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This. You act like I won't be hiding beast boy until necessary to come out and use his TA. No solid player is just going to leave him sitting out there. But he is talking about the utility belts ability to counter a team ability.
Ah...didn't know it did that.
Even then, he has to get himself into BB line of fire in order to do it, and the SG is there for retaliation.
Inspired by reports of successful Batman teams sealed, I think that a completely resource-free team could be used successfully. I wouldn't be surprised if a player went "commando" with one of the following:
FFGL006 Abin Sur (50)
BM032 Big Barda (148)
FFJL004 Wonder Woman (100) TOTAL: 298
BM001 Batman @ 100 x2
BM201 Batman (86)
+ JL Silver Age ATA x2 (bm001) TOTAL: 294
BM001 Batman @ 100
BM201 Batman x2 (172)
BNFF005 Alfred Pennyworth (25) TOTAL: 297
i o like the barebones concept i would do
148 barda
87 black lightning
63 batman(i really like this batman can you tell)
298
first the UB with five objects attached grants the user a ow like ability to out wit TAs
second who is sg and bb
if your referring to batman and green lantern they will be positioning for the turn batman in stealth somewhere likely after gl tks barda now with 20 dv out eight squares smack dab in the middle of the map taunting super girl and her 11 av to roll the 9 needed to hit so on and so forth im not gonna spell out the play by play im just saying super girl is not better than barda and barda is cheaper to play and that trait for extra dv with action tokens means she will have 19-20 dv for the two turns supergirl can attack her and even if they try to save it till barda has only 17 barda has imperv and ss as avoiders and bats and lantern both have decent range incap to slow her down
excuse my mispelling but im not patient enough to make sure all this id typer perfectly
SG is Supergirl
and BB is Beastboy
SG is more mobile since Barda can only boomtube once per game.
Or ya know, SG can just kill GL and Batman and stall out. Barda won't catch up to her then.
the team you posted is the kina team i would run the supergirl one not so much try this
148bigbarda
72 green lantern
63 batman(bl on side for kick and options)
6justice league dark
11utility on barda
so im gonna out wit supergirls hss and her sm ally and then boom tube her onto running shot incap with psyblast with barda special damage power (yeah boom toob says ranged or close combat action so you can use psy blast or quake with it) and then barda is sitting on a 19 maybe 20dv depending on the batbelt roll then just start alternatly incapping with bats and gl pushing her each time no need for prob kill constatine with incap pushing damage and for kicks if any two of my character are next to each other supergirls range is only 6
Quote : Originally Posted by Shadowsever
This is flawed. You can't outwit HSS on Supergirl if she has a full gauntlet, also beast boy can outsiders you, taking away your 19 defense with two actions which leaves you as a low defense sitting duck with only a chance at impervious to save you.
Quote : Originally Posted by czern
ok so i...
This exchange is more to the point.
Your team is actually quite good (Team %), and in the scenario you lay you make that Boom Tube attack roll - twice, if playing against Constantine, and this is also assuming Supergirl does not have Super-Senses from the IG, or misses the Senses roll (Luck %), but if you make strategic mistakes - positioning yourself to Outwit, but being unable to Outwit an IG wearer (Skill %), it can make the difference between a win and a loss. Especially at the high levels of competition, there is no "Ok so instead..."
My H/W link does not reflect the wants for my collection, it is a list of figures that I already have, but still "want" to play.
Really? Were mistakes made? What were you running? I've watched a lot of Unspoken teams lost to Ventry, but never without serious mistakes made. Also, did your venue allow Fast Forces figures? Because that changes things a lot. We have 3 venues here, 1 venue allowed Fast Forces and gauntlet ( I went 4-0 with Ventry), 1 disallowed Fast Forces and Disallowed the Gauntlet (I went 4-0 with Unspoken) and where I judge I allowed the Gauntlet, didn't allow Fast Forces (a player who borrowed my Unspoken team went 4-0).
