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I believe he is talking about taking a power action. Power Action still says you can move half your move and a take a range action. Don't have the powers card in front of me and I tried to find it so I can't quote it.
EXACTLY! And the discussion at hand is IRT a "Free" Action.
And...HOWDY! No kidding huh? I dropped the game almost 3 years ago and got back into it last Dragon*Con.
Quote : Originally Posted by Manchine
Although according to the exact rules you have moved your move and you can't take that back move (your stuck there). Your still allowed to use the rest of your move to move where ever you want to.
This I agree with...my point was IRT a free action and when "exactly" is it "declared".
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.
So long as the other player is still trying to act in a timely manner, I've got no real problem with minor takebacks so long as nothing signficant has happened. If he makes an attack and then realizes he forgot to use Perplex, then he's stuck, but if he hasn't started the attack yet then there's no harm in it.
Then again, I've been the beneficiary of such courtesy in the past. Any player who claims they've never at least asked for such courtesy is probably lying. It's one of those things that comes up from time to time, when you realize you made the wrong choice, and within limits it's better to just let them correct themselves.
Think of it this way: Would you rather win because you wouldn't allow your opponent to correct a mistake, or know that your opponent played to the best of his ability? It's one thing for your opponent to make a bonehead move without realizing it, it's quite another to refuse him the chance to correct that move in a reasonable fashion.
Now if this other player's actions are really slowing down the game, then you need to get the Judge involved to talk to him about it. If it's a serious problem, then maybe it is reasonable to tell him he has to fully commit to one action before moving on to another.
But in general... let it go. You'll both have a better time of it.
-J
There's definitely two camps in this.
Personally I prefer saying "yeah, go ahead" most of the time.
Yes, if too much time has passed or the mind changing comes practically every turn I'll be far less inclined to allow it, but that's all a result of expense... the expense of a good time.
Before my venue ran games I unofficially was the rules guy on Sundays. We kept it casual, as I had never even heard of HeroClix tournaments at the time.
The shop eventually got sponsored, and we had a judge come in to run games Saturdays. He encouraged a fun environment. If a mistake was made we'd be corrected, but there was some degree of leniency for the sake of making sure as many people enjoyed their time as possible.
That's more or less the example of how I've tried to run events as judge.
I've had times where I made a small oversight and asked to be able to take the move back, and after being denied it really messed my game up.
An instance like that is few and far between, but that definitely wasn't a fun game. All because he wouldn't let me take back a move action in the first round seconds after I released my hand from the figure, which was promptly slaughtered as a result.
I've seen more of my gamers enjoy there time as a result of a close match with back & forth action (with both gamers talking and laughing after the round) versus "oh, I destroyed him in 4 rounds, he messed up bad."
I guess it depends on where you game, and your style.
At my venue, my gamers are a bit forgiving about small mistakes, as they make some themselves. Does it make them dumb or bad gamers? Absolutely not.
It's how we enjoy our hobby, and how we take our break from the week for 3 or 4 hours.
I don't see why it shouldn't be like that. It's not a Wizard World tournament or anything high stakes.
Just find the right venue for you.
If you like to enforce rules with zero leeway, find a venue that has gamers like that too.
Just don't come by my venue, because that's not how we roll.
EXACTLY! And the discussion at hand is IRT a "Free" Action.
And...HOWDY! No kidding huh? I dropped the game almost 3 years ago and got back into it last Dragon*Con.
This I agree with...my point was IRT a free action and when "exactly" is it "declared".
Running Shot attack portion isn't declared until the movement portion ends.
So if Manchine was a real wad he could insist his opponent find a legal target from that square, whether it was a different character, a wall, or an object.
I prefer to let players work these gaffes out themselves. If I am called over to make a ruling I'll rule you can redo your current action provided you have not rolled any dice nor have performed any other action. Declaration is not enough and I am not penalizing players who think out loud or getting into debates about whether he "meant" to say he was Outwitting or Perplexing something or not.
Visible Dials and Pushing Damage need to be optional. This is the way.
Wasn't going to comment on this discussion, that is, until I saw this. Wait...am I allowed to comment now? I mean, I already said I wasn't going to...damn.
Where was I?
Oh yeah...the quote above...um, where in the "book" does it mention "no take backs"? Since you mentioned it and all.
As pointed out before, it also doesn't say that you can't torch your opponent's figures, but that doesn't mean it isn't true.
It is just common sense that once an action has resolved, it is over.
There is no rule stating that someone has to allow a guy to unresolve an action.
