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Originally posted by psych_nov But somtimes the uzi just wins. Like Canada over Finland for the World Cup of Hockey. ;)
Absolutely, and when Shane Doan wins it for you, you know you had to spray an awful lot of bullets. Congratulations, I'm glad at least one Cup is back home.
I'm kidding really. I perfer the underdog more often than not.
I have to admit I do look at "net decks" as a basis for my decks sometimes. Usually I make adjustments for my metagame/playstyle. Does that still make them netdecks? When does a net deck stop being a net deck? How many cards have to be different? Realistically, we're dealing with a limited cardpool. Are any ideas really original?
I believe most of our ammunition was too rich/too lazy/too involved in a court trial..... to be loaded into the US Uzi in the Olympic basketball competition.
That's what happens if you become overconfident in using your Uzi against a stick.
I believe most of our ammunition was too rich/too lazy/too involved in a court trial..... to be loaded into the US Uzi in the Olympic basketball competition.
That's what happens if you become overconfident in using your Uzi against a stick.
Hold it right there, I cannot root for the US... even though I live here. (That's why I use my wife's flag.) It was not "our" ammunition, and even though I sincerely appreciate Dwayne Wade's skills I didn't want them to win. In fact, I will always hate Shaq... even if he brings a championship parade to our fair city. He would be a Big Brotherhood netdeck, eh?
GDE brought up a good point earlier. As much as I dislike favorites and Uzis... I did use Vomit in Indy. It was not my creation. I tweaked it a bit, but it was a netdeck.
Originally posted by stubarnes
GDE brought up a good point earlier. As much as I dislike favorites and Uzis... I did use Vomit in Indy. It was not my creation. I tweaked it a bit, but it was a netdeck.
So you took a design, and made some adjustments. That takes us back to my point. When is a netdeck, not a netdeck?
Look, you're going to have to live with the fact that netdecking and "tier 1" decks will always exist. people always jump on the bandwagon, in order to make a deck that way. Matt Boccio won the Philly 10K and everyone loved New Brotherhood. Jason dawson wrote an article about "lost Brotherhood", which he ran, and came close to winning philly with, and eventually "Big Brotherhood" was king. Close second was FF, and Doom was a lucky third. Lucky in the sense that Doom had to be lucky to win. When common Enemy won the 'X-Men #1' tourney at origins, everyone said that it got lucky against a weaker field, because the stronger field was in the 10K event at origins. So it wasn't tier 1 then, but in a few weeks after, it became tier one. does that make sense?
You've got to give some of the creators of the netdecks credit though. They really, and I mean REALLY go through a lot of playtesting. I remember Eric Wood writing about big Brotherhood and the percentages of how well it does against certain decks. Numbers generally don't lie, and it would be hard to go against that kind of logic.....
However, it hurts the game when you have a number of players who just don't even look at other cards because it just isn't viable. around the same time War Machine took 12th at dragon con, I have a friend who played X-men since the game started. He's always been in the losers bracket. He kept changing and trying things, but could never win with it. that week he went undefeated with x-men, straight x-men. Not using war Machines deck, but with Muir island and the 4-threshold mansion. by turn 5 or 6, his opponent had no hand left, and he's going strong while his opponent is missing drops.
I actually have a Negative zone deck that is quite interesting, as long as you understand that it has to be combined with something. On turn 6, I drop Blastaar, even if he gets stunned, on turn 7 I drop annihilus, and go to work. It depends on the build, and how one plays that certain build.
I'll take a stick over an Uzi if Jet Li has the stick.......
I fenced competitively for a number of years, I taught also.
I got out because of family and an injury and tried to return about 7 years later, with my 11 year old in tow.
Fencing had become a game of "touched you first!" without any of the mind games, precision and strategy I enjoyed.
One person was trying to say if you whip a light blade you can make it bend and touch the opponent on the shoulder for a touch.
Anyway, I changed to Kendo.
Its now if you touch or how fast, but HOW you do it.
Its the emotion, the emotion of the hit, not that you do it the fastest.
I see this game abit that way. To some of us its now that we have the best deck according to the net or statistics or reports.
Its having a deck we enjoy and doing the best we can with it.
I do not play Sentinels and I do not play Brotherhood. (no offense Stu) I have given the brotherhood to my friend to play, its all he knows how to play and I mess with the rest.
Will I ever win thousands of dollars. No. And most of you won't either. You'll spend a majority of time playing with friends, working on decks and hopefully getting some enjoyment from the game.
If someone plays the hottest deck going then he took it from the net and if a guy plays what he likes, then he's a dweeb playing a stick deck?
Play what ya want, just play. Have fun.
I'll be at the table having a good time if you need me.
Liked the fencing/kendo reference - I can definitely appreciate the 'style point' analysis of any given deck. I guess thats the reason that I like playing decks that do a lot of tricks.
Case in point, the Titans deck. I have no real qualms about the fact that while a lot of people simultaneously built the deck all over the place. I think that the version the team I was on built is one of the better builds, but I'm sure that there is room for improvement. Where I get my kicks are from the tricks.
There are various tricks that (at least for me) 'belong' to various members of the team, that showed up during testing.
John Ormerod was the one to Tamaran opponent's Hawk/Dove then Overload them. I was the one who came up with using Heroic Sacrifice to disrupt opposing Teen Titans Go/Roy Harper madness (and the interaction with Flame Trap). Richard Edbury was the first of us to redirect an Overload during a team attack with Tim Drake. Decks in themselves are piles of 60 or so cards. Its what you do with them that counts.
I guess this is why some 'net-decks' might seem a little stale. There isn't the same entertaining 'discovery' process where better plays appear during testing. If you have been told the plan for every matchup its hardly the same as creating it through testing.
So for now I'll content myself with talking softly and carrying a big stick.