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The only thing I discard for is Fizzle. If I hit the curve I want I will have drawn 16 cards by turn 5 of which roughly 7 will be GK characters. That is not counting Kooey or Alfred. Statistically I will have drawn 1 Fizzle. I can search for one with both Alfred and Kooey if need be. That is 2 maybe 3. I only need to have Played 5 characters by turn 5 leaving me with 2 extra. Enough to discard for Fizzle. That is also not counting Bat Signal which I can use on defense to very little hindrance. GCPD work great with Signal, and with Gordon out they are a 2/2. Plus they work well because they are army if I need to under drop.
As for 11 combat pumps I would think I need them because I need to win by turn 5 or 6 and I don't want to get stuck without a pump.
If I wanted to make the deck a JLI/GK team up it would be totally different. I am going for pure Gotham this time around with the exception of Tas, which is really only there to play on 6 if need be.
Maybe I don't need Alfred at all. I have been toying with that notion.
I'd include a single 6 drop for those games where you don't have the initiative on turn 5. that way you can have a back up plan and 6 ginaromous battle horses on turn 6, again, just in case. nightwing is a good idea, and if you need to go under in resources, foiled and kaboom should work just fine in conjunction with the kooey.
If you run the 4 drop dinah, you can use her to be able to play new era...if you think a location search is worth it.
Or you could cut the Batmanses...:devious:
Just kidding. I can't wait to bash your deck with my "Mono" (as in my style, regardless of the single team in the deck) Fearsome Five Build!!! Mammoth is the peeeeeeeeeymp.
7 GCPD Officers
4 Spoiler, Wildcard
2 Commissioner Gordon
1 Tim Drake
4 Creeper
1 Huntress
1 Jason Todd
4 Batman (JLI Version)
3 Black Canary (JLI Version)
1 Tasmanian Devil
(28 total)
4 Fizzle
4 Bat Signal
3 Bwa Ha Ha
4 Trial By Fire
4 No Man Escapes The Manhunters
2 Flying Kick
2 Foiled
2 Betrayal
4 Kooey's
3 Utility Belts
(32 total)
I got the bye in round 1. Lame! I did play a fun game against my friend who ran a Faces of Evil deck and ended up losing badly. I hit all my drops and so did he. Just couldn't keep up.
Round 2 I faced a Squadron Supreme. I lost but it was pretty close. We both had decent draws and hit our drops. The thing that hurt the most was going down to 4 resources on turn 5 by not replacing his Nuke. I never had less resources than him so Batman was just a vanilla 7/6 4 drop.
Round 3 was a Mutant Energy deck. I ended up winning on 7. I didn't drop after 5 because I couldn't find Tas but he missed his 6 thanks to fizzle. I only won by 1 point and I had to work too hard to do it.
Round 4 Curve Sentinels. Hadn't played them in a while and I really didn't expect to see them. The deck did pretty well against them. He hit Trask and Hounds and I had 2 GCPD but fortunately I had a No Man. He hit Total Anarchy which didn't end up hurting at all and I Foiled it on 5 to try to win before Bastion came out. I made a dumb play error which made me miss a drop on 6 and he ended up missing bastion but hitting Magneto. I just didn't have enough to come back from that. I lost.
The deck did OK. It just wasn't as fast as I'd hoped. Betrayal did nothing for me really. I would switch out Betrayal for 2 Ka-Booms and take out Tas for Lady Shiva 5 drop.