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Robot is pretty versatile and I wanted his Rally die to reflect that. Updated the dial after some review. Friendly Rally dice distribution and maybe some healing, or just a buff to using an additional damage power. Buffing his special damage power or late dial as well.
#INV041 Doc Seismic
Real Name: Unknown
Team: No Affiliation
Range: 4
Points: 70/40
Keywords: Monster, Ruler, Scientist
8
11
17
3
8
10
17
3
7
10
17
2
7
10
16
2
KO
KO
KO
KO
KO
KO
KO
KO
10
11
18
4
9
11
18
3
8
10
17
3
8
10
17
3
KO
KO
KO
KO
KO
KO
KO
KO
VOLKANIKKA'S TRANSFORMATION: If played at 70 points, the first time Doc Seismic would be KO'd, instead turn him to click 7 and place him within 4 squares of your starting area. RIDING MAGMA: Giant Reach 4. Quake. After Doc Seismic uses it place him adjacent to an opposing character he knocked back. After actions resolve he may use Poison. SEISMIC GAUNTLETS: Giant Reach 3. Quake, and when Doc Seismic uses it he may used CLOSE: DESTROY as FREE to target all printed terrain within range. GEOKINESIS: Barrier. Barrier as FREE if Doc Seismic destroyed a pieced of blocking terrain, but only to place Barrier markers adjacent to him.
#INV042 Monax
Real Name: Monax Zaxal
Team: No Affiliation
Range: 0
Points: 75/50
Keywords: Armor, Brute, Monster, Flaxan, Ruler
8
10
18
3
8
10
18
3
8
10
18
3
l
l
l
l
l
l
10
11
17
4
9
11
17
4
9
10
17
4
8
9
16
3
8
9
16
3
KO
KO
KO
KO
KO
KO
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NEW FLAXAN EMPIRE: Leadership, but only to target another character with the "Flaxan" Keyword. // Once per game Phasing/Teleport and Passengers: 6, but only able to carry other characters with the "Flaxan" Keyword. SEEKING REVENGE ACROSS REALITIES: At the start of the game choose a Keyword. Monax modifies his Attack by +1 when targeting characters with the chosen Keyword. // When attacking an opposing character named "Robot" modify his Attack and Damage by +1. PARALYSIS BLAST: Energy Explosion with a Range 5 and . Hit characters with no action tokens are given an action token after actions resolve. FLAXAN POWER ARMOR: Invincible. The first time Monax is would be damaged in a turn, he may use Impervious and may reduce Penetrating damage.
Last edited by MisterShineyzuma; 04/08/2022 at 01:03..
#INV043 Flaxan Warrior
Real Name: Varies
Team: No Affiliation
Range: 6
Points: 25
Keywords: Cosmic, Flaxan, Warrior
7
10
17
2
6
9
16
2
6
9
16
1
5
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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INVADING HORDE:UNIQUE MODIFER: When adjacent to two friendly characters with the "Flaxan" Keyword, modify this characters attack by +1. CHRONO BAND: Willpower. // When an opposing character rolls a [10-12] to hit Flaxan, for the rest of the game it can no longer use Willpower and at the start of it's turn give it one action token. RAPID AGING: When Flaxan would be given a second action token, deal it one unavoidable damage.
Last edited by MisterShineyzuma; 01/08/2024 at 12:52..
#INV044 Tether Tyrant
Real Name: Unknown
Team: No Affiliation
Range: 0
Points: 60
Keywords: Brute, Monster, The Order
8
11
17
3
7
10
17
2
7
10
17
2
8
9
16
2
7
9
16
2
0
11
17
3
KO
KO
KO
KO
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KO
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KO
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KO
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KO
KO
KO
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KO
KO
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KO
KO
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MOVEMENT: Elevated. THIRTY PREHENSILE STRANDS: Giant Reach: 3. Plasticity and opposing character's within 3 squares are considered adjacent to Tether Tyrant. SHE'S NOT GOING TO LET GO UNLESS SHE WANTS TO: POWER: Make a close attack dealing each hit character Tether Tyrant's printed damage. Place each hit character in any legal squares within three square of Tether Tyrant. // When an opposing character fails to break away, deal it one Penetrating damage. I WASN'T IN CONTROL: STOP. Combat Reflexes. Invulnerable. Shape Change. // Telekinesis as FREE but only to place himself.
Last edited by MisterShineyzuma; 04/09/2022 at 04:18..
#INV045 Rus Livingston
Real Name: Russel Livingston
Team: No Affiliation
Range: 0
Points: 125
Keywords: Cosmic, Monster
7
10
17
2
7
10
17
2
6
10
17
2
6
10
17
2
6
10
16
1
5
10
16
1
5
9
16
2
5
9
15
2
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1
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SEQUID HIVE-MIND: Plasticity. // At the beginning of the game generate 3 Sequid bystander tokens. // POWER: Roll a d6 and generate half the result of Sequid bystander tokens. // Passenger: 8, but only to carry friendly Sequid bystander tokens. OUR MINDS ARE LINKED: FREE: Mind Control, but only to target opposing characters with Sequid bystander token on their card, regardless of range or line of fire. When used this way modify Russ Livingston's Attack by +2. // Opposing characters with a Sequid Bystander token on their card cannot draw lines of fire to Rus Livingston. WE ARE UNSTOPPABLE: Mastermind, but only to target a friendly character named Sequid -or- an opposing character with a Sequid bystander token on it's card. // If all opposing characters have a Sequid Bystander token on their card end the game and score half points for each remaining opposing character.