If you think the lack of something stating specifically that there are no take-backs means that there are, try it at a major tournament and see how the judge rules.
From the glossary: "resolve: Completing an action and determining its effects, including any of the following: declaring the action, completing a move, rolling a die or dice, taking any free actions allowed by the declared action, dealing damage, and taking damage."
If you say "I Outwit the Running Shot on Bishop." The effect is immediate, so the action is resolved.
Since it is resolved, there's nothing that can be done.
Quote : Originally Posted by Terman8er
VGA...GG makes a valid point here though. Would you, if someone with RS and 4 damage (say Wildfire) declared an attack on your Iron Man (with Invulnerability) and hit, then tell your opponent that since he didn't declare Energy Explosion "off" he didn't even hurt Iron Man?
I mean, according to "the rules" an "optional" power is considered on unless declared off...right?
No, it isn't. This was ruled long ago. There was an entry in the FAQ when that existed stating that in order to use a power, it had to be declared. It did not make it into the player's guide, but it was affirmed by the RA that the ruling had not changed.
Quote : Originally Posted by Manchine
Although according to the exact rules you have moved your move and you can't take that back move (your stuck there). Your still allowed to use the rest of your move to move where ever you want to.
Quote : Originally Posted by Terman8er
This I agree with...my point was IRT a free action and when "exactly" is it "declared".
This is incorrect.
According to the rules, in order to even declare that Running Shot, a valid destination had to be chosen.
Since it was not a valid destination, the action is illegal and is therefore nullified, returning the figure to where it began. It would be illegal to force the guy to stay there.
Quote
@Harpua
There is no knowingly allowed to do something illegal since I can't read the opponets mind. According to the rules he just wasted an action, if I wanted to be a dick. =)
Yes there is as declaring the Running Shot includes declaring the destination.
If he declares the Running Shot and you allow him to move there knowing that it is an illegal destination, you are indeed cheating.
Quote
5.10d Cheating
Cheating will not be tolerated at sanctioned tournaments. The head envoy reviews all cheating allegations
and may expel the player from the tournament or assign penalties at his or her discretion. The head judge
reports all expulsions to WizKids for review, at which point additional penalties may be assessed.
Cheating includes, but is not limited to, the following intentional activities:
• Colluding to alter the results or outcome of a battle. Players may not “make a deal” to alter the
outcome of a battle in any way.
• Misrepresenting figures or abilities (including intentionally misaligning figure arcs, intentionally
misplacing a figure on the battlefield, modifying a game piece’s stats in any way, or clicking the
combat dial in either direction more or less than required by game effects).
• Receiving outside assistance or coaching (such as reference materials on the statistics and abilities
of figures, also known as “cheat sheets”).
• Stalling the length of a turn to take advantage of a time limit. • Intentionally failing to inform an opponent that he or she is taking an illegal action.
• Misrepresenting damage inflicted or received.
EDIT (adding this):
Quote
RUNNING SHOT Give this character a power action; halve its speed value for the
action. Move this character up to its replacement speed value and give it a ranged combat action
as a free action. This character must declare a target to which it can draw a clear line of
fire from the square where it ends its move in order to use this power.
If there's no legal target he cannot have used the power.
As pointed out before, it also doesn't say that you can't torch your opponent's figures, but that doesn't mean it isn't true.
*sigh*
Quote : Originally Posted by Harpua
It is just common sense that once an action has resolved, it is over.
Ah, but you said "by the book".
Quote : Originally Posted by Harpua
There is no rule stating that someone has to allow a guy to unresolve an action.
OK then, "by the book" when is it "resolved"?
Quote : Originally Posted by Harpua
If you think the lack of something stating specifically that there are no take-backs means that there are, try it at a major tournament and see how the judge rules.
As a Judge, from a major tournament or two I have no need to ask anyone else.
Quote : Originally Posted by Harpua
From the glossary: "resolve: Completing an action and determining its effects, including any of the following: declaring the action, completing a move, rolling a die or dice, taking any free actions allowed by the declared action, dealing damage, and taking damage."
OK, so accoring to this "declaring an action" also "resolves" it. And that, to put it mildly, is stupid. For example:
"I am going to attack Wolverine with Mystique, but first I am going to Perplex up her AV..." Um, according to the rules you just cited once the words "I am going to attack Wolverine with Mystquie" are said that action is resolved, period.
Quote : Originally Posted by Harpua
If you say "I Outwit the Running Shot on Bishop." The effect is immediate, so the action is resolved.
Since it is resolved, there's nothing that can be done.
See Running Shot & Energy Explosion example given previously.
