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Originally posted by Rocket Ranger Could all the characters with running shot in Critical Mass be related to the idea that they have had rule changes on their minds for quite a while. The first time I remember hearing rumors about possible rule changes was back in January I think. It sure looks like it since almost all the figs with move/attack in one action powers are uniques, and there are quite a lot of them. This actually bodes well for future sets and hopefully means we'll be seeing a lot better uniques with either charge, running shot, hypersonic or just multi-powered support pieces. Also, with the introduction of this set, Cyclops just became a nice commodity for a fig with running shot under 100pts. Hawkeye would too, except that he got robbed of a useful multi-shot.
Also, Marvel tends to have a lot more running shot than DC, who tends to have more hypersonic and charge. I guess it could have something to do with DC sets being 2 behind Marvel, so, they'll probably even it all out eventually. More characters with running shot is a good thing, however, as it allows you to have more options for your big offensive gun.
So, if we're getting the following uniques, all with running shot it should help balance out the tourney scene:
-Silver Surfer
-Terrax
-Captain Mar-vell
-Beta Ray Bill
-Warbird
-Nova? not sure
-Ronan? not sure
The inclusion of Dormammu, Morgan Le Fey and a cheap but powerful Adam Warlock should also all see some play for their appropriate abilities.
All in all, it looks like the sets, or at least the uniques, are taking a turn for the better. I even like the Hulk and am keeping my fingers crossed on Sersi.
I'm really liking the sculpts too, except for the poor comical-looking cosmic Captain.
the more RS (especially on the uniques) the less variation you will get.
it will be the FL-syndrome all over again (I have seen it before it's called Mageknight).
yes, there will be outwit. But do you all really want to play thesame games ?
I RS SS/Terrax/whatever..
outwit, shoot back (because he was stealthed..Dúh )
Morgan has 3 targets MC and 12 range...suddenly Prof X the mightiest Telepath in the galaxy just seems like a thug in comparison.
you'll have to admit morgan will miss alot more time's than hit than either version (vet/u) of prof x .....xavier has a way better av and a way longer staying power than morgan......
granted if they ever make a walking prof x or a new version of him the old versions will be pale in comparison considering we have a bunch of new power's in marvel thank's to dc
"He's got a possible 12 Attack",
Yeah, with 3 Perplex stacked on top of his 9 Attack!?
Why not advertise all figures with stats that are 3 higher than what they've got?
WKids could say, "This Paramedic does 3 Damage".
I've already went on record as to say that Vet Thor beats Vet Superman most of the time. And, Vet Thor has a better chance of beating SOD Superman than SOD of beating Thor. And, Thor could beat OWAW Superman if OWAW wasn't played optimally and got caught missing impervious. Supes may have it in the comics...but in Heroclix, THOR's the man.
I've already went on record as to say that Vet Thor beats Vet Superman most of the time. And, Vet Thor has a better chance of beating SOD Superman than SOD of beating Thor. And, Thor could beat OWAW Superman if OWAW wasn't played optimally and got caught missing impervious. Supes may have it in the comics...but in Heroclix, THOR's the man.
I've already went on record as to say that Vet Thor beats Vet Superman most of the time. And, Vet Thor has a better chance of beating SOD Superman than SOD of beating Thor. And, Thor could beat OWAW Superman if OWAW wasn't played optimally and got caught missing impervious. Supes may have it in the comics...but in Heroclix, THOR's the man.
I've already went on record as to say that Vet Thor beats Vet Superman most of the time. And, Vet Thor has a better chance of beating SOD Superman than SOD of beating Thor. And, Thor could beat OWAW Superman if OWAW wasn't played optimally and got caught missing impervious. Supes may have it in the comics...but in Heroclix, THOR's the man.
I've already went on record as to say that Vet Thor beats Vet Superman most of the time. And, Vet Thor has a better chance of beating SOD Superman than SOD of beating Thor. And, Thor could beat OWAW Superman if OWAW wasn't played optimally and got caught missing impervious. Supes may have it in the comics...but in Heroclix, THOR's the man.
Thor could beat the LE, but he wouldn't beat the SOD one. He'd get knocked down 2 damage too soon. Supes never does less than 4. Granted, if Thor gets all his breakaway rolls, he can win, but really, he only has to miss one to get hammered.
Thor has a better chance of making his breakaway (50%) than SOD does of making his IMP(33 something %). I'd take those odds. Vet Thor can hit SOD once before SOD could base him. If SOD bases him, Thor has to make ONE break away to hit him again and make him lose his Charge. After that...it's over for SOD Sups. He bases Thor again and he gets hit for 6 (since Thor will more than likely be carrying a heavy object as he flys). The odds are with Vet Thor over SOD Supes.
Originally posted by SPLITSECOND Thor has a better chance of making his breakaway (50%) than SOD does of making his IMP(33 something %). I'd take those odds. Vet Thor can hit SOD once before SOD could base him. If SOD bases him, Thor has to make ONE break away to hit him again and make him lose his Charge. After that...it's over for SOD Sups. He bases Thor again and he gets hit for 6 (since Thor will more than likely be carrying a heavy object as he flys). The odds are with Vet Thor over SOD Supes.
If he misses 1 breakaway roll, he's done. The running shot is a nice advantage, but all Superman has to do is keep basing him. Sooner or later, Thor will be stuck, and then he's done.