You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
#016 Hane-Hane
Real Name: Hane-Hane
Team: No Affiliation
Range: 3
Points: 45
Keywords: Beast, Earth, Animal, Mystical
10
11
18
2
9
11
18
2
9
10
17
2
8
9
17
2
7
8
16
2
6
8
16
1
KO
KO
KO
KO
FLIP: HANE-HANE: Once per game when Hane-Hane hits an opposing character, after resolutions you may place that character in its starting area. Deadly Fine: When Hane-Hane hits and the attack roll was doubles, modify damage +1. If the roll was a critical hit, that damage is penetrating. Soul Absorption: Steal Energy. When Hane-Hane KO's an opposing character, heal him 1 click.
Charge
Hypersonic Speed
Force Blast
Combat Reflexes
Super Senses
Energy Shield/Deflection
Shape Change
#s001 Premature Burial Qualifying Name: n/a Qualifying Keyword: n/a
INDESTRUCTIBLE
EQUIP: ANY
UNEQUIP: DROP
EFFECT: Once per game when this character would be KO'd, turn this character to its last non-KO click and place it adjacent to a friendly character. For the rest of the game this character can't be healed even if this effect is lost. When this equipment would be unequipped or dropped, remove it from the game.
#s002 Megamorph Qualifying Name: n/a Qualifying Keyword: n/a
INDESTRUCTIBLE
EQUIP: ANY
UNEQUIP: DROP
EFFECT: When this character attacks an opposing character with a lower click number, modify attack +2. When this character attacks an opposing character with a higher click value, modify attack -2.
#s003 Fairy Meteor Crush Qualifying Name: n/a Qualifying Keyword: n/a
INDESTRUCTIBLE
EQUIP: ANY
UNEQUIP: DROP
EFFECT: At the beginning of your turn, choose another friendly character within 4 squares that shares a keyword with this character. The chosen character deals penetrating damage this turn.
#017 Witch of the Black Forest
Real Name: unknown
Team: Mystics
Range: 6
Points: 40/10
Keywords: Dark, Spellcaster, Mystical
6
10
17
1
6
10
17
1
6
10
17
1
6
10
17
1
6
10
17
1
KO
KO
KO
KO
SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: MONSTER REBORN: POWER: Heal 2 clicks divided as you choose among the set character and adjacent friendly characters, then remove the spell. TRAP: SHADOW SPELL: When the set character takes damage from an opponent's attack and isn't KO'd, after resolutions you may activate this trap. Until the end of your opponent's next turn modify the opposing character's attack -2 and it can't use Shape Change or make RANGE actions. Laborer: Pulse Wave. When Witch of the Black Forest uses it and only hits a single character, deal 3 damage instead of normal damage.
#018 Spirit Ryu
Real Name: various
Team: No Affiliation
Range: 5
Points: 65
Keywords: Dragon, Wind, Monster, Mystical
10
11
18
3
10
11
17
3
10
11
17
3
10
12
18
3
8
11
17
3
8
11
17
2
8
11
17
2
KO
KO
KO
KO
Courage Rotation: Friendly characters with the Dragon, Wind, or Mystical keyword are considered adjacent when Spirit Ryu uses Support or Empower. Spirit Form: While a friendly character with the Dragon keyword is in the KO area and Spirit Ryu has less than 2 aciton tokens, Spirit Ryu ignores unavoidable damage. Dragon Graveyard: MOVE. After actions resolve, place a hindering terrain marker in Spirit Ryu's square. When Spirit Ryu leaves that square, remove the hindering terrain marker. Unrest: Super Senses. // When Spirit Ryu hits, after resolutions give an action token to a hit character that can't use Super Senses.
Running Shot
Pulse Wave
Energy Explosion
Penetrating/Psychic Blast
Regeneration
Support
Empower
#019 Mystic Tomato
Real Name: various
Team: No Affiliation
Range: 4
Points: 75
Keywords: Dark, Plant, Monster, Mystical
6
11
17
3
6
11
17
3
7
11
17
3
8
11
18
3
8
10
18
2
8
10
18
2
KO
KO
KO
KO
Attribute Summoners: When Mystic Tomato is KO'd, after resolutions place a character worth 50 points or less with the Dark keyword in the square Mystic Tomato occupied on its last non-KO click, then heal it 2 clicks. Psionic Battlefield: Smoke Cloud, Pulse Wave. When Mystic Tomato is adjacent to a friendly character and KO's an opposing character, after resolutions Mystic Tomato can use Smoke Cloud as FREE.
Mind Control
Charge
Smoke Cloud
Super Senses
Exploit Weakness
#020 Mysterious Puppeteer
Real Name: unknown
Team: No Affiliation
Range: 5
Points: 65
Keywords: Earth, Warrior
8
11
18
3
7
10
17
3
9
10
17
3
6
10
17
3
9
9
17
2
10
9
18
2
KO
KO
KO
KO
Deck Master: When Mysterious Puppeteer damages one or more opposing characters with an attack, after resolutions you may heal him 1 click. Invisible Strings: When adjacent to other friendly characters with the Earth keyword, Mysterious Puppeteer can use Empower. Cunning Master: At the end of your turn, heal adjacent friendly characters of equal or less points 1 click. Terrify Each and Every Fibre: Incapacitate. When Mysterious Puppeteer uses it, he has Improved Targeting: Hindering, Blocking, Characters.
