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A good way to remember why you're wrong. When you're losing and you missed a drop. Look at the top card. Its usually something that would have helped you. You would have been there already with 60.
If you have 61 cards your shuffle would have been different so the top card of you deck would have be different so you can't go by that. But still 0.5% chance compared to that extra drop, tech card, or searcher are odds that anyone that has played anything else that deals with odds and percentages is a great risk. (but nice try though)
If you have 61 cards your shuffle would have been different so the top card of you deck would have be different so you can't go by that. But still 0.5% chance compared to that extra drop, tech card, or searcher are odds that anyone that has played anything else that deals with odds and percentages is a great risk. (but nice try though)
Yeah, judging by the amount of views it has, I think most of Realms agrees.
Then why run a 61 card deck?
some decks run character, equipment, location, and plot twists seachers if your deck is teched out you could run one flame trap or one of anycard as long as it is searchable so in a doom deck and you made a 60 card deck that was so tight no card could leave so u put in one flame trap (61st) and you play against a rush, swarm, or weenie deck ah oh guess what boris is getting. or your playing against a stall deck (tdc stall) that runs one finisher like galactus or old glee you have that one time thief ah oh you just took away there one drop. oooooorrrrrrrrrr if you have a glee or mono gl deck that can fetch constructs that you can run 1 or 2 ofs i mean I can keep going with proof but if your reading this you have already made up your mind and it wont matter if im right.
but if your reading this you have already made up your mind and it wont matter if im right.
.................
Do you read?
I supported CaptainCuba in running 61 cards. I replied to his remark about .05% BEING significant, because it undermines any support for his point of view. I cannot see how he can believe on the one hand that an extra card is a significant impact on his draws and yet argue that the extra card doesn't have an impact. It's logically impossible for him to do so. If he wants to run 61 cards, then he has to agree that doing so will not hurt him (or he's just doing so to be rebellious or something).
Did you follow that, "daddy?"
EDIT: I think the 60/61 card discussion could use its own thread, as it's pretty much completely off-topic for this one.
Here's the rub though, they are stamping their feet, yelling their point, but noone has provided the definitive data:
2 cards in a 60 card deck
vs.
3 cards in a 61 card deck
Again, you haven't given enough information to provide you with an answer. What TURN do you want to see this magical card by? For the sake of argument, lets assume turn 6.
In a 60 card deck, if you have 2 copies of the card, the odds of hitting the card by turn 6 is 47%. The if you add a 3rd copy, going up to 61 cards the odds go up to 67%
Quote : Originally Posted by CaptainCuba
I believe the variance is .05% against hitting ANY particular card out of 60 as opposed to 61.
So the variance I'm asking for above has to be so minute that it will not effect the game at all.
CC
While in my last post I was trying to explain to others what your thinking is, I will state that I do not agree with what you are thinking. After reading this last statement, I finally see why.
You are simplifying the math too much. You can't just globally say "by playing 61 card I lower the chances of hitting card X by .05%" The errors are:
1) the odds change with each turn. On turn 1 you may lower your chances by .002%, by turn 6 it could by .08%. I haven't worked out the exact math, the % is still low, but the point is, it changes from turn to turn.
2) The .05% is not just for ANY single card but ALL the cards in your deck. You are not just lowering the chances of hitting your 4 drop. But you are lowering the odds of hitting your 1,2,3,4,5,6,7 etc.
sorry eternal but I have to agree with cuba 100% half of a percent is nothing for that extra card even if it is an another searcher it helps. I mean the odds you will miss the card you would have gotten instead of the 61st is 1 out of 200 games I will take those odds
this is coming from the guy who uses 1 weapon of choice and 3 eome when he could use 4 eome....explain to these ppl how 61 is better
i swear, i thought u had another reason/logic
running 61 cards not only hurts ur deck, but it slows every thing down, and ruin all ur draws...ur win turn is 5...cause if 61 ur amking it now 6...y do that?
cap is doing the math wrong, plus ur 1 out of 200 is completely off
Again, you haven't given enough information to provide you with an answer. What TURN do you want to see this magical card by? For the sake of argument, lets assume turn 6.
