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Thanks. I was looking for a Mr Fantastic: Stretch-esque effect, and he was the perfect answer. The fact that he can also steal opposing equips is just icing on the cake (a rather large layer of icing).
lol, Duelin, I was just reading through this thread and when I got to the end, ur avater changed! :)
Well, ok, if a 2 drop would be played because of *cough* Secret Origins*cough* what would it be?
Pyro?
I was also looking at Ishmael Gregor, though I think Pyro might be better as they are basically the same except Pyro needs no stun. The only advantage w/ this dude is that if he is equipped, he can deal more damage.
I don't think a two drop is wise. A great deal of the time, playing two one drops or a one drop and an equip is vastly superior to dropping a single two drop.
Originally posted by Vash 125 I was also looking at Ishmael Gregor, though I think Pyro might be better as they are basically the same except Pyro needs no stun. The only advantage w/ this dude is that if he is equipped, he can deal more damage.
I was also thinking about Ishmael for this deck as he has the similar effect as king snake.
i would recommend you guys reading my article on HiV at the bottom of my signature. thats part 1, but if you go to the home page, part 2 is there and i talk about different could have been cards in there.
Jester is ok, but
1) you take 3 for doing so
2) you don't have many guys that can have the equipment because so many of them should have equipment already
Blue Beetle
1) almost every card in your deck does damage in some way, trading damage card for damage card is kinda poor sometimes, and you have to exhaust him...meh
John Henry
I would rather play Firestar if you want a 5 drop that does 5 damage.
Another 4 drop which is decent is Deathstroke from Infinite Crisis...just a better bishop
Jester- yes, you may take three, but if you steal an opponent's equip, you'll save yourself the additional damage they would've done to you with it, and now you'll be able to use that against them. Also helps out against Good Guys and Squadron.
Blue Beetle- yeah, I don't really think he'll work out either. I was just testing him out to see if the additional equips he can fetch would be of any help.
John Henry- not only does he bring back a Flamethrower, but he can turn all the spent equips you have into a powerup, which should tack on another 4-5 damage or so.
Originally posted by Duelindevil665
I don't think a two drop is wise. A great deal of the time, playing two one drops or a one drop and an equip is vastly superior to dropping a single two drop.
Don't get me wrong, 2 drops are terrible in this deck as 2 one drops are always better, but a 2 drop is necessary w/ Secret Origins.....you can't search for 2 one drops w/ that can you?
John Henry- not only does he bring back a Flamethrower, but he can turn all the spent equips you have into a powerup, which should tack on another 4-5 damage or so.
--- I think your saying contradictory things here, like you want flamethrower so you can burn, but if you do, you can't attack so the power-up's don't matter. Most of the time too you don't have flamethrower in the KO pile because it is rare for you to play them before turn 5, which means you need thrower in hand. I still think Firestar is better if you play 5 drops at all.
Deathstroke/bishop aren't better overall, first you need them to attack, then you need them to stun. Both of them don't have flight which in my opinion just isn't as good. Both of them also aren't as good when you are facing down cards like mystical paralysis, rain of acorns, etc I would never have more Deathstroke/Bishop in my deck over Golden Archer, but i wouldn't mind playing say 1 Deathstroke in my deck.
Yeah, i wouldn't play 2 drops in my deck because i just wouldn't play with secret origins...anyways, i think you wouldn't want to tutor out a 2-drop anyways, seems kinda lame, you have wild ride for the early game and 17-18 1-drops so you should mulligan better if you are finding lack of 1 drops early. If you think about it, enemy couldn't tutor out 2 drops anyways
So does everyone think this deck is dead for Silver Age? Obviously you lose a lot of damage losing Surprise Attack and Advanced Hard Ware, but the competition is less fierce as well.
From a silver age stand point, how does working in the Fate Artifacts and Dr. Fate's Tower look? It shouldn't be hard to get a +4/+4 Black Panther on Turn 3, but it starts moving away from the point of the deck.
I doubt the deck wil be successful in Silver, if for no other reason than the loss of Avdanced Hardware (King Snake and Surprise attack to a lesser extent).
Has anyone tried Jubilee? If you bring her out on turn one and keep her around, it's a guaranteed 10 points of burn with no outside help by turn 5. Strap a Hardware on her, and she can be nuts.
I've tried Jubilee, I wasn't impressed. Pyro with attack pumps was OK, but... meh. I wanted to make Evil Eye work in Silver, but it didn't seem to want to work for me...
I might not have been clear. I tried a deck similar to High Voltage in Silver with Jubilee, Electric Eve, Pyro and Bishop to exhaust to Evil Eye. I found Jubilee to be the week link as it seems to take more work to get an unstunned 1 drop through the turn in Silver Age then it is to deal 3 break through with Pyro.