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love Nebula. The problem is a little Outwit can take her down in a hurry no matter how good your sponge is.
Solomon Grundy is a great piece and he's really best as a sponge/ bodyguard, but offensively you can do better. I know he's great, but 2 is really not necessary unless you have 2 Masterminds on your team.
I'd really like you to have a Rookie Grundy (just as many clix as the Vet for 27 fewer points) and 2 barrier pieces if you want to get as much as you can out of Nebula. This way you can Fire - barrier - fire barrier and until they take out one of your barrier pieces she's nigh untouchable. You should be gunning to take out their ouwitter(s) early in the game so hopefully by the time they take out one of your barrier-pieces, you won't have to worry about it as long as Grundy is standing by as a body-guard / sponge.
I don't think we need 3 TKers if we don't have 3 strong attack pieces. Your original team had Nebula and 2 Sol Grundys, but ideally you can set Nebula up to snipe from a distance without a TKer (a taxi should be sufficient), but one of those Grundy's is going to hang back to be her sponge so he doesn't really need a TKer either, maybe a taxi. I guess I see maybe you could triple SHIELD-pump Nebula's damage with them or something, but that would be difficult to pull-off effectively and cumbersome to set-up. Quick-strike capability is a large factor in Heroclix in my experience.
So here's what I'm coming up with (assuming you have these figs):
V Avalanche 32 (PA support & Secondary Attacker)
V Pyro 42 (PA Support & Secondary Attacker)
V Nebula 76 (Primary Attacker)
R Solomon Grundy 48 (PA support &SA)
U Moondragon 71 (SA)
E Quicksilver 24 (SA)
Support:
2 X R Con Artist 22
R Jean Grey 31
LE Sarah St. John 19
R Destiny 20
LE Jane Foster 16
400 total
Since you like TKers you've got Moondragon and Jean Grey, and to make up for the SHIELD-pump we added a couple of hookers. You've got Nebula who will be encased with Barrier every round and Avalanche and Pyro are definitely solid secondary attackers. Set-up Avalanche so the first round he can Pulse Wave and activate your hookers.
Keep Quicksilver next to a TKer so you can perplex up his damage and go to town on some poor fool. With his damage double perplexed he could deliver 8 clix of damage using flurry of blows and has an 18 defense at range. He will likely be overlooked so use him effectively.
Only thing you're lacking is Outwit, but I like seeing teams with Outwit. You make up for this by redistributing the points to pre-empt your opponent's Outwit.
V Kraven 80
V Taskmaster 75
V Nightwing 72
E Hawk 55
V Doombot 38
R Mandroid Armor 28
R Destiny 20
R Brood Warior 18
R Hydra Medic 12
I'm playing in a tournament tomorrow. Any imput would be helpfull.
Truthfully I would probably suggest Downgrading your Doombot to Experienced and picking up R Batman. He's a nice buy for 85 points and that Willpower can be invaluable - not to mention the leap/climb in combination with Stealth can do amazing things. That's the best suggestion I have for you. Let me know what you think.
I posted a 300 pt Marvel team for review in a thread under this one. Unfortunatly I didn't see the title of this thread so if you'd rate my 300pt marvel I'd appreciate it.
I posted a 300 pt Marvel team for review in a thread under this one. Unfortunatly I didn't see the title of this thread so if you'd rate my 300pt marvel I'd appreciate it.
I'm sorry but I didn't see the thread you were talking about. Could you post it on this thread please?
Originally posted by NickVenom2 This?? Any good???
I have a 200 pt. game coming up......
U-Amazo
well????
If you're really lucky this could work, but I don't think it's very smart to put all your eggs in one basket. I prefer swarm teams myself, so I would never play a team like this, but if you would rather rely on simplicity and some lucky dice rolls, this would be the way to go in a 200 pointer.