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I hope they change the rules for Team Bases being able to be captured...otherwise, a simple Leash will be able to take the whole Justice League with one attack!!! That's insane!
That doesn't mean you'll win. If they KO'ed one of your figures and then you capture, then they win. If neither of you KO a figure, then it goes to a roll-off.
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I hope they change the rules for Team Bases being able to be captured...otherwise, a simple Leash will be able to take the whole Justice League with one attack!!! That's insane!
Hehe. That's a scenario I've mulled over a hundred times and cannot fathom a way to keep leash alive long enough to ever get the hit off.
Hehe. That's a scenario I've mulled over a hundred times and cannot fathom a way to keep leash alive long enough to ever get the hit off.
Well, you can pair him with Mole Man to help get him in position, take advantage of your first round immunity and then duoble TK him and Mole Man out, MC Leash to move himself up and then capture it. Add a UB and that gives you an effective swing of 23 (depending on map)....
Figures popped off Team Bases via Solo Adventuring can immediately take an action, yes?
I don't see anything in the description of Solo Adventuring that says they cannot?
Quote : Originally Posted by Solo Adventuring
Give this character a power action, remove any team member from the team and insert it into its SwitchClix base. The character is placed adjacent to the team on its SwitchClix base turned to the first click number color that matches the team’s current click color. If removing the team member from the team would mean that the total point value of removed team members exceeds the point value of the team, then the team member can’t be removed. When a removed character has multiple starting lines, its point value and starting line are considered to be the first starting line other than an orange starting line preceding the click it is on when placed on the map.
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Sorry if this has already been answered. This is regarding mind control and solo adventure. As it stands without errata, the character you pop-out becomes permanently part of your force. To counter this type of scenario, couldn't the team base user just leave the switch clix base at home?
I came to this question because of the duo figures. You can field sentry void duo without having the single sentry and single void ready.
Is there a rule requiring you to bring the switch clix base when fielding a team base? Of course it is silly, but using the mind control to permanently get a character is in the same vein IMO.
Sorry if this has already been answered. This is regarding mind control and solo adventure. As it stands without errata, the character you pop-out becomes permanently part of your force. To counter this type of scenario, couldn't the team base user just leave the switch clix at home?
I came to this question because of the duo figures. You can field sentry void duo without having the single sentry and single void ready.
Is there a rule requiring you to bring the switch clix when fielding a team base? Of course it is silly, but using the mind control to permanently get a character is in the same vein IMO.
No there isn't, but neither us there a rule forcing you let your opponent use yours. Up in the air is if they can bring their own without playing the same team base.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
No there isn't, but neither us there a rule forcing you let your opponent use yours. Up in the air is if they can bring their own without playing the same team base.
Then the question becomes - Do I have to let you soil my nicely kept figure with your cootie filled base? Seriously, I don't know where that thing has been. I'm not sure I'm comfortable with you inserting my figure into your base. Gross!
No there isn't, but neither us there a rule forcing you let your opponent use yours. Up in the air is if they can bring their own without playing the same team base.
That is understood that if they have the right switch clix base.
But a follow up question I have is. Since they are controlling your team base to eject their controlling character, do you HAVE to let them use your switch clix base in the first place, even if you brought them? What I mean is, is it about ownership, availability or both? Is your switch clix even available to them in the first place? There is some ambiguity I would like to reconcile.
Figures popped off Team Bases via Solo Adventuring can immediately take an action, yes?
Quote : Originally Posted by Solo Adventuring
Give this character a power action, remove any team member from the team and insert it into its SwitchClix base. The character is placed adjacent to the team on its SwitchClix base turned to the first click number color that matches the team’s current click color. If removing the team member from the team would mean that the total point value of removed team members exceeds the point value of the team, then the team member can’t be removed. When a removed character has multiple starting lines, its point value and starting line are considered to be the first starting line other than an orange starting line preceding the click it is on when placed on the map.
I don't see anything in the description of Solo Adventuring that says they cannot?
This is being glossed over thanks to the MC question
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There's nothing there that obviously prevents giving the adventurer an action immediately after removal. I suppose we could get a clarification that this works like split/merge where the team took a non-free action so the member can't, but barring something like that coming out I can't see a problem.
I can explain it to you, but I can't understand it for you.
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Now that this post is a little bigger, I thought I would ask the questions we haven't touched upon to get a bit more opinions or a ruling.
1 - If you give a power action to do working together can you use perplex or outwit in the middle of it? (one user suggested you could, but can't you not do that, like in multiattack?)
5 - If you detach people from the base and KO the base, are the detached people still alive, or KO'ed and score?
6 -If a detached character dies, does that still count towards the total of detachable characters you are allowed? You can never have more then the total of the Team base off the dial, so if you are playing a 600 point base, remove 300 points, he dies, can you remove up to 599 still, or only 299?
9 - Do you HAVE to use one of every character on the asset dial for team bases, or can I use multiples. IE 7 Batman's on Justice league.
Sorry to be repeating this, but my venue has questions and I don't want to provide incorrect answers if I can get the right ones.
"If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh."
Then the question becomes - Do I have to let you soil my nicely kept figure with your cootie filled base? Seriously, I don't know where that thing has been. I'm not sure I'm comfortable with you inserting my figure into your base. Gross!
Just a question to add to the thread. I'm pretty sure you can, but can you use your power action given by working together to use solo adventure?
Yep. It's exactly what I did today and totally took my pal by surprise...300 points, move, pop off Fairchild and Outwit Impervious, and took a vanilla shot, nailed Superboy for 4
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Now that this post is a little bigger, I thought I would ask the questions we haven't touched upon to get a bit more opinions or a ruling.
1 - If you give a power action to do working together can you use perplex or outwit in the middle of it? (one user suggested you could, but can't you not do that, like in multiattack?)
5 - If you detach people from the base and KO the base, are the detached people still alive, or KO'ed and score?
6 -If a detached character dies, does that still count towards the total of detachable characters you are allowed? You can never have more then the total of the Team base off the dial, so if you are playing a 600 point base, remove 300 points, he dies, can you remove up to 599 still, or only 299?
9 - Do you HAVE to use one of every character on the asset dial for team bases, or can I use multiples. IE 7 Batman's on Justice league.
Sorry to be repeating this, but my venue has questions and I don't want to provide incorrect answers if I can get the right ones.
1. Yes. But it counts as one of the actions granted by Working Together.
5. Alive and fighting.
6. Good question, actually
9. Damn well better require the right characters.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.