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#001 Paladin of White Dragon
Real Name: unknown
Team: No Affiliation
Range: 4
Points: 65
Keywords: Blue-Eyes, Dragon, Light, Armor, Mystical, Soldier
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RITUAL: SIDELINE ACTIVE - When Paladin of White Dragon is on your sideline and at least 30 points of friendly characters have been KO'd, you may give a friendly character with the Light or Dragon keyword a free action. When you do, KO that character and place Paladin of White Dragon on its starting click in a square that character occupied. Kishido Spirit: Incapacitate. Ritual Weapon: Exploit Weakness. UNIQUE MODIFIER - When Paladin of White Dragon hits an opposing character, that character modifies its defense -1 until your next turn.
#002 Uraby
Real Name: various
Team: No Affiliation
Range: 0
Points: 75
Keywords: Dinosaur, Earth, Animal, Past
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Wild Raptor: Precision Strike. When Uraby hits, place a Hunt token on this card. At the beginning of your turn, you may remove a Hunt token from this card and increase your action pool by one. Fast on Its Feet: Sidestep. Rips Enemies to Shreds: Blades/Claws/Fangs. Once per turn when Uraby's attack roll result is 6 or 9, choose: After resolutions, remove an action token -or- After resolutions, give the target an action token. Stressful Force: Once per turn, when an opposing character in Uraby's line of sight would use an effect that allows it to choose standard power(s) to use, you may make them choose again, but they must choose a different power(s) than before.
Charge
Quake
Super Senses
Toughness
Empower
Close Combat Expert
#003 The Dragon Dwelling in the Cave
Real Name: unknown
Team: No Affiliation
Range: 4
Points: 110
Keywords: Dragon, Wind, Brute, Monster
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Although it is Usually Quiet...: Friendly characters that are adjacent or have the Dragon keyword have Protected: Outwit on their defense powers. If a friendly character is both adjacent and has the Dragon keyword, they also have Protected: Outwit on their damage powers. ...It is Said to Preserve Certain Treasures: When The Dragon Dwelling in the Cave clears action tokens, heal it 1 click. Horrible Anger: When The Dragon Dwelling in the Cave occupies clear terrain, it can use Battle Fury. When it occupies hindering terrain, it can use Outwit but only to target another character occupying hindering terrain. Hunting in the Wilderness: Precision Strike, Smoke Cloud. Dragon's Rage: Invincible, Super Strength.
Charge
Flurry
Running Shot
Impervious
Close Combat Expert
#004 Skull Red Bird
Real Name: various
Team: No Affiliation
Range: 4
Points: 95
Keywords: Wind, Winged Beast, Animal
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Rain of Knives: Precision Strike, Energy Explosion. Skull Red Horror: When Skull Red Bird attacks an opposing character with the Warrior keyword, modify its attack and damage +1. Opposing characters with the Warrior keyword can't use Toughness.
Running Shot
Flurry
Blades/Claws/Fangs
Quake
Steal Energy
Willpower
Super Senses
Energy Shield/Deflection
Combat Reflexes
Ranged Combat Expert
Close Combat Expert
#005 Ryu-Kishin Powered
Real Name: Ryu-Kishin
Team: No Affiliation
Range: 0
Points: 65
Keywords: Dark, Fiend, Monster
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Power Down: When Ryu-Kishin Powered is KO'd by an opponent's attack, roll a d6. 5-6: You may place a character named Ryu-Kishin from your sideline into your starting area or a square within 5 squares of it. Enhanced by the Powers of Darkness: When Ryu-Kishin Powered makes an attack and hits all targets, after resolutions roll a d6. 5-6: Remove an action token from Ryu-Kishin Powered. Worthy Opponent: Flurry. SAFEGUARD: Opposing Perplex and SAFEGUARD: Opposing Probability Control.
Plasticity
Charge
Quake
Blades/Claws/Fangs
Energy Shield/Deflection
Exploit Weakness
Perplex
Against Dark Forces: Mind Control. When Rogue Doll attacks a character with the Dark keyword, modify attack and damage +1 and damage for that attack is penetrating. Deadly Doll: Running Shot, Plasticity. Each time a character fails to break away from Rogue Doll, give that character an action token.
Telekinesis
Precision Strike
Super Senses
Willpower
Leadership
Perplex
Conference with the Dark Ruler: FREE: Choose two standard powers. Opticlops can use the chosen powers until your next turn. Shattering Them to Pieces: When Opticlops KO's an opposing character, after resolutions give an action token to all opposing characters within 6 squares and line of fire.
Charge
Sidestep
Super Strength
Impervious
Battle Fury
#008 Mystic Horseman
Real Name: various
Team: No Affiliation
Range: 0
Points: 105
Keywords: Beast, Earth, Animal, Monster, Mystical, Speedster
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Half Man, Half Horse: Leadership. When Mystic Horseman uses it and succeeds, he has Passenger: 2 until end of turn. Mystic Favor: Once per turn for all characters with this trait, when a friendly character with the Earth keyword hits and the attack roll includes exactly one 1, you may replace the other die with a 6. Breakdown: Quake, Blades/Claws/Fangs, Giant Reach: 2. Known for His Extreme Speed: Probability Control. When an opposing character attacks Mystic Horseman and the attack roll is 8 or less, after resolutions Mystic Horseman can use Shape Change until the end of your next turn even if this power is lost.
#009 Luster Dragon #2
Real Name: unknown
Team: No Affiliation
Range: 6
Points: 60
Keywords: Dragon, Wind, Monster
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Emerald Scales: Invincible, Mind Control. When Luster Dragon #2 is hit by an attack or misses an attack, place a Luster token on this card. // FREE: Remove any number of Luster tokens from this card and modify Luster Dragon #2's attack +1 for each token removed until your next turn. Enchanting Shimmer: Outwit. When Luster Dragon #2 uses it, all other uses of Outwit on that character expire and that character can't be targeted by Outwit again until your next turn.
#010 La Jinn the Mystical Genie of the Lamp
Real Name: La Jinn
Team: Mystics
Range: 4
Points: 35
Keywords: Dark, Fiend, Herald, Mystical
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At Your Beck and Call: La Jinn the Mystical Genie of the Lamp starts the game with three Wish tokens on his card. Once per turn when a friendly character within range and line of fire hits or would be hit, you may remove a Wish token and choose one of the following effects:
-Damage dealt by that attack is penetrating
-The hit character Evades the attack. Wish-Granting Devil: Invincible. Friendly characters that are adjacent or have the Mystical keyword can use Sidestep. Cooperative: Perplex. Friendly characters that are adjacent or have the Mystical keyword can use Perplex.
#011 Koumori Dragon
Real Name: various
Team: No Affiliation
Range: 4
Points: 65
Keywords: Dragon, Dark, Animal, Monster
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Soul-Corrupting Flame: Energy Explosion, Precision Strike. Bat Dragon: When Koumori Dragon is attacked, choose a number from 1-6. If the chosen number appears on either die, modify the Attack Total by -2. If the chosen number appears on both dice, also decrease the damage dealt to Koumori Dragon by 2.
Stealth
Poison
Super Senses
Energy Shield/Deflection
Empower
Ranged Combat Expert