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The thing to remember with Panther, and I don't know if perhaps you missed this, but his dial (for the first 6 clicks) is like Taskmaster's. For your turn, at least, you can choose the click you want him on. At the end of the turn he goes back to whatever click he's really on, but offensively, you can be using any one of his clicks, so he can still do the 3 to Nico.
For all that I've saved my guys, it's probably only temporary, as they're all on their last clicks and have tokens so they can't do anything about it.
Well, Nico can push for that regeneration possibility, rolls 3, so net gain of 1
Cap Flurries on Panther, AV10 on DV17. Gets 4 and 9. That last one hits him for 1 with Precision Strike
Alex Perplexes Panther's DV to 17
Smasher Charges to G15 on Panther. SC is 4. AV11 on DV17, hits him for, well, 2 and he gets to that first Stop click. And you get Zombies now.
That was pretty much all I'm going to be able to do, so you can place your Zombies on your turn.
SWB055 Dino-Thor G19 (6)
SWB019 Iron Man B19 (+0DV at range)
SWB001 Captain America @ H15(4)
SWB045 Nico Minoru @@ H17 (3)
SOG100 Batman E14 (Stealth)(7)
SWB Alex Wilder D19 (Outwit/Perplex/Shape Change)
XXS65E Jean Grey F23
SWB Worldbreaker (Grunter) D14 (2)
SWB Worldbreaker (Smasher) @@ G15
SWB Worldbreaker (Ripper) D17
Figures used: Alex Wilder, Batman SOG100, Crystar, Dark Angel, Captain America 01/17, Dino-Thor, Iron Man 19, XXS65Jean Grey, Nico Minoru, Pulp Deadpool, Sinestro, Spider-Punk, Spider-Queen, Worldbreakers -1602
Figures used: Anti-Vision, HQ037 Batgirl, Black Panther, Bullseye, Captain America Earth X, Captain Marvel 37b, Elektra, Giant-Girl, Jennifer Kale, Iron Goblin, Peace Machine, Professor UXM37b, Sheriff Strange, Tony Stark Inventor, Ultimate Thor, Viv Vision
Let's have Dino-Thor try Regenerating, gets 5. Sorry, he's bugging you, I know
Iron Man double targets Panther himself and Zombie in G16, AV11 on DV17 and DV15. Gets 4. KOs the Zombie at least.
Cap Flurries, first on the other Zombie, needs 5, gets 6, then on Panther himself, AV10 on DV17 +2. Gets 12, Viv makes it 10, nice and all but Panther only takes 1.
Also he gets two new Zombies to replace the ones I just KOd. He gets them right away and since their placement could be strategic, I guess I should have you place them before I continue
I'lldraft Cyborg Spider-Man as my replacement. From C23 attacks Panther, AV11 on DV17 +1. Gets 7. 1 more to him and two more Zombies. I know we usually have a limit of 3 to the Pogs, but I feel like the way Panther does it sets its own limit, so I'm fine with it. To move this along, there are only a couple spaces they could be, I'll just pick a couple
Alex to I17 Perplexes Panther's DV to17
Jean RS to C22, tries to finish Panther, AV11 on DV17 +1. Also gets 7, and that's enough to KO him
Can't block him with all the Zombies still there though. See if I can start clearing them out
Ripper Charge and Quake to F17. rolls 11, KOs 2 of them
Grunter on Capt .Marvel AV10 onDV17. Gets 7. Strange makes it 5
SWB055 Dino-Thor @ G19 (3)
SWB019 Iron Man @ B19 (+1DV at range)(3)
SWB001 Captain America @@ H15(4)
SWB045 Nico Minoru H17 (3)
SWB Alex Wilder @ I17 (Outwit/Perplex/Shape Change)
XXS65E Jean Grey @ C22
SWB Worldbreaker (Grunter) @ D14 (2)
SWB Worldbreaker (Smasher) G15 (1)
SWB Worldbreaker (Ripper) @ F17
SFSM Cyborg Spider-Man @ C23
Figures used: Alex Wilder, Batman SOG100, Crystar, Cyborg Spider-Man, Dark Angel, Captain America 01/17, Dino-Thor, Iron Man 19, XXS65Jean Grey, Nico Minoru, Pulp Deadpool, Sinestro, Spider-Punk, Spider-Queen, Worldbreakers -1752
You ko Panther with all those stop clicks and yet I can't get Dino-Thor for the life of me.
Batgirl charges to D13 attacking Gunter. Needs 6, rolls 7. 2 to him. She's up 1.
