it to Catwoman, or remove it from the game.
Graceful Cat (Sidestep)
Lunge (Charge)
Precise Whip Lash (Precision Strike)
Kitten Has Claws (Blades/Claws/Fangs)
Danced This Dance With Batman (Combat Reflexes)
One Day, I'll Use Up My Nine Lives (Super Senses)