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"Sneaking up on me like that? You'd better make it count," Lightning Lad says to Colonel Poison electrocuting her, "Lightning doesn't strike twice, you know."
"How long have you been waiting to say that?" Nightwing asks.
Glad you liked the story post. It's easy to forget the work that goes into those.
I've almost dusted off David Cain myself in the assassins game. Still might.
I'll start with May. How she's survived so long....Side away? 1. Tries to incap Old Man & Spin. Rolls 11. Granny's got some juice. Before I get too excited, ss rolls are 2 and 4. A token to both, click to Spin. Neither can move for a turn. Not that they could.
Tempest smokes over David and Spiders. 1. Fizzles.
Raven carries Nightwing to D13, she's E13.
Nightwing boosts Millard's range to 5.
Terra sides to G18.
Millard pulses. Gets 8. On the down side, it gets May. On the plus it hits Old Man, Spin, Spiders Man and David all for 1.
"Damn" Cain cursed as the bullet he shot bounced off the Homicide Crab's carapace.
"The Legionnaire is a slippery one," Miri said, trying to pin down Lightning Lad with a beam of energy from her ring, but the hero's flight ring kept him one step ahead.
As I'm going to push Millard, I'll push Ma'am first. Either way, she's going to be hit. Tries to incap Old Man & Spin. Rolls 9. SC, I forgot, is 6. Spin is safe. SS for Old Spider: 2. A token to him, May pushes.
Millard push-pulses. Rolls 12. Oh my. Kos itself, 1 to May, KOs Spin, 1 to Old Man, 1 to Spiders. I guess I'll do the extra damage to Old Man. He's at 4 with a token. It's odd how this game has slowed down. I know that's partially due to playing the other a bit more but it is interesting.
Terra sides to I20, blocking MJ.
DD tks Nightwing to I13.
He outwits Miri's mystics/sc thing.
LL on Miri. RCEs his av to 12. Needs 7, rolls 11. 3 to Miri.
Terra should've have a token. She'll earn one now though by tking Scarlet Spider to M11.
He goes for Miri. Needs 5, rolls 8. Pandora gets 4.
Tempest smokes over Spiders. Rolls 5 for his trait. 1 to Spiders, now at 3.
Aunt May boosts her dv.
Nightwing ports to B10.
Raven boosts LL's dv.
We're over a 3 hundred point gap as a reminder, so you get the 3 die every other turn thingie.
The game does seem to have slowed down a bit. You haven't had any "must kill" figures that I felt I had to go for - though Lightning Lad's starting to annoy me. And it's also taken forever for me to KO Spider-Ma'am, which it really shouldn't.
Spiders-Man on Spider-Ma'am. AV9 -1 for Smoke on DV16. 3 dice, right, almost forgot that. Gets 4, 4, 4. That will be a KO finally for her.
Old Man Sidesteps to block. Outwits Terra's Toughness and attacks, AV10 on DV17. Gets 8. 2 to her.
Clea Outwits Lightnng Lad's Toughness, then Phases to U16
Solo will be my replacement. DXF version. Jade TKs him to Q13
Solo uses his Teleporting SP to move to P10, shoots at Lightning Lad, AV10 on DV17. Gets 5, 6, 4. Easily a hit, for 3 to him.
Pandora on Scarlet, AV10 on DV17. Gets 6, PCs that to 6.
WKD16-002 Jade @ W14
EAX044 Clea (Hulkbuster Torso) @ U16 (Invulnerable)
WKD-006 Pandora @ R13 (Stealth)
SFSM Old Man Spider @@ J20 (4)
EAX Spiders-Man @ M18 (3)
WOL Miri Riam Q12 (3)
SOG David Cain W16 (Stealth/SC)(2)
DXF22A Solo @ P10
One ID Card
1708
I've got to be honest, I expected, if anyone, to lose Scarlet Spider.
Terra has shape change. 3. Your attack is all good. She tries her luck on Old Man Spider. Needs 8, rolls 5. 1 to Terra for pushing.
Tempest smokes over Spiders. Rolls 5 for his trait. Kos him.
LL barriers over Spiders (his is the brown markers).
DD tks LL to E12.
Raven tries to heal. Needs 5, rolls 6. Heal is 4. He's up 2.
Frog-Man is up. Nightwing makes his dv + 1. He feels like he should be in my GLA game, I almost put him there, but he's a Spidey ally. And I have a fun use of him, one he'll probably pay for. He ports to I13. Leaps to S13. He knocks himself back to O13 and, since Pandora was in the path, knocks her off the roof for 2 to Q13. I think I did that right.