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Go to warrenborn.com and check out the battleforce section under "units". The stats for the undead lance are posted there (both pilots and mechs). Just not sure if all the repair markers are correct for the Mortis though...
and now you are saying you would win....... Ill take those odds.
if you dont like it fine. All I said was that you have problems with reading and i quoted you on it.
You said they have only have defense 20, I said 3 of the 4 have defense 21.
I dont see how you can be insulted by some one stating facts... Yes I corrected you is that an insult ?
You dont like being corrected, that is fine by me. But please dont state untruths and be surprised you are corrected or call that an insult. It is demeaning of your own character.
I think a lance ability is something this game could use. If I was WK I would give them to faction pure units only fits better with the fluff like training.
If you feel that it is all hype that is fine telling people that is fine too. But when you start to bad mouth the units by telling lies about them well that is not fine and I think you agree that you where wrong on that part.
regards
Elite130
Funny how you didnt agree with me on the truth about how much damage the lance LACKS as well as the LACK of AP I dont care how high thier attacks or thier cap of 24-25 defense not a one of them can deal more than 3 damage without DFAing or Charging. thats what im saying is a huge waste of points for a lackluster lance ability. Which sadly to say is the ONLY thing they have going for them thats it. That is exactly what I meant by the entire lance is a huge waste of money and points and you didnt mention anything about the fact that for the points there are alot better units that can be fielded that would be a hell of alot more effective than this POS lance.
Funny how you didnt agree with me on the truth about how much damage the lance LACKS as well as the LACK of AP I dont care how high thier attacks or thier cap of 24-25 defense not a one of them can deal more than 3 damage without DFAing or Charging. thats what im saying is a huge waste of points for a lackluster lance ability. Which sadly to say is the ONLY thing they have going for them thats it. That is exactly what I meant by the entire lance is a huge waste of money and points and you didnt mention anything about the fact that for the points there are alot better units that can be fielded that would be a hell of alot more effective than this POS lance.
Dude lets analyze what you say then
Quote : Originally Posted by forerunner
I dunno they leave alot to be desired for my tastes. There is nothing extraordinary about any of them they all have a cap on the defense boost from killing units not to mention most of them get no defense modifiers from thier pilots and all start with 20 defense. I could do a hell of alot better for the points. Not to mention none of them do a whole heck of alot of damage either not one of them can deal 5 damage. Once again I am not surprised a whole lotta hype for something that is not worthy of a purchase or a second glance.
They have a cap of 4 on killing stuff, so a +4 modifier on defense or attack or damage is not good enough ok that is personal choice although the mayority would love a +4 modifier in my not so humble opinion.
Then you say they get no def modifier from their pilots.
Well that just plain inaccurate 1 pilot out of 4 has no defense modifer, 2 pilots have a +1 modifier and the light pilot kan grow a +4 def modifier. Next to that 3 out of 4 have a 21 defense. So you are now proven to be doubly inaccurate...
and another inaccurate fact from the forerunner (of lies) the Hvy has 3 PPC cap in effect that is 5 damage at 16 inch which only a handfull of mechs can deliver.
The 18 inch medium can grow to 7 damage.
Your personal opinion is fine nobody is telling you to stop telling it.
And it is great you can do better with the points, but again you state inaccurate facts in case you are wondering that is all I ever accused you off. And now everybody who can read and is willing to check some facts will agree with me there.
You also accuse me of their points could be better spent. Dude these things dont fit in 600 point armies not all 4 of em. in games where you can all fit them in they will be a force to be reckoned with.
so what are you challenging me with ? my armies which win the big prizes arent good enough, I dont know what I am saying. It is up to me to point out the alternatives ? how about a lance with C3i what is the point ?
The lance ability which is the real innovation here is an interesting development for MW that is what I said. I have played the figures and already know about their weaknesses and strongpoints.
Listen you want to put forward your views fine, but please stay accurate, if can not do that please shut up...
They have a cap of 4 on stuff, so a +4 modifier on defense or attack or damage is not good enough ok that is personal choice although the mayority would love a +4 modifier in my not so humble opinion.
Then you say they get no def modifier from their pilots.
Well that just plain inaccurate 1 pilot out of 4 has no defense modifer, 2 pilots have a +1 modifier and the light pilot kan grow a +4 def modifier. Next to that 3 out of 4 have a 21 defense. So you are now proven to be doubly inaccurate...
and another inaccurate fact from the forerunner (of lies) the Hvy has 3 PPC cap in effect that is 5 damage at 16 inch which only a handfull of mechs can deliver.
