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#004 Ojama Yellow
Real Name: various
Team: No Affiliation
Range: 0
Points: 35
Keywords: Beast, Light, Ojama, Monster
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16
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KO
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KO
Ojama Trio: When a friendly character named Ojama Green or Ojama Black is on the map and Ojama Yellow is given a non-free action, it may modify any one of its combat values by +1 until your next turn. Thrown into Trouble: POWER: Choose another friendly character that shares a keyword with Ojama Yellow and has no action tokens. Give that character a move action as FREE with their speed halved for this action.
Flurry
Plasticity
Sidestep
Quake
Super Senses
Combat Reflexes
Empower
#005 Ojama Black
Real Name: various
Team: No Affiliation
Range: 0
Points: 45
Keywords: Beast, Light, Ojama, Monster
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17
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KO
KO
KO
KO
Ojama Trio: When a friendly character named Ojama Green or Ojama Yellow is on the map and Ojama Black is given a non-free action, it may modify any one of its combat values by +1 until your next turn.
#006 Neo Bug
Real Name: various
Team: No Affiliation
Range: 0
Points: 60
Keywords: Earth, Insect, Animal, Cosmic, Monster
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18
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From Another Planet: Blades/Claws/Fangs. // UNIQUE MODIFIER - When Neo Bug uses Blades/Claws/Fangs, after resolutions modify the hit character's defense -1 until your next turn. Bug-Like Monster: Super Senses, Battle Fury.
Flurry
Charge
Plasticity
Precision Strike
Quake
Invulnerability
Energy Shield/Deflection
Combat Reflexes
Shape Change
Close Combat Expert
#007 Giga Gagagigo
Real Name: Gagagigo
Team: No Affiliation
Range: 0
Points: 85
Keywords: Reptile, Water
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KO
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I LOST MY HEART...AND MY REDEMPTION: Quake, Precision Strike, Blades/Claws/Fangs. FORMIDABLE POWER THROUGH BODY RECONSTRUCTION: Whenever a friendly character would use Steal Energy to heal, instead heal Giga Gagagigo 1 click. Ignore this effect when Giga Gagagigo is on click #1. TO FIGHT TREMENDOUS EVIL: At the beginning of your turn, Giga Gagagigo may roll 2d6 and note the result. If he does, the first attack roll he would make this turn uses the noted result instead of rolling. (That attack can't be rerolled or have its dice replaced.) SERIOUS COUNTERBLOW: Battle Fury, Perplex, Probability Control.
Charge
Hypersonic Speed
Super Strength
Poison
Steal Energy
Invulnerability
Willpower
Close Combat Expert
Exploit Weakness
TWO-MAN CELL BATTLE: Friendly characters within 4 squares modify attack and damage +1 if they were damaged during the previous turn. WICKED WOODEN SPIRIT: Poison. When Blazing Inpachi uses it, opposing characters within 2 squares are considered adjacent.
#009 Big Koala
Real Name: various
Team: No Affiliation
Range: 0
Points: 170
Keywords: Beast, Earth, Koala, Animal
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KO
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FEAR OF THE MEEK: UNIQUE MODIFIER - When Big Koala is KO'd by an opposing character, all friendly characters that share a keyword with Big Koala modify their attack +1 for the rest of the game. EATING ENTIRE TREES: Impervious. When Big Koala clears action tokens, heal it 1 click.
Charge
Sidestep
Precision Strike
Steal Energy
Invincible
Impervious
Exploit Weakness
#010 Witch Doctor of Chaos
Real Name: unknown
Team: Mystics
Range: 6
Points: 60
Keywords: Chaos, Dark, Spellcaster, Mystical
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KO
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TEAM UP: CHAOS THEMED TEAM: If Witch Doctor of Chaos is part of the listed themed team, at the beginning of your turn roll a d6:
-3-5: Until your next turn, characters can only move in a direct path.
-6: Until your next turn, opposing characters can only move in a direct path.
