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Originally posted by lancelot yo, p-lover, if yeh aint a judge, how come you re allowed to alter your call tag? being a diamond donor? if so, how do i donate? i ve been meaning to for a while....
Ya, it's by being a donor. The breakdown is something like this:
$10 annually=Bronze donor-no special perks
$20 annually=silver donor-custom title
$30 annually=Gold Donor-Custom Avatar
$40 annually=Platinum Donor-no extra perks
$50+(?) annually=Diamond donor-no extra perks
As for how: there is a link in the top right of any page under the search box. The donation is done through PayPal.
Last edited by Psylockeslover; 11/10/2003 at 20:45..
Most likely to extra bandwith or something of that sort...
"Come on Hulk! Where's the old boasting? The battle cries? Why aren't you bellowing about how you're 'the strongest one there is'? Could it be because... you know it's not true?"
"No. Because it's just too obvious."
-Juggernaut to Hulk
Lancelot: you're not the first to say so. Unfortunately, life prevents me from running tourneys and all that other stuff you have to do to become a judge.
As to where the money goes, as far as I know, it goes to bandwidth and computer upgrades and all those things that keep a website going.
Originally posted by Psylockeslover
[b]compare the wording of PC to the wording on the Indy PAC, the wording is the same almost word for word.
However, the interpretation has changed from "You can PC any one roll on your turn, and any one roll when it is not your turn", to "You can only re-roll your rolls on your turn, and your opponents rolls on his turn".The wording hasn't changed, only the interpretation.
Yeah! And the funny thing is that the current ruling was once the genrally accepted ruling based on that PAC text and it was 'corrected' to any roll on either turn in the FAQ! I totally agree that we simply don't have an explicit instruction for what to do in this situation anymore.
The question is where the presumption lies - with old rulings or working out the internal logic of the new mechanics from scratch. It could go either way, but I recognize that there is a simplicity to dropping everything that didn't make the changeover.
In some cases, however, the presumption must be in favor of the old ruling - Beginning of turn timing, for example. The old verbage was anachronism:
Powers and abilities that go into effect “at the beginning of your turn” are resolved in the order determined by the player whose turn it is. Powers and abilities that may be used “once during your turn” may be included in this step.
And so it is not included - Those "once during your turn" powers are now Free Actions and presumably are governed by the rule that Free actions can happen at any time during your turn. But the FAQ hasn't explicitly that free actions can occur before "beginning of your turn" type powers like Poison and Leadership. Are we to s#### the spirit of the old ruling and just presume that 'beginning' means 'beginning' and that's that?
Again, I think that it would not be such a bad thing if the ruling at issue were intended (Outwit v. Willpower) to be reversed. And your argument does make more sense that the old ruling. It just seems a little less messy to me. *shrug*
Oh yeah - ironically, I'm not a Judge either - I was just deactivated due to inactivity. I'm not sure why my title still says Judge - the last time my status was deactivated (beginning of the year) HCRealms instantly changed it. hmm.
Kid Zemo
Last edited by Kid Zemo; 11/10/2003 at 21:01..
They want what they're not and I wish they would stop saying,
Deputy dog dog a ding dang depadepa
Deputy dog dog a ding dang depadepa
Free actions can be used at anytime as outlined by the specific powers. Outwit states that it can be used "once during your turn". The "begining of your turn" is still a part of your turn, so Outwit can be used during the "begining of your turn".
True, there is nothing that states what order events happen at the begining of a turn, or who determines the order. As such, it is up to the individual judges ruling as to how these events are determined. I would guess that most judges would fall back on the old FAQ and have the current player decide the order, but as of right now, he is not required to.
I'm definetly on the willpower is in effect at the end of the action, as push clicking is the last thing to be done, and is not dealt until after the damage resolves on the Bat.
Of course, I know a few people who think having me on their side of a debate almost garauntee's them losing, I do tend to be right with a little more frequency lately.
The consenses everyone has come to are pretty much the current state of the issue. By using strictly the rules that currently apply to the game, Deathstroke should not take pushing damage. If applying the intent of the ruling from the earlier system, and not allowing Deathstroke to benefit from the sudden reemergence of his Willpower, he will take that click. There is not explicit answer to the problem.
In the case of beginning-of-turn timing, there really is no layout on how to treat the problem. In that case, a Judge's choices resolve, essentially, to either anarchy or the old rules. Honestly, though, the lack of any pattern to follow in that case means that the Judge must either opt randomly or, recalling the old entry, have the players abide by the old stipulations. In this case, of course, the old stipulations are within the bounds of the Judge's options, of course, as no matter what he must make some ruling, and that is as valid as any. He is not forced to, but it serves to provide a viable framework he can then pass on to his players, and it has been at some point proven useful.
In this case, we do not have quite that same situation. As was said, the rules as they are do outline an answer. The Judge no longer chooses between anarchy and old references, but between old and new, in that respect. PL's point about reinterpretations of unchanged wordings is valid, and so similar wordings do not guarantee that the rule means the same thing with everything else that has changed. And it should be noted that in cases of early rules questions, issues where a Judge was not sure if the rulebook should be interpreted entirely literally were often greeted with a friendly "it works as it reads." As in this case, we have a valid reading, I would recommend following that reading unless you hear something directly different, and rather recent.
Of course you could always follow a different (and often under-used) section of the rulebook:
Quote
Situations that the rules don't cover might occur, and the players may disagree about how to resolve those situations. In all such instances, roll one six-sided die. On a result of 1, 2, or 3 the action is not allowed. On a result of 4, 5, or 6, the action is allowed.
Nothing like a simple way to get back to playing the game instead of arguing translations.
Visible Dials and Pushing Damage need to be optional. This is the way.