Quote : Originally Posted by Harpua
No, it isn't. This was ruled long ago. There was an entry in the FAQ when that existed stating that in order to use a power, it had to be declared. It did not make it into the player's guide, but it was affirmed by the RA that the ruling had not changed.
OK, now who's picking and choosing which rules are or aren't "official"? As you said
Quote : Originally Posted by Harpua
There is no ECD or FAQ anymore.
Quote : Originally Posted by Harpua
This is incorrect.
According to the rules, in order to even declare that Running Shot, a valid destination had to be chosen.
Ah, but perhaps it was...if another target is in range from said RS ending posisiton. Yes?
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.
From the Comprehensive HeroCLix Rules (Which I understand not to be "official") I find this:
Quote
All powers are optional unless “nonoptional” appears in their description, and are not required to be used during your turn; however, all powers (such as those activated by a specific type of action or attack) are assumed to be in effect during an action unless you cancel it at the beginning of that action.
And, officially speaking, from the FF rule book:
Quote
All powers are optional unless “non-optional” appears in their description, and are not required to be used during your turn; however, all powers (such as those activated by a specific type of action or attack) are assumed to be in effect during an action unless you cancel it at the beginning of that action.
This is in regard to my previously given "Running Shot & Energy Explosion" example.
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.
Intentionally failing to inform an opponent that he or she is taking an illegal action.
This "rule" has always bothered me, especially since we've had a series of high level envoys/RA that were very strict about not telling players at major events that they were not following the rules during games.
VGA...GG makes a valid point here though. Would you, if someone with RS and 4 damage (say Wildfire) declared an attack on your Iron Man (with Invulnerability) and hit, then tell your opponent that since he didn't declare Energy Explosion "off" he didn't even hurt Iron Man?
I mean, according to "the rules" an "optional" power is considered on unless declared off...right?
Incorrect. Unless Energy Explosion is declared, it would be a standard attack, so you argument is invalid.
As I've already quoted this in this thread already, I shouldn't have to repost this, but here goes...
Page 7: "If you have more than one action available, you must resolve one action before initiating the next action."
In the example given by the OP, the player had declared his next action. Since he cannot have initiated that action without the previous action having been resolved, the previous action was resolved.
Quote
OK, so accoring to this "declaring an action" also "resolves" it. And that, to put it mildly, is stupid. For example:
"I am going to attack Wolverine with Mystique, but first I am going to Perplex up her AV..." Um, according to the rules you just cited once the words "I am going to attack Wolverine with Mystquie" are said that action is resolved, period.
Let me post that again...
From the glossary: "resolve: Completing an action and determining its effects, including any of the following: declaring the action, completing a move, rolling a die or dice, taking any free actions allowed by the declared action, dealing damage, and taking damage."
"declaring the action" is included in the list of effects and is not, nor is any single one of those, the sole determination of the resolution of the action.
Context is a good thing to use.
Quote
OK, now who's picking and choosing which rules are or aren't "official"? As you said
Well, that would be the RA who said that the ruling was still official.
Quote
Ah, but perhaps it was...if another target is in range from said RS ending posisiton. Yes?
And that's fine, but irrelevant to the situation.
The situation I presented was one where there were no targets, thus it was illegal. Another situation where there are targets is not illegal and is therefore not even related to the discussion.
As for your rules quote, please keep reading along in the book to the next paragraph.
Page 15: "Some powers require that a character be given an action in order to activate, or activate when you give a character a specific type of action. To use one of these powers, the player must declare that the character is being given an action to activate the power or that the action given to the character will activate a power."
In other words, if the player didn't say he was using EE, he isn't using EE.
Incorrect. Unless Energy Explosion is declared, it would be a standard attack, so you argument is invalid.
"All powers are optional unless "non-optional" appears in their description, and are not required to be used during your turn; however, all powers (such as those activated by a specific type of action or attack) are assumed to be in effect during an action unless you cancel it at the beginning of that action." Fantastic Four Rulebook, page 15
In this case, strict rules would require being a Richard about canceling EE when declaring Running Shot in my example; however, good sportsmanship strongly suggests not following this rule to the letter.
To sum up: don't be a Richard about action declarations and their resolution unless the player has truly moved on to another action by rolling dice for an attack or physically moving another character, etc. This is modified by time considerations, though, so if the opponent seems to be stalling no mercy on these things can be called for.
I have other advice I could give re: "tournament mindset" but I'll save that for a more appropriate topic.