It's been a little while since that event, so some of the details might be a little fuzzy. We did have Fast Forces and the gauntlet allowed, so my team was this:
Sentry and Void
75 pt Scarlet Witch x2
Donald Blake
Infinity Gauntlet with Soul Gem on Sentroid.
There were at least 3 or 4 Unspoken teams in the tournament, and I faced 2 of them in rounds 3 and 4 of a 4 round event.
The first 1 had Mole Man, Dinah Soar, Unspoken with a full gauntlet, and Hawkeye.
The other team used Uatu instead of Mole Man+Dinah Soar, and had a full Gauntlet on Hawkeye isntead of Unspoken, and also had a Donald Blake.
(I don't remember the remaining points on either team. I remember thinking that the 2nd Unspoken team was a better team than the first, but it wasn't played as well.)
In both games, I won initiative roll thanks to being a themed team and opted to go 2nd and pick starting areas. I chose the side on the lower elevation with more room to spread out so that Unspoken couldn't get within range to shut down both Witches and Sentroid at the same time. I would use whichever Witch wasn't within 3 of Unspoken to tk Sentroid out of the range as well so that he could use Multi-attack.
The 1st Unspoken team was by far my toughest game of the night, but I stuck to my gameplan and chipped away at the Unspoken until he was KO'ed, then went after the rest of the team. I think I lost 1 figure in that game, my only casualty in the torunament.
The 2nd Unspoken team wasn't played as well. He came all the way over with Unspoken and Uatu on turn 1 or 2, and I pulled Sentroid away with one of the witches, then blasted the bejeezus out of the burger king. On his next turn, instead of maintaining pressure, he used Uatu to run away as far as he could back towards his healer. That freed me up to play more aggressively, and I used hit and run tactics to take out everything but Hawkeye before time was called. (I would have had him, too, if not for all the super senses rolls he made with the time gem.)
Quote
Yes, for me it's always been an issue. I understand it can be seen as a virtue as it sometimes keeps players from say, having to deal with NetTeams as much. I actually dislike that we can't have Pen and Paper during games to record things, because I think that's a big reason we don't have as detailed tourney reports, or as active.
I'm not a fan of straight up netdecking, but I do think that having readily available lists in game like Magic and such is great for providing people ideas to insipre their own takes on it. Admittedly, Magic does have a lot more room for customization with 60 cards than Heroclix does with 300 point teams typically having under 5 characters.
Quote : Originally Posted by jonidschultz
Although this could be true, I feel like... it's not the norm. I mean, in the summer, post retirement? Yeah, a lot of people might keep their Gencon teams close their chest. In November though? Eh. Maybe though.
I think the BIGGEST difference between Heroclix and say MTG is that the team list is FAR less important in HC. If I had to break it down into numbers than I would say in Magic it's 75% deck, 20% luck, 5% skill (in game). In Heroclix it's like 40% Team, 30% Luck, 30% Skill. So the best team in HC is often times NOT the winner, the Best Player with the most favorable rolls is.
That's an interesting breakdown. I use the same categories when I see people make arguments that the game is "all luck" or "all about the best figures." I've never tried to actually assign percentage to each factor, though. I'll have to think about that some and see if I agree with your division.
Quote : Originally Posted by neutralmarkhot
But that's just moving your Luck % over to Team Building %, if you've got no skills you'll still lose to someone who has balanced all three.
It's a very rudimentary breakdown but important to keep in mind when debating on here. A person who says "I'm not worried about Magneto w/the Gauntlet, I took him out last week" should not be taken as a dismissal of the team but rather the player (or, at the very least, a fraction of both).
An excellent point. I'm going with "a fraction of both." As Jon said above, it's the team, the strategy, and the luck. Any analysis of a game should take into account all 3 factors. Bad teams can be played well, and good teams can be played poorly, and both can be lucky or unlucky. Just as important as knowing that Team A beat Team B is knowing why Team A beat Team B.
Quote : Originally Posted by jonidschultz
Couldn't have said it better myself.
