You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
LOL someone said earlier that GLock is something like an auto win against AGL, and i'll admit that with catchers mitt it's REALLY hard for the AGL player to win, but that just meand that this particular AGL player just hasen't found the right tech......
Originally posted by Tigos If you could, splash Mikado and Mosha instead of speedy in GLOCK, that way betrayal doesn't hurt you and they don't hinder your draws.
Yeah, that's the ticket! Because M&M work so much better than Speedy w/Dr. Light + Book of Oa + Birthing Chamber + Ring has Chosen!
I find it hilarious when people say AGL isn't a good deck.
And a little depressing.
Amen. It's amusing.
Quote
(oh, and my top 3 is Titans, Glock, and AGL, in no particular order. But if the meta shifts so that anti-rush hate = anti-one-drop hate, Squad could move back in.)
Originally posted by galtwish Yeah, that's the ticket! Because M&M work so much better than Speedy w/Dr. Light + Book of Oa + Birthing Chamber + Ring has Chosen!
Find another bridge to luck under, troll.
Your calling me a troll? Read your post asshat, your the ####ing troll. M&M only needs her not 5 cards to ko ONE character.
Originally posted by Tigos Your calling me a troll? Read your post asshat, your the ####ing troll. M&M only needs her not 5 cards to ko ONE character.
I read my post. It says nothing about a 5 card combo. Here, let me help you understand:
http://www.vsrealms.com/cardsearch.php
look up the cards I mentioned. I believe that the information I was shorthanding is that Speedy can see play every turn if necessary due to Dr. Light and numerous ways to get Speedy off the top of the deck and into the KO'd pile.
And I still fail to see how Betrayal hurts you with Speedy on the field.
Word to the wise: keep the every-other-post-is-my-superior-intellect kind of attitude to yourself until you win a 10k or something. Your opinion is one thing, but the garbage you've spewed across this thread varies from ignorant to just downright rude.
Originally posted by galtwish I read my post. It says nothing about a 5 card combo. Here, let me help you understand:
http://www.vsrealms.com/cardsearch.php
look up the cards I mentioned. I believe that the information I was shorthanding is that Speedy can see play every turn if necessary due to Dr. Light and numerous ways to get Speedy off the top of the deck and into the KO'd pile.
And I still fail to see how Betrayal hurts you with Speedy on the field.
Word to the wise: keep the every-other-post-is-my-superior-intellect kind of attitude to yourself until you win a 10k or something. Your opinion is one thing, but the garbage you've spewed across this thread varies from ignorant to just downright rude.
Originally posted by Greenlantern631 So should I play Speedy would that be good tech or a waste of space..I mean it can really hurt AGL,Faces,Squadron and TNB all decks I know i'm facing
it is 1 searchable card that reinforces what Green Arrow does. It's strongest against the mirror, Child Lock, and New School. It is kind of hard to abuse before turn 4, but it can save you 4-? endurance against AGL which may be all you need to stabilize and run them out of gas.
I'd recommend trying him out if you see lots of 1 costs that you must dal with before turn 4. Green Arrow is pretty amazing.
Originally posted by Greenlantern631 So should I play Speedy would that be good tech or a waste of space..I mean it can really hurt AGL,Faces,Squadron and TNB all decks I know i'm facing
One of the nice things about a deck with a decent amount of search is that you can include a tech card or two. If you're expecting Speedy to be more useful than something else you'd play in the slot, then you should play it.
so really, it's hard to answer without knowing what you'd be taking out for it. (oh, and by the way, in a lot of those matchups the window of opportunity for Speedy to make a big impact is pretty small, so be sure to not reduce your chances of hitting "low-drop with willpower + The Ring Has Chosen" or the Speedy might not be making a sufficiently swift appearance.)
Ok well I was thinking of taking out a Gnort in replace for a speedy and i don't know maybe chopping block..just off the top of my head also I have another Tech question for GLOCK I was looking at a list from Sydney and I saw Entangle it can exhaust on your opponents initiative so it saves you a stun on the off initiative turns where Rain of Acorns doesn't do anything for you..I guess just really what i'm asking is what do you think the best things to tech into GLOCK would be..should I go with Speedy, should I keep Entangle, and Willworld I took those out I noticed a lot of time I would go right over a much needed cover fire or something of the sort and it's been consistent without it but what do you think..I just want to have the best list possible going in there
Originally posted by Tigos Have you won anything? Have you ever been to a pc? Do you only play at your hobby league? If so please go post some where else. AGL really is the best deck in the meta.
He's a very accomplished player who know what he's talking about.
You, on the other hand, seem to only side with AGL because you aren't diligent enough to learn anything that involves even the least bit of skill.
Ok so here's my list as of right now
3xSalakk
2xGnort
1xSonar
4xKyle Rayner
2xOlapet
2xBlack Hand
4xDr.light
1xTomar Re
2xGreen Arrow
1xMalvolio
2xKatma Tui
1xSinestro GLOK
1xGorilla Grodd
1xGuy Gardener
1xTwo-Face
1xGhost Rider
1xApoc
1xMogo
1xProfessor X
4xCover Fire
4xThe Ring Has Chosen
3xLanterns in Love
3xEntangle
3xHelping Hand
1xRain of Acorns
1xEmerald Dawn
1xGuardians Reborn