"All powers are optional unless "non-optional" appears in their description, and are not required to be used during your turn; however, all powers (such as those activated by a specific type of action or attack) are assumed to be in effect during an action unless you cancel it at the beginning of that action." Fantastic Four Rulebook, page 15
In this case, strict rules would require being a Richard about canceling EE when declaring Running Shot in my example; however, good sportsmanship strongly suggests not following this rule to the letter.
No...it would not.
See above:
Quote : Originally Posted by Harpua
As for your rules quote, please keep reading along in the book to the next paragraph.
Page 15: "Some powers require that a character be given an action in order to activate, or activate when you give a character a specific type of action. To use one of these powers, the player must declare that the character is being given an action to activate the power or that the action given to the character will activate a power."
In other words, if the player didn't say he was using EE, he isn't using EE.
Quote
To sum up: don't be a Richard about action declarations and their resolution unless the player has truly moved on to another action by rolling dice for an attack or physically moving another character, etc. This is modified by time considerations, though, so if the opponent seems to be stalling no mercy on these things can be called for.
I have other advice I could give re: "tournament mindset" but I'll save that for a more appropriate topic.
And going back to the OP, the player did truly move on.
Quote : Originally Posted by VGA d1sc1pL3
I play regularly with a guy who constantly wants to change to his free actions, and in a very un-sportsman like way; e.g. He declares he's going to Outwit Iron Man's Running Shot and declares he's doing so. Action resolved. Iron Man's RS is countered. He'll then declare that he is attacking Iron Man. So I state ok, I have a 17 DV with Impervious, you have a X AV and need a X on the dice to hit me. Then he'll attempt to take back his Outwit from my Running Shot and state he'll Outwit my Impervious instead.
At this point, he'll want to argue that since he hasn't taken another action since Outwit action, he can take it back and change it. He does this numerous times a game. I have played other people who have done this as well on a regular basis.
He declared and resolved his Outwit. We know that it is resolved from the fact that he declared his next action (which, as page 7 says, can't have been done unless that Outwit was resolved).
VGA is following the rules. His opponent is not.
1) VGA's opponent needs to learn to be responsible for his own play.
2) VGA wanting to follow the rules does not make him a jerk.
"All powers are optional unless "non-optional" appears in their description, and are not required to be used during your turn; however, all powers (such as those activated by a specific type of action or attack) are assumed to be in effect during an action unless you cancel it at the beginning of that action." Fantastic Four Rulebook, page 15
Which would cause no shortage of short-circuitry when playing SI Human Torch's FIREBURST SP ("Human Torch can use Energy Explosion and Pulse Wave") if it actually worked that way.
God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.
In my example, the main action declared is Running Shot, which grants a free action Ranged Combat Action. If EE is showing on the dial, that Ranged Combat Action must be EE unless it was specifically canceled when Running Shot was declared. The strict rules require this (the paragraph you quote applies when the Power Action to activate Running Shot is declared). Only a jerk would require his opponent to follow this rule strictly, though; and by analogy, force a free action to stick when the opposing player has done nothing else but speak.
The practical compromise could be to require players to place "Special" markers on characters with a countered power; this would concretely signify when the Outwit is "resolved" and can't be taken back. Until the marker is placed, the free action isn't resolved. This way a physical act and visible marker will clearly denote the game action's complete, utter, final resolution When that marker goes down you can declare "no taksie-backsies!"
When I read the OP, I immediately thought "gamer exhibit A: the Stickler". n The Stickler is a player type who loves the comfort a set of rules provides and basks in his knowledge of said rules independent of whether that knowledge is exhaustive or accurate. The Stickler struggles with social skills and relies on the written rule set to govern any interaction with opponents. Deviation from the rules set makes the Stickler uncomfortable and clearly demonstrates his opponent's inferiority...and perhaps his perfidy? Is he trying to cheat the Sticker? After all, rules are rules.
Sticklers often lie in wait, disguising their true nature until the moment is right to bust out chapter and verse. And who could blame them? That's how you win! Carpe diem! Sadly, Sticklers are often blind to their own rigidity and consider themselves "good sports" and "fun to be around", failing to notice that their games are usually tense and quiet and that their opponents abandon the table shortly thereafter to find someone, anyone else to talk with. "Ah, that person is just a poor loser. No fellowship for him!" They mistake their ability to spring incidental rules traps with strategic skill and feel compelled to regale all with their gaming prowess.
The Stickler is common in gaming circles, especially high-level tournaments. They are rarely seen in friendly environments as a high percentage of Stickers tend to make those environments hostile.
On the other hand, the OP could represent a different type of gamer: the Awesome Dude. It's hard to tell on the Interwebs sometimes.