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#001 Winged Dragon, Guardian of the Fortress #1
Real Name: unknown
Team: No Affiliation
Range: 6
Points: 65
Keywords: Dragon, Wind, Monster
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Wyvern Rush: Precision Strike, Super Strength. Fire From Above: Opposing characters hit by Winged Dragon, Guardian of the Fortress #1 or an adjacent friendly character can't use Leadership until the start of your next turn.
Stealth
Plasticity
Precision Strike
Impervious
Invulnerability
Energy Shield/Deflection
Last edited by Luigilikespie; 11/17/2024 at 19:09..
#002 Warrior Dai Grepher
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 80
Keywords: Earth, Grepher, Warrior
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Cry Havoc!: Outwit. // FREE: Place Warrior Dai Grepher adjacent to a friendly character with the Dragon keyword within 4 squares. Array of Revealing Light: When Warrior Dai Grepher occupies hindering terrain, he can use Flurry and Regeneration. Dai Dance: FREE: Choose an adjacent friendly character. That character can use Improved Targeting: Hindering until your next turn. Darklight: Blades/Claws/Fangs. If Warrior Dai Grepher has no action tokens, he may CLOSE as FREE.
Charge
Plasticity
Quake
Invulnerability
Combat Reflexes
Super Senses
Leadership
Close Combat Expert
Last edited by Luigilikespie; 11/17/2024 at 19:08..
#003 Summoned Skull
Real Name: unknown
Team: No Affiliation
Range: 8
Points: 50
Keywords: Archfiend, Dark, Fiend, Monster
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A Lord of the Pit: Once per turn, when a friendly character with the Fiend keyword attacks and the attack roll includes exactly one 2, you may replace the other die with a 6. Demonic Trap: Quake. Quake as FREE, but each hit character is dealt 1 damage instead of normal damage. The Rarest Fiend: Running Shot. // FREE: Move up to 2 squares. Only activate this if Summoned Skull missed with a range attack this turn.
#004 Neo the Magic Swordsman
Real Name: Neo
Team: No Affiliation
Range: 6
Points: 60
Keywords: Light, Spellcaster, Cosmic, Martial Artist, Mystical
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Cruel Departure: Telekinesis, Plasticity. Barrier as FREE. Practicing Sorcery: Mind Control. When Neo the Magic Swordsman uses it and misses, after resolutions deal him 1 unavoidable damage. If he hits, after resolutions give the target of the attack an action token. Dimensional Drifter: Shape Change, but succeeds on a 4-6.
Charge
Quake
Willpower
Combat Reflexes
Last edited by Luigilikespie; 11/17/2024 at 19:06..
#005 Mystical Elf
Real Name: unknown
Team: No Affiliation
Range: 6
Points: 55
Keywords: Light, Spellcaster, Mystical
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Emblem of the Golden Moon: Friendly characters with the Mystical keyword and only one action token can use Smoke Cloud. Gift of the Mystical Elf: Support, Passenger: 1. Mystical Elf's Solemn Mop: At the beginning of the game, choose an opposing character worth 100 points or more. When that character is within Mystical Elf's line of fire, standard attack powers it possesses are countered.
#006 Link & Epona
Real Name: Link, Epona
Team: No Affiliation
Range: 0
Points: 60
Keywords: Hyrule Warriors, Warrior
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Master Quest: If Link & Epona is part of a Hyrule Warriors themed team, he can use Battle Fury and Flurry. // If Link & Epona is part of a Warrior themed team, he can use Hypersonic Speed and Blades/Claws/Fangs. Stamping Hooves and Swinging Swords: Smoke Screen, Precision Strike.
Charge
Precision Strike
Toughness
Combat Reflexes
Close Combat Expert
Last edited by Luigilikespie; 11/17/2024 at 19:04..
#001 JoJo
Real Name: Jotaro Kujo
Team: Hypertime
Range: 3
Points: 75
Keywords: Stardust Crusaders, Past
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STAND - STAR PLATINUM: FREE: Once per turn, generate a Star Platinum bystander [MAX 1]. // When JoJo is given a move action, after resolutions place Star Platinum in an adjacent square. Once per turn, when JoJo would be damaged by an opponent's attack, you may KO Star Platinum instead. At the end of your turn, if Star Platinum wasn't KO'd and is not in range or line of fire, place it in an adjacent square. Good Grief: Characters within 6 squares and line of fire can't' use any of the following: Probability Control, Shape Change, and keywords that are not printed on their cards. Nerves of Steel: Willpower. When JoJo uses it and succeeds, after resolutions you may give each opposing character within range and line of fire an action token. Overwhelming Powers: FREE: Choose one to last until your next turn.
-Modify speed +1 and he can use Flurry
-Modify attack +1 and he can use Super Strength
-Modify defense +1 and he can use Super Senses
-Modify damage +1 and he can use Probability Control but only targeting opposing characters.
Sidestep
Charge
Telekinesis
Precision Strike
Energy Shield/Deflection
Close Combat Expert
SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: MALEVOLENT NUZZLER: POWER: Choose an opposing character within 4 squares and line of fire and choose two slots on its dial that have standard powers. Until your next turn or until the chosen character's dial is clicked, the chosen character can't use the powers displayed in those slots, but instead can use powers as if the colors in those slots are exchanged. When the set character takes damage, after resolutions remove the spell. TRAP: SPELLBINDING CIRCLE: When an opposing character with a higher point value hits the Set character with an attack, you may activate this trap. The attack is evaded and this trap is placed on the attacking character's card. A character with this trap on its card modifies its damage value by -1. Give a character with this trap on its card a power action and remove this trap from the game. Unstoppable: Hypersonic Speed. When Mystic Clown uses it to target more than one character, modify damage +1 for that attack. Mad Attacks: Quake. When Mystic Clown uses it, after resolutions you may give each hit character an action token.
Charge
Precision Strike
Penetrating/Psychic Blast
Quake
Barrier
Toughness
Energy Shield/Deflection
Ranged Combat Expert
Outwit
Probability Control
Exploit Weakness
#007 Great White
Real Name: various
Team: No Affiliation
Range: 0
Points: 50
Keywords: Fish, Shark, Water, Animal
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: CHANGE OF HEART: The set character can use Mind Control as FREE. When it does, modify its attack +2 and, after resolutions, remove the spell. TRAP: SEVEN TOOLS OF THE BANDIT: When an opposing character activates a trap, you may activate this trap. Remove the opposing character's trap from play or deal them 1 unavoidable damage, then remove the trap. Ambush Predator: Blades/Claws/Fangs. // Before being given a non-free action, you may place Great White in a square of water terrain within 4 squares and line of fire. Razor Sharp Teeth: Close Combat Expert, .