People always seem to forget this though. It's why you see so many people say "I beat X easily, not worried." If you, or Perry or Massu are playing it, even if it's 15 R Destiny's I'm worried.
R Destiny is still one of my favorite figures. I will never not love cheap probability control.
Quote : Originally Posted by jonidschultz
I feel like you entirely missed the point.
I got the same impression.
Quote : Originally Posted by czern
maybe if you had quoted the whole thing you will understand that my point gets around yours one powerfull fig that takes up most of a team does not win in the team building stage againts a well thought out and rounded team i am firmly againts playing any fig over 150 points in a 300 point format simply because it never does well maybe in a few games yes but it will not win tourneyments i especially love unspoken teams they are so easy to overcome simply by starting your team members far apart and S/V at 300 is no guarentee of a win either
You're overgeneralizing. Fgiures over 150 points have done well in major tournaments in recent years--Metron is the obvious one, and George Massu took second place at GenCon using his Black Adam at 200 points last year.
If you want to say that figures over 150 points typically don't do well, that's one thing, but saying that those teams never do well is far too broad of a a statement to accurately make.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
It's been a little while since that event, so some of the details might be a little fuzzy. We did have Fast Forces and the gauntlet allowed, so my team was this:
Sentry and Void
75 pt Scarlet Witch x2
Donald Blake
Infinity Gauntlet with Soul Gem on Sentroid.
There were at least 3 or 4 Unspoken teams in the tournament, and I faced 2 of them in rounds 3 and 4 of a 4 round event.
The first 1 had Mole Man, Dinah Soar, Unspoken with a full gauntlet, and Hawkeye.
The other team used Uatu instead of Mole Man+Dinah Soar, and had a full Gauntlet on Hawkeye isntead of Unspoken, and also had a Donald Blake.
(I don't remember the remaining points on either team. I remember thinking that the 2nd Unspoken team was a better team than the first, but it wasn't played as well.)
In both games, I won initiative roll thanks to being a themed team and opted to go 2nd and pick starting areas. I chose the side on the lower elevation with more room to spread out so that Unspoken couldn't get within range to shut down both Witches and Sentroid at the same time. I would use whichever Witch wasn't within 3 of Unspoken to tk Sentroid out of the range as well so that he could use Multi-attack.
The 1st Unspoken team was by far my toughest game of the night, but I stuck to my gameplan and chipped away at the Unspoken until he was KO'ed, then went after the rest of the team. I think I lost 1 figure in that game, my only casualty in the torunament.
The 2nd Unspoken team wasn't played as well. He came all the way over with Unspoken and Uatu on turn 1 or 2, and I pulled Sentroid away with one of the witches, then blasted the bejeezus out of the burger king. On his next turn, instead of maintaining pressure, he used Uatu to run away as far as he could back towards his healer. That freed me up to play more aggressively, and I used hit and run tactics to take out everything but Hawkeye before time was called. (I would have had him, too, if not for all the super senses rolls he made with the time gem.)
I'm not a fan of straight up netdecking, but I do think that having readily available lists in game like Magic and such is great for providing people ideas to insipre their own takes on it. Admittedly, Magic does have a lot more room for customization with 60 cards than Heroclix does with 300 point teams typically having under 5 characters.
That's an interesting breakdown. I use the same categories when I see people make arguments that the game is "all luck" or "all about the best figures." I've never tried to actually assign percentage to each factor, though. I'll have to think about that some and see if I agree with your division.
An excellent point. I'm going with "a fraction of both." As Jon said above, it's the team, the strategy, and the luck. Any analysis of a game should take into account all 3 factors. Bad teams can be played well, and good teams can be played poorly, and both can be lucky or unlucky. Just as important as knowing that Team A beat Team B is knowing why Team A beat Team B.
R Destiny is still one of my favorite figures. I will never not love cheap probability control.
I got the same impression.
You're overgeneralizing. Fgiures over 150 points have done well in major tournaments in recent years--Metron is the obvious one, and George Massu took second place at GenCon using his Black Adam at 200 points last year.
