You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
As for having a second TKer, dual TK is a very popular strategy. One TKer as your primary, to push and just be transportation. And a second that can start out helping people move around, then be an attacker as well. Moondragon is good for that now, as is Vet Johnny Alpha. And I can totally see doing that with Ult Mags.
Make no mistake, I never implied U Magneto stinks, is inaccurate, is too costly, is useless, etc.
He fits the front line attacker mold well - high damage, high attack, long range, move and attack option, etc.
My criticism stems from what I was really hoping to see. I wanted a diverse support fig with some strength. Again, Green Lantern is a perfect example (although not a perfect match) along the lines of what I was really expecting.
Will Magneto have his uses? Of course.
I'm just saying, for me, I wanted something different than the list of characters I've mentioned. Magneto could have had a very creative dial. A lot of interesting ideas went into Captain America's dial and many of the Unleashed dials and I was hoping for some of that with Mags.
His Magnetic Control is used in a myriad of different ways in the comics. He's stopped people by controlling the iron in their blood, he's healed Colossus while in armored form. He's bent girders to form walls and tied up people. He's flung objects. He's created an impenetrable force field for himself. He's created force fields to protect others. He's manipulated items from a vast distance. He's exploded metal objects, etc.
So when I took a look at Mag's dial and saw the Move object ability, Leadership, exploded metal ability, and a personal impenetrable force field - you might understand why I was disappointed.
If I pull one, I'll keep him. And if I run another Brotherhood team I'll certainly include him and will consider him on my mutant teams - but he doesn't tickle my imagination to include him on many others.
There are just too many other characters that do nearly the same thing for me to reach for him that often - which for me is too bad. If he had a more diverse dial he would have been my TK fig of choice on all my bad guy teams.
He starts off fine - but I would have had him settle into a different roll in the mid-dial rather than - guess it's time to run back to a medic.
That's all I meant.
Visible Dials and Pushing Damage need to be optional. This is the way.
I totally agree with you Tyroclix !
I'm just happy with the half powered Magneto we got... I would have LOVED to have seen some Force blast,PW and or other things after the first couple clicks.
at least he's not a total failure like Storm and Colossus...