The 18 inch medium can grow to 7 damage.
Your personal opinion is fine nobody is telling you to stop telling it.
And it is great you can do better with the points, but again you state inaccurate facts in case you are wondering that is all I ever accused you off. And now everybody who can read and is willing to check some facts will agree with me there.
You also accuse me of their points could be better spent. Dude these things dont fit in 600 point armies not all 4 of em. in games where you can all fit them in they will be a force to be reckoned with.
so what are you challenging me with ? my armies which win the big prizes arent good enough, I dont know what I am saying. It is up to me to point out the alternatives ? how about a lance with C3i what is the point ?
The lance ability which is the real innovation here is an interesting development for MW that is what I said. I have played the figures and already know about their weaknesses and strongpoints.
Listen you want to put forward your views fine, but please stay accurate, if can not do that please shut up...
Regards
Elite130
Would you please grow a brain and stop qoutting me inaccurately.
as I said MOST of them do not get a +4 modifier to thier defense from the ability. NOt to mention even if you could spend the points to have all 4 of them in your army for lets say a tournament you are going to get your rear handed to you I honestly dont think any REAL intelligent person would field them. I wouldnt I honeslty think the house liao lance is alot better for the points and I do believe if pared against each other the Liao lance would win having probably only lost ascension. The real sad thing is that the only half decent mech in that lance is the mortis which is not only the mildly heavy hitting mech out of the 4 its also the biggest waste of points of the 4. I was simply stating that the hype on this lance was way too high for the lackluster product that was produced.
Listen dude go back a couple pages I quoted you directly from there. And you can call me a lot of thing but I do not misrepresent anything ever.
Basicly I took your words and now you are denying you said them.... This is the first time you mention a Liao lance so again.
Whatever....... your opinion in to me is sincerly coloured by the above statement so lets shove it. We agree to disagree.
I didnt deny you qoutting me I said you qoutted me innaccurately especially in your response you said I failed to mention something when in fact I already mentioned it.
@forerunner, he didn't quote you inaccurately at all just accept that you misrepresented the figures and instead redeem yourself by justifying your view rather than backpeddling from the mistake. We all make mistakes, it's how we handle them that earns respect.
Note only one has a defense boost and the others all have a 22 defense with their pilot and get other abilities, like + to attack or + to damage (which is massive). With only a few exceptions, 22's as good as it gets for medium 'Mechs. Not so great with heavies. The Light at 20 is struggling a little, particularly with short ranges but it does have Hardened Armour and I've used the Kurita Solitaire effectively with its plain old 20 def before. Also provided the others can get a kill off then it quickly rises to a potential 24. Also note that Light Evade and Light decoy are there to give a potential 26 or 24+reroll. Not too shabby for the points.
Without a cap, incidentally, they would be way broken in the normal game and in Solaris VII, when are they going to ever have a fifth thing to kill?
In lance championships then they can double team and get bonuses for finishing off the other stuff. What that means is that later in their dial (and let's acknowledge that they'll probably start to suffer at some point) they get the boosts that keep them viable for longer.
At Solaris VII they probably will not be the top dogs except in full lance vs lance combats. However in old-school Mechwarrior they will be more interesting because they can pick on lesser stuff. And if they take something out with a double-team then ALL FOUR get a boost. That is something unique to these, real synergy that's better the more you field. Sure you won't see it very often but it is there.
These figures probably are not going to necessarily knock the current 600 point metagame on its head but they are a VERY interesting concept for fun games. That the synergy only happens when you field 2+ does limit their usefulness. Their base stats are, I agree, not all that exciting. If they dealt more damage it would be but these guys look like they are supposed to work together. Creative gear use (such as Medium Double Rate and the like) will increase their value. In fact the cap on Medium Double Rate fits in nicely with the 18" ranged 'Mech to give it a potential 6 damage.
I think these are a good addition to the "fun" crowd.
Yes but until you kill stuff you have pretty ordinary stats and zippo gear. Without the gear you won't be doing enough damage to be a credible threat.
Not when one considers what other options are available to you. 3 'Mechs, almost gearless with average stats and max combined damage in a turn of 9? It's perfectly feasible to stand a very real chance to deal out 9 with ONE unit these days!!