FLIP: WITCH DOCTOR OF CHAOS: POWER: Once per game choose a character in your opponent's KO area. Remove that character from the game. OVERWHELM THE PAWNS: Empower. When Witch Doctor of Chaos uses it, adjacent friendly characters may place a hit target up to X squares away from their current square, where X is the friendly character's damage value.
Running Shot
Phasing/Teleport
Telekinesis
Steal Energy
Super Senses
Willpower
Ranged Combat Expert
#011 Gale Lizard
Real Name: various
Team: No Affiliation
Range: 4
Points: 30
Keywords: Reptile, Water, Animal
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KO
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FLIP: GALE LIZARD: POWER: Once per game, choose an opposing character in Gale Lizard's line of fire. Until the chosen character clears, they can't use attack powers.
Improved Movement: Elevated FLIP: CRIMSON NINJA: POWER: Once per game, Quake as FREE as if Crimson Ninja occupied any square within range. NINJITSU ARTS: Crimson Ninja's actions don't count against your action total. SPY ATTACK: UNIQUE MODIFIER - When Crimson Ninja is adjacent to a friendly character named Armed Ninja or White Ninja, they both modify their attack +1.
Flurry
Charge
Blades/Claws/Fangs
Super Senses
Combat Reflexes
Close Combat Expert
Exploit Weakness
Last edited by Luigilikespie; 12/08/2024 at 17:31..
#014 The Thing in the Crater
Real Name: unknown
Team: Cosmic Energy
Range: 3
Points: 70
Keywords: Fire, Pyro, Cosmic
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Depths-Dweller: When The Thing in the Crater is KO'd, before removing it from the map, generate a character from your Sideline with the Pyro keyword on its last non-KO click. This game that character can't be healed or replaced, and is removed from the game without being scored if it would take damage. Protected: Pulse Wave. Distort: Precision Strike, Quake. Undermine: Exploit Weakness, but only when attacking opposing characters of 100 points or more.
#015 Stealth Bird
Real Name: various
Team: No Affiliation
Range: 5
Points: 50
Keywords: Dark, Winged Beast, Animal
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Swarms of Myth: When you have more characters on the map than your opponent, modify the attack of friendly characters with the Winged Beast keyword +1. Metallic Feathers: Shape Change, but succeeds on a 4-6. // Once per game for all friendly character with this trait, choose a keyword possessed by an opposing character. Friendly characters named Stealth Bird can use Penetrating/Psychic Blast and modify attack +1, but may only target characters with the chosen keyword.
Running Shot
Energy Explosion
Energy Shield/Deflection
Outwit
#016 Spirit of the Pot of Greed
Real Name: unknown
Team: No Affiliation
Range: 3
Points: 45
Keywords: Fairy, Greed, Light, Monster
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MOLDED BY GREED: Poison. Once per turn when Spirit of the Pot of Greed uses it and deals no damage to an adjacent opposing character, after resolutions you may choose a friendly character with a token on their card and give them another of the same token. PANIC SHUFFLE: UNIQUE MODIFIER - When a friendly character with the Greed keyword heals from any source, after resolutions remove an action token and modify Spirit of the Pot of Greed's combat values +1 until the end of your next turn.
#018 Silpheed
Real Name: Silpheed
Team: No Affiliation
Range: 5
Points: 40/10
Keywords: Fairy, Wind, Mystical
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: DIMENSION DISTORTION: POWER: If there are no characters in your KO area, choose a character on your sidline that shares a keyword with the set character. Place that character adjacent to the set character on it's last non-KO click. This game that character can't be healed, scored, or replaced, even if this effect is lost. After resolutions, remove the spell. TRAP: SELF-DESTRUCT BUTTON: When this character would be KO'd, you may activate this trap. Deal 1 unavoidable damage to each character within 4 squares. Remove the trap. Element of Air: Leadership, Perplex.
Mind Control
Running Shot
Sidestep
Energy Explosion
Super Senses
Energy Shield/Deflection
Ranged Combat Expert