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1) E Roy Harper (CR)* 53 pts [3 SA, 1 KO, 1 AST]
2) V Amanda Waller*, ** 75 pts [5 SA, 3 KO, 4 AST]
** Contingency Plan 12 pts
3) R August General in Iron 100 pts [1 SA]
4) R Green Flame 17 pts
5) E Checkmate White Knight* 29 pts [1 SA, 1 KO, 2 AST]
6) E Checkmate Black Knight (Mlle Marie)* 35 pts
7) E Deadshot 50 pts [1 SA]
Final stats after Game 2:
Checkmate
1) V Red Arrow 53 pts
SA [6] KO [1] AST [2] DFD [0]
2) V Amanda Waller (AA)* 75 pts
SA [10] KO [3] AST [8] DFD [0]
3) U Thinker 55 pts
SA [0] KO [0] AST [0] DFD [0]
4) R August General in Iron 100 pts
SA [1] KO [0] AST [0] DFD [0]
5) V Count Vertigo 74 pts
SA [1] KO [1] AST [2] DFD [0]
6) E Fire 50 pts
SA [0] KO [0] AST [0] DFD [0]
7) E Deadshot 50 pts
SA [3] KO [1] AST [0] DFD [0]
8) U Negative Woman 117 pts
SA [0] KO [0] AST [0] DFD [0]
9) E Checkmate Knight (White) 29 pts
E Checkmate Knight (White) 29 pts
R Checkmate Pawn (White) 19 pts
SA [2] KO [1] AST [2] DFD [1]
10) E Checkmate Knight (Black) 35 pts
R Checkmate Pawn (Black) 25 pts
R Checkmate Pawn (Black) 25 pts
SA [2] KO [2] AST [0] DFD [0]
Team Feat: Checkmate ATA
* Contingency Plan 12 pts, Outsmart 10 pts
Upgrades:
- Deadshot will use an Attendance upgrade to get to his 75th Vet
- White Knight will use the Attendance upgrade the other Pawn to another White Knight
- Roy will use his SAs to upgrade to Trick Shot
- Amanda will use her SAs to Armor Piercing
Final final stats:
Checkmate
1) V Red Arrow** 53 pts
SA [0] KO [1] AST [2] DFD [0]
2) V Amanda Waller (AA)* 75 pts
SA [0] KO [3] AST [8] DFD [0]
3) U Thinker 55 pts
SA [0] KO [0] AST [0] DFD [0]
4) R August General in Iron 100 pts
SA [1] KO [0] AST [0] DFD [0]
5) V Count Vertigo 74 pts
SA [1] KO [1] AST [2] DFD [0]
6) E Fire 50 pts
SA [0] KO [0] AST [0] DFD [0]
7) V Deadshot (75th) 89 pts
SA [2] KO [1] AST [0] DFD [0]
8) U Negative Woman 117 pts
SA [0] KO [0] AST [0] DFD [0]
9) E Checkmate Knight (White) 29 pts
E Checkmate Knight (White) 29 pts E Checkmate Knight (White) 29 pts
SA [1] KO [0] AST [0] DFD [1]
10) E Checkmate Knight (Black) 35 pts
R Checkmate Pawn (Black) 25 pts
R Checkmate Pawn (Black) 25 pts
SA [2] KO [2] AST [0] DFD [0]
Team Feat: Checkmate ATA
* Contingency Plan 12 pts, Outsmart 10 pts, Armor Piercing 10 pts
** Trick Shot 20 pts
Manager of the Heroclix Fantasy League's Legion of Super Heroes
I seriously did not think I was going to win that game. With all your TK, Move and Attack and see through stealth, I shouldn't have won that game.
I just got lucky that you didn't see that opening on Justice. Otherwise I would've gotten my booty handed to me easily.
Yeah, that opening attack on Justice was a great move.
I think I still might have been able to pull it off if I hadn't forgotten that Roy was Stealthed. Setting up that attack and then not being able to actually do it really messed up my plans.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Yeah, that opening attack on Justice was a great move.
I think I still might have been able to pull it off if I hadn't forgotten that Roy was Stealthed. Setting up that attack and then not being able to actually do it really messed up my plans.
Yeah if you only switched Cap and Iron Man, it would've been okay. Had Tony destroy the wall and Cap do the attack.
Although Roy didn't really do that much in the game though.
Manager of the Heroclix Fantasy League's Legion of Super Heroes