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Superman is my main 5 drop and playing Superman on 7 means I either have to KO my 5 or play cadmus labs so I can get both on the field. Neither of those options are appealing to me.
Also if you do have to go to turn 7, obviously because you got odd init. Wonder Womans ability is oddly effective. I was running Hal Both because I didn't want to lose my 4 (rare) and because I thought his ability would be more relevant..I found it wasn't, and short of heavy KO effects on the bigger guys if I'm giving up my 4 for my 7 I'm probably in not to bad a place anyway. There have been times Barry has been better on 4 and Wally better on 5 (though supes is usualy soo good he's hard to pass on) usualy because I'm going odd, but I prefer WW/SM/BA -flash if I have even.
It depends upon the match up but, yeah generally Superman is at least a 10/10 which by itself prevents a stun or stun back w/o a pump, where Wally gets hit by some big 4's. Wally shines most when he can beat up some small guy hidden or alone in the back, oh and no one ever fears Wally might be indestructable, which can realy mess with an opponent whether you run it or not.
I'm going WW, SM, and Flash on 6 to finish it. I tried it with MM and telepathic Link on 6 but there's no point if you use Flash and Terminal Velocity on 6. Also, when I get my last couple of cards, my deck is going to be 60 rares.
Every card in my deck is from DCL. I run 4 mobilize, 4 Mightiest Heroes, and 3 Watchtowers so I just have 4 of my 1 2 and 3 drops and 3 of everything else. Thats how I fit in the legend cards for Hal, Wonder Woman, Superman, and The Flash.
What about throwing in for great justice for some endurance gain. My teammate has been using it in his jlrush deck and it has saved him from death many times.