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Whatever!
I really need to start looking stuff up before quoting it.
I know you're always trying to pull sneaky stuff at your venue.
Quote : Originally Posted by Caff32
Oh and as for those that want an official answer for GenCon? Seriously? Who the hell is going to be playing this figure at GenCon?!?
Everyone. Can't you just imagine the look on your opponent's face when you pull out Larfleeze. (Which is probably a look of oh yes, I've got this one.)
Everyone. Can't you just imagine the look on your opponent's face when you pull out Larfleeze. (Which is probably a look of oh yes, I've got this one.)
Unless someone finds some way to exploit his powers in a manner that they weren't meant to be used and he becomes the new "cheese" figure with some crazy almost unbeatable strategy. Doubt it, but stranger things have happened.
So here's a question I haven't found an answer for. Can Larfleeze generate an construct and then use it to poison a character?
Assuming there are only 0 or 1 Orange Construct objects on the map then yes because he can create it as a free action. So he would use the power during the beginning of your turn and then Poison. If there are 2 or more Orange Construct objects already on the map then it takes a power action to create another. That will end the beginning of your turn so it will be too late to use Poison after.
Assuming there are only 0 or 1 Orange Construct objects on the map then yes because he can create it as a free action. So he would use the power during the beginning of your turn and then Poison. If there are 2 or more Orange Construct objects already on the map then it takes a power action to create another. That will end the beginning of your turn so it will be too late to use Poison after.
Which leads me to ask - if there are two opposing Larfleezes, and both crank out one construct each as a free action, there are two orange constructs on the map. Does it then cost a power action for each Larfleeze to create their second constructs?
Which leads me to ask - if there are two opposing Larfleezes, and both crank out one construct each as a free action, there are two orange constructs on the map. Does it then cost a power action for each Larfleeze to create their second constructs?
Whew just got done reading all 6 pages of this thread very interesting stuff. Another reason I hate wordy powers. Everything can be misconstrued and often is. As far as the moving the OBJECT it is clearly just an object therefore I would say you wouldn't have to stop for adjacency. I also concur that it shouldn't be hampered by hindering terrain due to it being an object. As far as the outwitting goes That is a problem for this figure.
(Damage) Summon the Orange Lantern Corps: Once during your turn, you may give Larfleeze a free action and place an Orange Construct object on the map within 6 squares and line of fire. If there are already two or more of these objects on the map, this is a power action instead.
If you outwit this power then you outwit his ability to create objects. Objects currently on the map should not disappear just because Larfleeze can't create any new objects.
Outwit as per the Blackest Night PAC:
OUTWIT Once during your turn, give this character a free action to counter a power or a combat ability (other than a team ability) possessed by a single target opposing character until the beginning of your next turn. A character using this power must be within 10 squares of the target and have a clear line of fire to the target.
Now with all of that outlined if you read the trait for Larfleeze it clearly states the only way they can be removed is either when he shrugs damage to an adjacent object or when he is KO'd. And normal object rules apply to them so of course they can be destroyed by attacking them. All of that said I wouldn't think just because you outwit his ability to create more of them that the ones he already created would be removed by that.
Now on to the creating them power itself can I just say it is sick that you can attack and poison through your opponents constructs as well. Tony our game would have been drastically different if I would have read this before playing our last game.
If you outwit this power then you outwit his ability to create objects. Objects currently on the map should not disappear just because Larfleeze can't create any new objects.
Outwit as per the Blackest Night PAC:
OUTWIT Once during your turn, give this character a free action to counter a power or a combat ability (other than a team ability) possessed by a single target opposing character until the beginning of your next turn. A character using this power must be within 10 squares of the target and have a clear line of fire to the target.
Now with all of that outlined if you read the trait for Larfleeze it clearly states the only way they can be removed is either when he shrugs damage to an adjacent object or when he is KO'd. And normal object rules apply to them so of course they can be destroyed by attacking them. All of that said I wouldn't think just because you outwit his ability to create more of them that the ones he already created would be removed by that.
Except you're ignoring what the rulebook says.
From p. 15 of the 2010 Core Rulebook:
Quote
Whenever a power or combat ability is countered, or lost because it no longer appears in the stat slot on a character, all game effects generated by that power or ability immediately end, but any tokens placed on character cards (or feats) as a result of the countered power or ability remain there.
As you just said, Summon the Orange Lantern Corps is the power that created the Orange Construct objects. The rulebook clearly says that if a power is countered (Outwit) all game effects generated by that power immediately end. What game effect was generated by Summon the Orange Lantern Corps? Why the Orange Construct objects of course.
As you just said, Summon the Orange Lantern Corps is the power that created the Orange Construct objects. The rulebook clearly says that if a power is countered (Outwit) all game effects generated by that power immediately end. What game effect was generated by Summon the Orange Lantern Corps? Why the Orange Construct objects of course.
But are objects a game effect? Where is it that objects are defined as game effects.
There is no ruling on this. The rules posse is currently discussing the issue. This is just how I see it given the current rules.
Quote : Originally Posted by mavjonpaul
But are objects a game effect? Where is it that objects are defined as game effects.
I can't see how objects aren't a game effect. A game effect is pretty much anything that can affect the game. Are you contending that the Orange Construct objects don't affect the game? If so, I guess Larfleeze can't attack through them since they can't affect the game. More seriously, though, it's already been said that Web Special Terrain Markers will go away if you Outwit a Web power. How is a Web Special Terrain Marker different than an object?
There is no ruling on this. The rules posse is currently discussing the issue. This is just how I see it given the current rules.
I can't see how objects aren't a game effect. A game effect is pretty much anything that can affect the game. Are you contending that the Orange Construct objects don't affect the game? If so, I guess Larfleeze can't attack through them since they can't affect the game. More seriously, though, it's already been said that Web Special Terrain Markers will go away if you Outwit a Web power. How is a Web Special Terrain Marker different than an object?
As you just said the "WEB SPECIAL TERRAIN MARKERS" aren't objects they are a special terrain marker and not used to symbolize a construct that is controlled and able to move around the board. Show me where webbing can be attacked through or move around.