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wow that was awful sporting of you to go run and hide so i cant get in any more attacks
I guess ill clear so you can clear and then ill pass my last turn and be done
Understand that in this league there are consequenses for attacks if you were to get a Critical hit then Shazam would be injured for the next game (and as you can see he is my Crutch). In football just cause my team is winning by 14 with five mins left doesn't mean my defense is going to stop playing so you can up your stats and make the game close I am sorry that you feel that it was unsporting of me not to let you hit me more but you did a great job tearing my team to shreads one or two impervious roll misses and Shazam was ko'ed.
Turtle how does the Critial miss/hit thing work if you get a crit miss or hit someone with crit hit then that player is injured the next game correct????
turn 15A
Shazam Clears
U Shazam! (6/11) I13 @@
Black Canary KOed
Mr. Terrific KOed
hawkgirl KOed
R Dr Midnite KOed
Shazam SA [5] KO[4] DEF[1]
Legion of Doomed
Scarab (3/5) P19
Shadow Lass (5/5) M17@
Saturn Girl (3/4) N17 @
Cosmic Boy Ko'ed
Brainiac 5 KOed
Wildfire Ko'ed
DEO Agent KO'ed
HO M7
LO J16, L16, I13
Wildfire SA [3] KO[2]
Saturn Girl SA [2] AST [5]
Cosmic Boy AST [2] SA[1] KO [1]
Brainiac 5 AST [1] DEF [2]
Shadow Lass SA [1] KO [1] DEF [1]
DEO Agent SA [1] AST [1]
Season 1 SuperHero Bowl Champion of the Heroclix Fantasy League
Turtle how does the Critial miss/hit thing work if you get a crit miss or hit someone with crit hit then that player is injured the next game correct????
Since Wildfire rolled a critical miss, he is injured next game.
If someone had hit you with a critical hit, that person would be injured as well.
In my opinion, I'd buy Fortitude (one of the few characters I see that qualifies for the feat), and thus you won't have to worry about people outwiting all of Shazam's good powers.
that would be just mean of me... I was thinking either Fortitude or Armor pericing
I don't think it would be mean, it's certainly would be nice to have KC Shazam! as an option for later in the series, but I think a feat would be more strategic early on in the series.
In my opinion, I'd buy Fortitude (one of the few characters I see that qualifies for the feat), and thus you won't have to worry about people outwiting all of Shazam's good powers.
we only have to play each team once per season right?
seriously tho stepper i'd snag the fortitude for him. especially in the first rounds where people are only playing rookies, a unique especially one as tough as him is very strong, and his one weakness is the outwit
yeah i was hoping to get enough to upgrade DEO agent this battle because I'm most likely going to be sitting out wildfire, and she is the closest to improving (better use out of my one upgrade per match)
i guess i was bummed because your last action seemed to be specifically designed to strip me of the ability to get any at all use out of my last two rounds(i do totally understand the very sound strategical point of making the move...but in a normal game where we would have kept playing you would have to have been foolish to make that move)...i play to have fun, and to be able to play...not to sit around and do nothing
i agree in a 15 round game I made a tactical move knowing how much time was left I pushed to get rid of that pain in side if we were playing in person I would have made different move completely
Thanks for a great game I was really sweating checking my e-mails and seeing the big dice rolls keep hitting - on a serious note I think the Dc crew plays each other twice :0 so hopefully by the end of the season Shazam will be in full KC mode
Season 1 SuperHero Bowl Champion of the Heroclix Fantasy League
Thanks for a great game I was really sweating checking my e-mails and seeing the big dice rolls keep hitting - on a serious note I think the Dc crew plays each other twice :0 so hopefully by the end of the season Shazam will be in full KC mode
Nope, just once. But if you both make it to the post-season you may see each other again.