If you want to say that figures over 150 points typically don't do well, that's one thing, but saying that those teams never do well is far too broad of a a statement to accurately make.
WHO BIG QUOTE
any who your right i should have said generally don't do well
but my take is that luck should be a reduced factor as much as possible the higher a teams natural av makes it so even if the other team has prob odds are still in your favor but naturally its imposable to negate luck as a factor so as a player whose skill level is mediocre at best i shine with the team building aspect of the game even at sealed i do really well i play magic as well and all my friends hate going to sealed events with me because i usually win them. i have been playing hero clix since the beginning of the gauntlet tourney and have only played a few 300 point games the reason i am here in this thread is to learn more about meta because soon that one tourney where you play for con exclusives will start and as a monetary deficient person getting con exs is hard for me to
do
so i wanna learn more about modern meta however i have played against magneto and metron and other "broken" figs and find my self beating them even when more experienced players play them and almost every time its because i spend a good two hours before going to my venue thinking and rethinking my team based on stats and abilities and how they compliment each other its gotten to the point where someone recently came to me and said i build team to crush my opponents which i dont think is a bad thing i am competitive by nature and wont be faulted for that but my attitude could use a bit of work when play im an aggressive player and build team based on that while having them still be defensively sound.
I guess what im trying to say is when i build a team i look at the one fig that is hardest to beat in a good players hand at any point level whether its 300 or 1000 and that would be S/V and i try to build a team that could survive the first multi attack with enough oomph to hit back at him and thats when i took a liking to incap it works wonders on figs who are hard to deal with and slow them down alot
WHO BIG QUOTE
any who your right i should have said generally don't do well
but my take is that luck should be a reduced factor as much as possible the higher a teams natural av makes it so even if the other team has prob odds are still in your favor but naturally its imposable to negate luck as a factor so as a player whose skill level is mediocre at best i shine with the team building aspect of the game even at sealed i do really well i play magic as well and all my friends hate going to sealed events with me because i usually win them. i have been playing hero clix since the beginning of the gauntlet tourney and have only played a few 300 point games the reason i am here in this thread is to learn more about meta because soon that one tourney where you play for con exclusives will start and as a monetary deficient person getting con exs is hard for me to
do
so i wanna learn more about modern meta however i have played against magneto and metron and other "broken" figs and find my self beating them even when more experienced players play them and almost every time its because i spend a good two hours before going to my venue thinking and rethinking my team based on stats and abilities and how they compliment each other its gotten to the point where someone recently came to me and said i build team to crush my opponents which i dont think is a bad thing i am competitive by nature and wont be faulted for that but my attitude could use a bit of work when play im an aggressive player and build team based on that while having them still be defensively sound.
I guess what im trying to say is when i build a team i look at the one fig that is hardest to beat in a good players hand at any point level whether its 300 or 1000 and that would be S/V and i try to build a team that could survive the first multi attack with enough oomph to hit back at him and thats when i took a liking to incap it works wonders on figs who are hard to deal with and slow them down alot
I want to read this post, but the lack of punctuation, capitalization, or paragraphs makes it really hard. The whole post just runs together and makes it hard to actually decipher what you're trying to say.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
One thing I'm looking at right now is that high attack only means something if you can hit the target you want. If I take target selection away from you then what? That is the big deal right now with vehicles I think. They are big enough to take away target selection. When you start combining them with other elements then you start to see some scary games. I have some more play testing to do this weekend but I think just trying to gain line of sight, in the meta we are in now, can be a lot more difficult then before.
I want to read this post, but the lack of punctuation, capitalization, or paragraphs makes it really hard. The whole post just runs together and makes it hard to actually decipher what you're trying to say.