Carol needs 6 to hit him again, rolls 7. Puts him on his last click. She heals 1.
Enter Nick the Fury. Sadly he moves to E8, my tker spent. He boosts Doc's av + 2 to 13.
Doc on Dino. Needs 10-2or 8, rolls 6. He pcs it to 10. 7 for Nico. Nick can use it, thanks to his connection with Viv. Gets 12. Sadly, that's only 3 to him thanks to PM. Ugh.
I thought I could follow up that attack but I can't. So much for that great plan.
Figures used: Anti-Vision, HQ037 Batgirl, Black Panther, Bullseye, Captain America Earth X, Captain Marvel 37b, Elektra, Giant-Girl, Jennifer Kale, Iron Goblin, Nick the Fury, Peace Machine, Professor UXM37b, Sheriff Strange, Tony Stark Inventor, Ultimate Thor, Viv Vision
There's a cluster of figures around my Worldbreaker in D14 that don't quite match your recap. Batgirl and Captain Marvel are okay, I think, but Viv is off and the map shows 4 figures around him, when your recap's only showing 3.
Figures used: Anti-Vision, HQ037 Batgirl, Black Panther, Bullseye, Captain America Earth X, Captain Marvel 37b, Elektra, Giant-Girl, Jennifer Kale, Iron Goblin, Nick the Fury, Peace Machine, Professor UXM37b, Sheriff Strange, Tony Stark Inventor, Ultimate Thor, Viv Vision
Okay, so Dino-Thor tries the old Regeneration. Only rolls a 1 this time.
Smasher Charges to H16, Quakes. Gets 6. Gets rid of the last Zombies.
Nico to F18
Alex Perplexes Strange's DV to 16
Ripper Charges to B14 on Strange, AV11 on DV16. Gets the 5 he needs Strange makes it 9. 4 to Strange, hits his stop click. Mystics to Ripper
Strange's Stop Click now lets you place your other figures, those within range of him, which is everyone but Peace Machine, into other squares within 3 squares of where they are. If you want to. You don't have to. But giving you the option. Strange himself can't move either.
Iron Man will use RCE to target Strange with +2AV, so AV13 on DV17 +1. Gets 7. Viv can PC that, makes it 9. Captain Marvel makes it 4. Nico makes it 7. Quite a struggle to get that though. That will be a KO. 1 Mystics to Iron Man.
Cyborg Spidey to C20, targets Captain Marvel, AV11 on DV18. Gets 8. 2 to her after Invincible.
Grunter tries to hit Carol too, AV11 on DV17 now. Gets the 7. Impervious is 3. 1 more, for a total of 3 to Carol.
Captain America switches to the Defensive #17, gets ESD and gives Smasher +1DV at range.
SWB055 Dino-Thor @@ G19 (5)
SWB019 Iron Man @@ B19 (+2DV at range)(4)
SWB017 Captain America H15 (4)(ESD)
SWB045 Nico Minoru @ F18 (3)
SWB Alex Wilder I17 (Outwit/Perplex/Shape Change)
XXS65E Jean Grey C22
SWB Worldbreaker (Grunter) @@ D14 (5)
SWB Worldbreaker (Smasher) @ H16 (1)(+1DV at Range)
SWB Worldbreaker (Ripper) @@ B14 (1)
SFSM Cyborg Spider-Man @@ C20
Figures used: Alex Wilder, Batman SOG100, Crystar, Cyborg Spider-Man, Dark Angel, Captain America 01/17, Dino-Thor, Iron Man 19, XXS65Jean Grey, Nico Minoru, Pulp Deadpool, Sinestro, Spider-Punk, Spider-Queen, Worldbreakers -1752
Going back to IM vs. Strange. Strange is only 1 click in. IM couldn't ko him if he wanted to. So his dv is 17+2+1 (esd/hindering). I don't see a hit there even with all the pc you used (oddly, you didn't use Doc's own pc).
Doc can use his pc then on the Cyborg attack on Carol. Gets 8. That stands.
Before I go on, let me make sure I'm not missing something....checking in with you.
Figures used: Anti-Vision, HQ037 Batgirl, Black Panther, Bullseye, Captain America Earth X, Captain Marvel 37b, Elektra, Giant-Girl, Jennifer Kale, Iron Goblin, Nick the Fury, Peace Machine, Professor UXM37b, Sheriff Strange, Tony Stark Inventor, Ultimate Thor, Viv Vision
Did you miss my Worldbreaker hitting Strange for 4 in the first part of my turn? That was my whole point of stopping the turn to ask you if you wanted to take advantage of the effect of his Stop Click.