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Correct- Only one relic allowed at a time, with exceptions (Legion Flight Ring allows 3 of them in its own rules.)
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
So, if you have Jade and John Stewart, can they both be equipped with a construct?
Yes, constructs aren't limited to one per team. Neither are word bubbles.
Also, DC, I don't know if you've done this, but can you get me your core roll in?
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
I believe the Elders can bring in their gems without it counting, and Harvest I think gets his Staff. I'm sure there are a few others.
Seven Deadly Sins don't count towards your force, and Greed can actually get two relics.
Also, I think I'm going to start wrapping this up. All cores and keepers that I do not have, if anyone is coming in, (I think at this point is just DC's core), need to be sent to me by Sunday. I'll gather everything together, and we'll start the new thread Sunday.
When the poll closes on 4/22, (Next Friday) I'll start the draft. Just to make sure we have all the info we need. All draft resources will be updated next Friday and then cut off.
... Does anyone want to do Indy? :P
Finally, what does everyone think about the optional traits, now that we have more than just Emma showing?
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
I didn't need yours topdog, I have that one. I was looking for Dark Corsairs.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Seven Deadly Sins don't count towards your force, and Greed can actually get two relics.
Also, I think I'm going to start wrapping this up. All cores and keepers that I do not have, if anyone is coming in, (I think at this point is just DC's core), need to be sent to me by Sunday. I'll gather everything together, and we'll start the new thread Sunday.
When the poll closes on 4/22, (Next Friday) I'll start the draft. Just to make sure we have all the info we need. All draft resources will be updated next Friday and then cut off.
... Does anyone want to do Indy? :P
Finally, what does everyone think about the optional traits, now that we have more than just Emma showing?
I'm considering Indie, for sure
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Allright boys and girls, (well...no, just boys this season), I'm finalizing the upgrade list for your perusal right now, and should have it done by tonight for final voting (honestly thought that the match would go a bit longer, but Doomy pulled it out).
There's going to be about 200 upgrades, including revised feats, brand new feats, and new takes on old feats. Every single power and generic keyword should have at least two options to upgrading.
After looking at all these guys, I'm going to suggest the following rulesets for upgrades:
1) Feats that require Powers require the Pre-Requisite power to be possessed on the dial.
Reasoning: This is a straight forward one, basically preventing pieces like the Insider (free action Incap every turn) etc from being equipped with Stunning Blow. So, no special incap works with SB, but if say She-Hulk:
Has an upgrade equipped to her based on Charge, she can't use that upgrade on her first click, but she can on her 2nd.
2) Figures in the carded era can only use 1 upgrade per game, pre carded figures can feel free to 'Box-It-Up' as it were.
Reasoning: This is largely to balance out modern figures with older figures. My intent isn't to give PC figures powers equal to modern figures, cause I don't really think that's possible with how the game is, but more to prevent corner cases to the above rule, such as Bunker:
While he couldn't use Barrier feats (thank goodness), Smoke Cloud feats in his hands could be outside of what I'm trying to do here.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
I would have to call shenanigans on an Entities team. I can't recall a time when they have acted in concert - maybe it's happened in the last two years, but I don't remember it happening prior to that.
Shenanigans on Entities is about as silly as Shenanigans on Elders of the Universe.
They're a specific group of immensely powerful beings that never work -together-, and are often times hostile to one another, however there are times when their goals align and are united against a common threat, such as Thanos or Krona.
So that ONE TIME that the Elders of the Universe worked together in the Infinity Gauntlet (for like a quarter of a panel), is about equal to the ONE TIME that the Entities were all in one place against Krona.
Besides, they're terrible at their high point values, have a shared named keyword and they would be super fun to lead into battle with White Lantern Kyle Rayner.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Allright boys and girls, (well...no, just boys this season), I'm finalizing the upgrade list for your perusal right now, and should have it done by tonight for final voting (honestly thought that the match would go a bit longer, but Doomy pulled it out).
There's going to be about 200 upgrades, including revised feats, brand new feats, and new takes on old feats. Every single power and generic keyword should have at least two options to upgrading.
After looking at all these guys, I'm going to suggest the following rulesets for upgrades:
1) Feats that require Powers require the Pre-Requisite power to be possessed on the dial.
Reasoning: This is a straight forward one, basically preventing pieces like the Insider (free action Incap every turn) etc from being equipped with Stunning Blow. So, no special incap works with SB, but if say She-Hulk:
Has an upgrade equipped to her based on Charge, she can't use that upgrade on her first click, but she can on her 2nd.
2) Figures in the carded era can only use 1 upgrade per game, pre carded figures can feel free to 'Box-It-Up' as it were.
Reasoning: This is largely to balance out modern figures with older figures. My intent isn't to give PC figures powers equal to modern figures, cause I don't really think that's possible with how the game is, but more to prevent corner cases to the above rule, such as Bunker:
While he couldn't use Barrier feats (thank goodness), Smoke Cloud feats in his hands could be outside of what I'm trying to do here.
I get the hatred for can use powers unable to be pre-requisites, I don't like it but I get it.
I have a much bigger problem with the second thing. One of the issues for adding upgrades and allowing carded figures to even have feats is that so many of them have a limited number of upgrades available as they only have one or two possible upgrades anyway.
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I get the hatred for can use powers unable to be pre-requisites, I don't like it but I get it.
I have a much bigger problem with the second thing. One of the issues for adding upgrades and allowing carded figures to even have feats is that so many of them have a limited number of upgrades available as they only have one or two possible upgrades anyway.
You can still upgrade as many times as you like. I mean, there's going to be like 10 feats alone that have minimal to 0 requirements. And that's if a figure has only special powers, and 0 generic keywords.
The only limiter I mentioned is in game. It makes them customizable, but not breakable.
Hell, even the Black Cat (literal, not Felicia) has access to 11 options before considering "Generic Feats".
Also, it's not hatred, it's just wanting the game to work right and for this endeavor to be successful
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis