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Pax clubbers the Mousers onLeatherhead's head. They shatter, but Leatherhead snaps at Pax's arm and grabs hold! CharlesX and Wade Wilson stare on in horror!
On Pax's non-bitten arm, a piece of fruit shimmers into being! How useful! How baffling!
Space Jawa notices that the por..porti...Space Jawa notices that the gate is REAL heavy duty, and likely can't be blown open. However, there is a lever sticking out of the muck...
JK zaps the remaining mousers with his Sai Sigh Psi. They're toast.
Finally, Boy Blunder tosses a bo-bomb at Leatherhead! Leatherhead, jaws still firmly clamped on Pax, whaps the bomb back with his tail! It lands by Boy Blunder, fuse hissing...
"I'll move away from the bomb, towards Leatherhead! I'll flying jumpkick him in the jaw, in just the right place as to make him let go of Pax. (Body + Hypersensitivity)
Also, I would like to point that I tend to hate how disorganized our actions are...usually ends up with me losing xp with someone doing something after I already said I was doing it
Let's see...getting the Bob-Bomb into the water would defuse it for the moment, but wouldn't be productive in moving us forward (either past the gate or taking down Leatherhead). Moving the Bob-Bomb towards a wall would be redundant, as one way or another, we're getting that gate open. Hitting it towards Leatherhead would damage him, but also be counterproductive to any efforts by TBB and Pax in hurting him (and also be potentially harmful to them).
Thoughts?
EDIT: Yes, I am open to horrible suggestions from the GM.
\/ Huzzah! I'm free from JackAssterson's signature!
..()
../\
Also, I would like to point that I tend to hate how disorganized our actions are...usually ends up with me losing xp with someone doing something after I already said I was doing it
Step into my signature and let's discuss.
Quote : Originally Posted by JKLantern
Let's see...getting the Bob-Bomb into the water would defuse it for the moment, but wouldn't be productive in moving us forward (either past the gate or taking down Leatherhead). Moving the Bob-Bomb towards a wall would be redundant, as one way or another, we're getting that gate open. Hitting it towards Leatherhead would damage him, but also be counterproductive to any efforts by TBB and Pax in hurting him (and also be potentially harmful to them).
Thoughts?
EDIT: Yes, I am open to horrible suggestions from the GM.
I'm so tempted, but me giving suggestions seems...wrong...
I wonder...The Sigh Psi Sais seem to be some kind of psionic resonator. We've seen them shoot beams of some sort of psychic energy (possibly telekinetic force beams?). I wonder if that's the limit of their capabilities?
Science. I am going to attempt to use the Sigh Psi Sais to read Leatherhead's mind. Brain check.
\/ Huzzah! I'm free from JackAssterson's signature!
..()
../\