#INV045t Sequid
Team: No Affiliation
Range: 0
4
10
16
0
EMBRACE US OR DIE: Plasticity. // Opposing characters can use "POWER: Remove a Sequid token from an adjacent friendly character's card." I ASSURE YOU SOLID, WE CAN NOT BE STOPPED: Empower. // When Sequid hits an opposing character that does not have the "Martian" -or- "Viltrumite" Keyword, place a Sequid token on the hit character's card.
Last edited by MisterShineyzuma; 12/08/2023 at 09:13..
#INV044 Tether Tyrant
Real Name: Unknown
Team: No Affiliation
Range: 0
Points: 60
Keywords: Brute, The Order
8
11
17
3
7
10
17
2
7
10
17
2
8
9
16
2
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2
0
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3
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MOVEMENT: Elevated. THIRTY PREHENSILE STRANDS: Giant Reach: 3. Plasticity and opposing character's within 3 squares are considered adjacent to Tether Tyrant. SHE'S NOT GOING TO LET GO UNLESS SHE WANTS TO: POWER: Make a close attack dealing each hit character Tether Tyrant's printed damage. Place each hit character in any legal squares within three square of Tether Tyrant. // When an opposing character fails to break away, deal it one Penetrating damage. I WASN'T IN CONTROL: STOP. Combat Reflexes. Invulnerable. Shape Change. // Telekinesis as FREE but only to place himself.
SHEESH, this dial is an absolute beast. I would not wanna come up against this guy, that’s for sure
In brightest day in blackest night, no comment shall escape my sight
"I will not add any more slots and fill in the dials I do have!"
"I will not add any more slots and fill in the dials I do have!"
Another Design Note on the way too. It helps me to clear out my thoughts on the old dials and start fresh. If you like them and my ramblings great. If I am too wordy and windy... well I guess I'm passing enough hot air to let kinda keep flying.
Last edited by MisterShineyzuma; 03/27/2022 at 20:50..
Just some thoughts here on these villains. I know there isn't a consistent theme with the last five but I tried to piece together some of the more fun baddies (some who turn into good guys later) that I enjoyed.
First Doc Seismic. He's one of the first villains we see in the Amazon series. He has a pretty cool arch in the comics, having some cool geokinesis powers. I tried to represent that with some nifty Quake powers. Boost a less than stellar defense in this set with a special Barrier power and terrain destruction to boot. He has an entire second dial that gives him more life as a monsterous lava creature transformed by VOLKANIKKA. Some more special Quake, movement, and the ability to use some Poison outside it's own limitations.
Monax and those Flaxans... Yeah, Monax shows up in some pretty neat armor. I tried to represent that in those first three clicks. Beyond that you have the child of Monster Girl and Zall Zaxal. Building a Flaxan army is perhaps the most beneficial for this new Emperor but he might find a way to turn into a hero later in the set.
Flaxans are great generics and their might be some more Flaxans later in the set. This initial design was partly inspired by inspired by Renokhan. I wasn't quite sure how to represent their Chrono Bands and Rapid Aging weakness and that particular dial was inspiring.
Tether Tyrant was super fun to design. I just want him to be a huge tie up piece. Sure his ability to actual tie up another character can be easily circumvented with a little Flight, Phasing/Teleport, or Hypersonic speed (which is pretty prevalent in this set). Nevertheless he's a pretty fun villain who can pack a little punch.
Russ Livingston and the Sequids... yeah this one took a while to design. I wanted to represent the horde of those creatures. I also wanted to be able to give a few characters immunity to the Mind Control aspect, hence the "Martian" and "Viltrumite" Keywords being unaffected. I also enjoy some alternate win conditions now and again. I figured if you control the whole board... yeah you probably win. The one other thing I wanted to do was to allow for Mastermind to actually hurt opposing characters that the Sequids controlled if another friendly decide to take on the hive mind. Punishments will be severe.
Thoughts and comments appreciated. More dials coming soon.
#INV046 Machine Head
Real Name: Unknown
Team: Underworld
Range: 4
Points: 60
Keywords: Politician, Ruler, The Order
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9
18
2
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RECRUITER: RECRUITER: POWER: Choose a character with The Order keyword in your KO area that hasn't been chosen for or generated by a Recruiter effect. If you do, generate a character with Assassins, Brute, or The Order keyword from your Sideline that has a lower point value than the chosen character. This game, the generated character can't be replaced and your opponent scores them immediately instead of when they're KO'd. THE BOSS: Leadership. Mastermind. // POWER: Choose a friendly character. That friendly character gains "FREE: Halve Speed. Move." until the end of your turn. HIRED HELP: Friendly characters with that "Assassain", "Brute", or "Warrior" Keyword also gain "The Order" keyword. // When Machine Head is KO'd deal two unavoidable damage to any character that gained "The Order" Keyword from this trait. QUANTUM PROBABILTITY UPGRADE: Probability Control. Outwit UNDERWORLD Team Ability: Passenger:1, but only to carry a character that shares a keyword. Passenger :2, but only to carry characters that share a keyword (with this character) and are lower points.
