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I'd like to centralize and generalize discussion of software tools for HeroClix so that any developer can take an idea for a tool and develop it for whatever device or system they know how to develop for. To that end, I created a social group called, "Crafty Clix". If you're interested in HeroClix tools in any digital form, whether to use them or develop them, join up and discuss some ideas. http://www.hcrealms.com/forum/group.php?groupid=69
Okay, Ignatz, I just published versions of all the applications I've made with manifests that say all screen sizes are supported, but my emulator keeps crashing so I can't test it. Try it again and let me know what happens.
hair, I checked out development for WebOS. Apps for it are developed in C/C++ unlike Android apps which are developed in Java. I'm familiar with C/C++, but it's been a long time since I've used it. I'm downloading the SDK and I'll look further into it to see what I can do to port the Android apps over to WebOS.
I just installed the SDK for WebOS and I'm downloading the (massive) SDK for the iPhone now. I'm gonna wander around both a bit and see if I think I can do anything with them. If I can, I know it's going to be difficult since I don't have a phone that runs either one so I can't properly test apps. These SDKs seem to come with emulators to test apps on, but from my experience with the Android emulator, they're not 100% accurate to the real thing.
I just installed the SDK for WebOS and I'm downloading the (massive) SDK for the iPhone now. I'm gonna wander around both a bit and see if I think I can do anything with them. If I can, I know it's going to be difficult since I don't have a phone that runs either one so I can't properly test apps. These SDKs seem to come with emulators to test apps on, but from my experience with the Android emulator, they're not 100% accurate to the real thing.
The iPhone emulator is pretty darn accurate, but yeah, not 100%. Do you have a mac? Also, iPhone doesn't support open development, so you'd need to create a company ($100) and have apple approve the app to get in on the app store.