Running Shot
Mind Control
Telekinesis
Toughness
Super Senses
Probability Control
Shape Change
#021 Mad Sword Beast
Real Name: various
Team: No Affiliation
Range: 0
Points: 40
Keywords: Dinosaur, Earth, Animal, Past
9
10
17
3
9
10
17
3
9
10
17
3
9
9
16
2
KO
KO
KO
KO
Horn Blade: Exploit Weakness. Raving Mad: KNOCKBACK. Charge, but don't halve speed. When Mad Sword Beast uses it, after resolutions give a hit character an action token. Stubborn: Close Combat Expert, Empower, Battle Fury.
#022 Lord of D.
Real Name: unknown
Team: Mystics
Range: 6
Points: 70/5
Keywords: Dark, Spellcaster, Mystical, Ruler
9
12
19
2
8
11
19
3
8
11
18
2
8
10
18
2
8
10
17
2
7
10
16
2
7
9
15
1
KO
KO
KO
KO
SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: SOUL EXCHANGE: POWER: Choose an opposing character within 6 squares and line of fire. Give the chosen character and the set character a Soul Exchange token. When a character with a Soul Exchange token is KO'd, deal the other character 2 unavoidable damage. When the spell is removed, remove both Soul Exchange tokens. At the end of your next turn, remove the spell. TRAP: LIGHT OF INTERVENTION: When the set character would be given an action token by an opposing effect, you may activate this trap. While this trap is face up, the set character can't be given action tokens by opposing effects. When the set character uses Incapacitate they also deal damage equal to their unmodified damage value. When the set character takes damage, remove the trap. Lord of Dragon, Lord of Darkness: STOP. Pulse Wave. When Lord of D. uses it, each hit character is dealt 2 damage instead of normal damage. The Melody of Awakening Dragon: Leadership. When Lord of D. uses it, friendly characters with the Dragon keyword within range are considered adjacent.
Running Shot
Incapacitate
Steal Energy
Barrier
Regeneration
#023 Kaiser Sea Horse
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 100
Keywords: Light, Sea Serpent, Animal, Armor, Monster, Ruler
9
11
18
3
9
11
17
3
8
10
17
3
8
10
17
3
8
10
17
2
7
10
17
2
7
9
16
2
KO
KO
KO
KO
Contact Convergeance: When Kaiser Sea Horse has no action tokens, its actions don't count against your action total. When Kaiser Sea Horse begins or ends a non-free action adjacent to a friendly character with the Light keyword, Kaiser Sea Horse can immediately use Willpower. Emperor's Address: FREE: Choose one to use until your next turn:
-Leap/Climb
-Empower
-Force Blast
Rotten Evolution: When Kaiser Sea Horse or an adjacent friendly character's attack roll includes exactly one 2, modify one target's defense -1. A Dragon's Illegitimate Child: STOP. Pulse Wave, Blades/Claws/Fangs, . Legislature: Opposing characters within line of fire must be given a power action to use Outwit or Perplex.
#024 Blue-Eyes White Dragon
Real Name: various
Team: No Affiliation
Range: 6
Points: 115
Keywords: Blue-Eyes, Dragon, Light, Monster
10
11
18
4
10
11
18
4
10
11
18
3
8
10
18
3
8
10
17
3
6
10
17
3
6
10
17
3
6
10
17
2
KO
KO
KO
KO
Rage With Eyes of Blue: Penetrating/Psychic Blast, Enhancement. // When Blue-Eyes White Dragon hits, if the attack roll was 10 or higher, after resolutions it may generate an object to immediately hold. If you do, give it a RANGE Object Action as FREE. If it continues to hit with an attack roll of 10 or higher, it may use this effect an additional time. Vision with Eyes of Blue: Perplex. Roar of the Blue-Eyed Dragons: Probability Control, but only to target other friendly characters.
Running Shot
Flurry
Precision Strike
Invincible
Invulnerability
Close Combat Expert
#001 Terrorking Salmon
Real Name: unknown
Team: No Affiliation
Range: 3
Points: 65
Keywords: Fish, Water, Animal
10
11
18
4
8
10
17
4
8
10
17
3
8
10
16
3
8
9
16
2
7
9
15
2
KO
KO
KO
KO
Master of the Sea of Darkness: During setup, friendly characters with can be placed in water terrain up to half their speed away from their starting area. It's Roe is the Best Delicacy in the World: Empower, but it only modifies characters of 100 points or less. Feared Salmon: Once per turn, if Terrorking Salmon KO's an opposing character with doubles, after resolutions it may break away automatically, move up to its full speed, and make a close attack as FREE targeting a different opposing character. World of Darkness: STOP, but only if another friendly character with the Water keyword is on the map. Regeneration.
#003 Sea Serpent Warrior of Darkness
Real Name: various
Team: No Affiliation
Range: 0
Points: 45
Keywords: Sea Serpent, Water, Soldier
8
10
17
2
8
10
17
2
6
10
16
2
6
9
16
2
KO
KO
KO
KO
Prideful Fighting Prowess: Incapacitate, Blades/Claws/Fangs. Defending the Sea of Darkness: STOP. // Empower, Close Combat Expert. When Sea Serpent Warrior of Darkness hits and has no action tokens, damage dealt is penetrating.
Flurry
Charge
Blades/Claws/Fangs
Combat Reflexes
Battle Fury
Close Combat Expert