In a 60 card deck, if you have 2 copies of the card, the odds of hitting the card by turn 6 is 47%. The if you add a 3rd copy, going up to 61 cards the odds go up to 67%
While in my last post I was trying to explain to others what your thinking is, I will state that I do not agree with what you are thinking. After reading this last statement, I finally see why.
You are simplifying the math too much. You can't just globally say "by playing 61 card I lower the chances of hitting card X by .05%" The errors are:
1) the odds change with each turn. On turn 1 you may lower your chances by .002%, by turn 6 it could by .08%. I haven't worked out the exact math, the % is still low, but the point is, it changes from turn to turn.
2) The .05% is not just for ANY single card but ALL the cards in your deck. You are not just lowering the chances of hitting your 4 drop. But you are lowering the odds of hitting your 1,2,3,4,5,6,7 etc.
did u read that bigdaddyrico...run 60 cards and ur burn deck would do alot better, cause u would hit everything a lil more instead of missing
Stew_McGruff-bigdaddyrico claims there was an article on metagame saying how 61 cards in a deck is better than 60..i wanted to no from u, do u agree wit that? or is that ever true?
What percentage impact it has on drawing a specific card depends when you want to draw that card and how many of that card you play (as Stew was pointing out). It ranges from as little as .1% (you play 1 of the card and want to draw it in your opening hand, your odds go from like 6.7% down to 6.6%) to a lot more later in the game (mulligan'ing for your 4 drop, odds go down more like .7% by playing just 1 more card). Really though this is all irrelevant.
Playing 61 cards decreases the likelyhood that you will draw any of those 1st 60 cards (slightly) and increases the odds that you will draw that 61st card (slightly). Now assuming you can figure out which card is the worst card in your deck (the 61st one), why would you want to increase the odds of drawing a worse card and decrease the odds of drawing a better card? Yes the odds are slight but they are there on every single draw and certainly add up.
Also, if you are going to play 61, why not play 62? The negative impact is actually less adding the 62nd card than the 61st card. Heck, the 63rd card has an even less impact. So why stop there?
In conclusion... 61 card decks are for people too lazy to go to the trouble of figuring out which is the worst card in their deck and taking it out. This is true even when you do have a lot of search. The deck FTN played in LA had plenty of search, but we included very few magic bullets. There was no Flame Trap in our deck. Sure, Flame Trap may have won 1 of us a game throughout the day (most likely), but overall it would have made the deck worse and cost us wins.
What percentage impact it has on drawing a specific card depends when you want to draw that card and how many of that card you play (as Stew was pointing out). It ranges from as little as .1% (you play 1 of the card and want to draw it in your opening hand, your odds go from like 6.7% down to 6.6%) to a lot more later in the game (mulligan'ing for your 4 drop, odds go down more like .7% by playing just 1 more card). Really though this is all irrelevant.
Playing 61 cards decreases the likelyhood that you will draw any of those 1st 60 cards (slightly) and increases the odds that you will draw that 61st card (slightly). Now assuming you can figure out which card is the worst card in your deck (the 61st one), why would you want to increase the odds of drawing a worse card and decrease the odds of drawing a better card? Yes the odds are slight but they are there on every single draw and certainly add up.
Also, if you are going to play 61, why not play 62? The negative impact is actually less adding the 62nd card than the 61st card. Heck, the 63rd card has an even less impact. So why stop there?
In conclusion... 61 card decks are for people too lazy to go to the trouble of figuring out which is the worst card in their deck and taking it out. This is true even when you do have a lot of search. The deck FTN played in LA had plenty of search, but we included very few magic bullets. There was no Flame Trap in our deck. Sure, Flame Trap may have won 1 of us a game throughout the day (most likely), but overall it would have made the deck worse and cost us wins.