One thing I'm looking at right now is that high attack only means something if you can hit the target you want. If I take target selection away from you then what? That is the big deal right now with vehicles I think. They are big enough to take away target selection. When you start combining them with other elements then you start to see some scary games. I have some more play testing to do this weekend but I think just trying to gain line of sight, in the meta we are in now, can be a lot more difficult then before.
havnt you noteced that my main attacker of choice doesn't care about line of sight. she get a 14 movement phasing then a ranged or close combat action after prep time. how do you hide from that without two barrier makers on the team .also the team type i was refering to wont have room for vehicles because my whole thing is that some one who dedicated 200+ to one fig and the gauntlet wont have room for much else. although the vehicles blocking lone of sight i have used already.
i ran this yesterday 500 point DC only
139 piloted THE BUG
98 booster gold
55 blue beetle
102rocket red
90john jones
8justice league silver age on THE BUG and john jones
8 utility belt on THE BUG
i went 3-0 without super high avs i think it was mostly due to a well rounded team that covered all my bases.
1 stealth ed out perplexer
1 prober
a hypersonic er that could carry my whole team and heal it as well as a free action after a move action(yes i know only when he does not use hypersonic)
everyone focused on THE BUG in all three games leaving the rest of my team to pretty much do as they pleased
the perfect pilot for THE BUG is the 55 point blue beetle (at least untill streets of gotham comes out and we get BB gun beetle
also rocket red is deceptively good he is a ranged attacker who has super strength so when people base him to stop the running shot or EE he just hits them with the heavy he picked up four turns ago
One thing I'm looking at right now is that high attack only means something if you can hit the target you want. If I take target selection away from you then what? That is the big deal right now with vehicles I think. They are big enough to take away target selection. When you start combining them with other elements then you start to see some scary games. I have some more play testing to do this weekend but I think just trying to gain line of sight, in the meta we are in now, can be a lot more difficult then before.
havnt you noteced that my main attacker of choice doesn't care about line of sight. she get a 14 movement phasing then a ranged or close combat action after prep time. how do you hide from that without two barrier makers on the team .also the team type i was refering to wont have room for vehicles because my whole thing is that some one who dedicated 200+ to one fig and the gauntlet wont have room for much else. although the vehicles blocking lone of sight i have used already.
You are new. Very new. So I'm going to cut you some slack. You don't need to be hyper defensive. The whole point of this thread is to break down figures and mainly the 300pt meta and any major events coming up. Usually we make another thread for special events like we did for IG.
Next slow down man. Typing to fast is not helping your cause.
Big Barda is a good attacker. The issue you seem to ignore from those trying to give you insight is her boom tube attack is a 1 way trip once per game. If you move your full 12, not 14, you will have the option to charge or shoot where you are at. That is a lot of liability and risk. In previous post you talk about using the UB on her. But like some have pointed out and you ignored the validity of not being able to isolate your opponents outsiders with the belt. That can be a problem. Barda above all is not outwit immune. Two or more outwits on a team messes you up. Also consider your opponent now has all their prob and team probs in position on you.
Vehicles are a major problem for your team because IJ gives SS on a 6 and the Cop Car can just run you over, move you 3 squares, and do 1 unavoidable to your Barda. Also a Cop Car, with the right pilot can stop you from phasing all together. So you have a lot to think about.
All in all I was just throwing a general comment out for everyone to think on. I wasn't even trying to comment on your back and forth. No one is personally attacking you. Some times you just have to sit back and listen.
Piloted Cop Car 68
GF Batgirl 25 pilot
Super Girl 100
Utility belt 10
Alfred 25
Leech 35
Roulette 35
How it works is quite simple. Pretty much the cop car carries leech around and blocks line of fire to super girl as they aproach. Leech is pushed on to outwit. You do your normal move action with the cop car, do one unavoidable and position the target so they can not get prob or any other back up from their force. Manuver the car as needed to use Leech to lock them down. Super Girl comes in with +1 stats and a heavy and rocks the target for 7. If you can outwit go ahead and do so with leech. Alfred is there so you can either heal the cop car or Super Girl. But the cop car fills the roll of secondary attacker and disruption. If needed you can get a cop car next to super girl so she can receive a perplex. If the cop car goes down then you have an Ultra Heavy for Super Girl to haul around.
This is a beta version. Let me know your thoughts.