Last edited by MisterShineyzuma; 04/15/2022 at 07:37..
#INV047 Mister Liu
Real Name: Liu
Team: Underworld
Range: 0
Points: 80
Keywords: Monster, Mystical, Past, Politician, Ruler, The Order
7
9
16
1
6
9
16
1
6
8
15
1
5
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
l
l
l
l
l
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0
0
14
0
0
0
14
0
0
0
13
0
0
0
13
0
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A DRAGON IMPRISIONED: At the beginning of the game generate a #INV047ta Soul-Self Dragon Bystander Token and place it on Mister Liu's card. As long as the #INV047ta Soul-Self Dragon Bystander Token is on his card, Mister Liu takes a maximum of one damage from attacks, has the Mystic's Team Ability, and SAFEGUARD: Outwit. A MAN OF RESOURCE: POWER: Once per Game generate a #INV047tb Bodyguard Bystander token (MAX 1). RELEASE THE DRAGON: POWER: Remove #INV047ta Soul-Self Dragon Bystander Token from Mister Liu's card and place it in any square adjacent to him. Turn him to the same click of a different color. Protected: Pulse Wave. LIFE SUSTAINING CYBERNETICS: Toughness. Mastermind. Willpower. RETURN TO YOUR PRISON DRAGON: Shape Change. // POWER: Remove a friendly #INV047ta Soul-Self Dragon bystander token from the map, place it on Mister Liu's card, and turn him to the same click number of a different color. UNDERWORLD Team Ability: Passenger:1, but only to carry a character that shares a keyword. Passenger :2, but only to carry characters that share a keyword (with this character) and are lower points.
#INV047ta Soul-Self Dragon
Range: 6
9
11
18
4
BOUND TO MISTER LIU: Steal Energy, but instead heal a friendly character named Mister Liu one click. // When Soul-Self Dragon would be KO'd, instead you may deal a friendly character named Mister Liu one unavoidable damage. If Mister Liu is KO'd this way, KO Soul-Self Dragon. SAFEGUARD: Outwit. Protected: Mind Control. FREEEE!!!: If this Soul-Self Dragon in on the map and a friendly character named Mister Liu is KO'd by an opposing character's attack, modify Soul-Self Dragon's combat values by +1 for the rest of the game. DRAGON'S FURY: Energy Explosion. Quake.
#INV047tb Bodyguard
Range: 0
7
9
18
2
GUARDING MISTER LIU: Defend. // Toughness. Invulnerable instead, but only when targeted by a friendly character named Mister Liu's Mastermind. // Passenger: 1, but only to carry a friendly character named Mister Liu.
Last edited by MisterShineyzuma; 04/16/2022 at 05:03..
#INV048 Multi-Paul
Real Name: Paul Cha
Team: No Affiliation
Range: 0
Points: 40
Keywords: Martial Artist, Mystical, Teen, The Order
8
10
17
1
8
10
17
1
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REPLICATION: POWER: Roll a d6. Generate a #INV048t Multi-Paul bystander token equal to half the result (Minimum 1). If there are no #INV048t Multi-Paul bystander tokens on the map this is FREE. // If Multi-Paul would be KO'd, instead remove a #INV048t Multi-Paul bystander token and turn him to his last click. Roll a d6 and heal Multi-Paul half the amount rolled. REABSORBTION: Combat Reflexes. Toughness. // KO an an adjacent friendly #INV048t Multi-Paul bystander token. Heal Multi-Paul one click. MULTI-PAUL MARTIAL ARTIST: Close Combat Expert. // Shape Change. Modify the result by +1 for each adjacent friendly INV048t Multi-Paul bystander token (MAX+3).
#INV048t Multi-Paul
Range: 0
7
10
17
1
Last edited by MisterShineyzuma; 04/09/2022 at 19:51..
#INV049 The Face
Real Name: Unknown
Team: Underworld
Range: 7
Points: 70
Keywords: The Order, Ruler
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17
3
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2
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2
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2
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2
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TIME FOR ANOTHER LESSON: Force Blast. When The Face hits with a ranged attack he may use Force Blast as FREE, targeting the target of his ranged attack even if that target is no longer within range. RELEASING GORGG: If Face is in your opponent's starting area he has: POWER: Generate a friendly character from your Sideline named #INV089 Gorgg on his blue staring line. After this action resolves, deal Face two unavoidable damage. PULLING STRINGS IN STRONGHOLD PENITENTIARY: Side Step. Stealth. //Perplex but only to target other friendly character's that share a Keyword with him or the Underworld Team Ability. UNDERWORLD Team Ability: Passenger:1, but only to carry a character that shares a keyword. Passenger :2, but only to carry characters that share a keyword (with this character) and are lower points.
Last edited by MisterShineyzuma; 04/15/2022 at 07:39..