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I think Scarlet is the better choice. Nova can be great, but he is a character discard effect. you will run recursion, but I still would prefer not to need to use it just to get back a character I discarded to him, or to see it enter the KO pile too early and have my opponent have any tricks to remove it form the game. You will be bringing Spidey down on 7, so that card you discarded for extra damage to Nova will actually be better served as one more exhaustion to steal init on 7.
Also, if you run osmo as your 8, you really want to maximize the chance that you can drop him and NOT lose your 7 drop in the process. Shouldn't come up often, but definately nice when you need it.
Last, that +2 attack should not be overlooked, especially when you might be swinging in after the exhaustions. Thats extra breakthrough just for having a nice 6 drop in play.
I just can't ignore the top 8 Orlando Spidey deck, though. It got there for a reason, and Nova was part of that reason. Cosmo was usually used for Nova's effect and then Spidey exhaustion on 7.
both cards require the use of another card in order for the character to get into play.
for costume change, you need a character of the same name- not a big deal in a clone deck.
fpor SSTG, you need recursion, not a big deal with AMSM.
frankly, i don't see any reason why you would not run both at once, you allready have multiple spider-men, and you allready have recursion, use both of them.
Nova Flies thats why you play him. They cant protect thier 6 drop from him, he is better than Scarlet, not to mention scarlet only has 10 attack whick is low even for a SF. Nova is gona have atleast 14 and most likely 16+
Good point there. If you're worried about stun-back, then Scarlet Spider is NOT the drop you want out. He's got the lowest attack of any 6 drop you could play for Spider Friends. And Scarlet can't stun most 6 drops without pumps or teaming. Only Nova has the potential of getting a really high attack when he's attacking. Even Mattie can't compete with him.
As for running both Costume Change and STTG - you have to build your deck differently for the different cards. Costume Change requires mutiples of a character at different drop points to work. That means multiple Spideys and forces Scarlets 2 and 6 as well. STTG means you have to run recursion, but you're not restricted to what characters you can play. I don't think they can work well together in the same deck because if you build to take advantage of one, you don't or can't use the other effectively. That said, you can probably run STTG in a clones deck, but not the other way around.
It all depends what you're aiming at when choosing your 6 drop... I think Nova works nicely in a deck with a lot of recursion effects and is the guy that you want if you need to get a lot of breakthrough on turn 6 or if you want a guaranteed stun... Scarlet Spider is for those who maintain board advantage, again +2 for all isn't something to take light of (White Tiger becomes 11/10, Amazing becomes 16/16)... As for Mattie, the only reason why I'm considering her is for her 'draw' power, as she gets needed PTs into your resource row (and chars into your KO'd pile if you run recursion effects)...
Stun back isn't much of an issue, as said on the previous page, you want to attack on turns 6, 7 and 8...
After some testing, I'm gonna run 2 Scarlets and 2 Novas because they both help against different decks. Nova is good against CS where characters your opponent controls can grow very big, and Scarlet is good against decks like Avengers Reservist where no DEF pumps come into the equation.
As for tutors, I still stand by STTG as being better than Costume Change. I don't think they could BOTH work in the same deck though, because, as Keleko said, you have to build your deck around either search card. And by doing so, your deck becomes more scattered and inconsistant.
I think synergy is the key. Scarlet provides you with 2 positives and 2 negatives: +2 ATK and cloning ability. His negatives are his low ATK (Harper fodder) and the fact that you need to hit 2 of him in order to use him to his fullest potential. Keepin this in mind we would need to provide an extra card to make the most of the +2 ATK, in this case that card would be Flying Kick due to the SF paradigm of no Flight. Going My Way takes this to the next level by providing FLight and Range to ALL of your SF for your initiatives.
Nova goes against the SF Paradigm with his Flight ability. He provides 3 plusses and 2 negatives. He has Flight, his ability has synergy with our recursion theme, his ATK is average for his drop level (12) which ensures stunback. His negatives are his below average DEF, and he is counter synergy to our turn 8 clone.
Personally I am getting tired with the turn 8 clone issue. I am considering running 3 Ezekiel instead of 1 Ezekiel and 2 Cosmic. This allows me to avoid Scarlet completely while providing Nova with seven +7 ATK targets. With Ezekiel as the 8 drop I will draw on average 6-7 cards to my opponents 2 on turn 8. Also realize that with a top drop of 7 you can rebound from a turn 8 Apoc easier than most. It also nets you an additional recursion card as you do not have to place an 8th resource. SF also prefers even initiative which can produce the following PRE-COMBAT phase sequence:
Draw 2 cards - discard Ezekiel to ASM - recur Ezekiel - discard Ezekiel to ASM - recur Ezekiel - play Ezekiel - draw 4-5 cards.
Once combat begins the opponent must choose to either hide their 8 drop or use their 8 drop to defend in their front row. If they hide him you can attack their front row with little fear of stun back and can attack their support for massive breakthough as they will save their 8 drop for an ATK back. If they place him up fron to defend, you can team attack with lower drops to negate their counter attack and use ASM to push through damage with your two 7 drops and not worry about stunback.
So for my testing session tomorrow this will be my build:
Upping Ezekiel has real merit. His effect can be pretty impressive, especially if your build is heavier on characters, and heavier on larger drops. Then you can expect to draw itno another good exahust fuel card or two.
CC- Nova actually is an 11/12, so his ATK is below average while his DEF is normal.
I would still run 1 Cosmic just in case they are running Silver Surfer. You have to exhaust SS if they steal initiative, and if you have no 8 drop SF cards in your deck then it is impossible. I really like Apoc as my 8 drop, but if you like Ezekiel better I would run 2 of him and 1 Cosmic.
Originally posted by MadTitanFan If Surfer Is the Only Attack they are gona get I dont think you really Need to exhaust him considering you should have outnumbered by quite a bit.
At least 90% of the time, I go into turn 8 with about 10 endurance and 1-2 cards in my hand. One Surfer attack into a 4 or 5 drop will usually end the game.