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Having the dials on the cards isn't going to let me easily find a flying character with Sidestep and TK on the first click.
And there was a time when WK would post official rulings here...not "official" rulings. That stopped when the WES (now WIN) went up, so I'm not quite sure I see your point with that. I suppose that it supports the point of showing WK trying to bring stuff in-house.
I just don't really see how dials on cards does anything to bring the Units in-house.
Never said it would be successful, just what I believe the true intent is. I mean, I think the support on this site still beats the WIN (and WES was the former name I was trying to remember, thank you). Just like this unit section will beat having dials on cards. But I think they seem to be going the route to trying to put more things in-house.
Nothing in the methodology suggests that surprises were an intended part of the game. I see the open dial as a type of highlighting, allowing me to see what is relevant at the time.
Your conclusion is erroneous.
Current Rulebook p. 5
Once a character’s combat dial has been turned
to its starting position, players can turn the dial only
when directed to do so by a game effect, such as
taking damage or healing.
From the Original IC Rulebook under HeroClix Etiqutte
Never spin the combat dial of any figure on the table unless it takes clicks of damage or healing. Also, players should only click the dials of their own characters the required number of times in the proper direction. In other words, don’t click through a combat dial just to see what’s coming up.
From the now defunct put once Offical HCTR section 1.2.13
Information: All information that is part of a HeroClix tournament once it begins is public information, except information on any dial not visible in the current slot, and any information specifically indicated as non-public by game rules, tournament rules, or in-game abilities.
From the same document section 1.2.13.2
Figures which may be brought into the game after the game begins are permitted in the play area, but such figures must remain on a click with no combat values.
Extracted from the current Tourney Resources:
Electronic Devices: Players’ cell phones/tablet PCs or other electronic devices are not permitted for use in the play area for the purpose of research of game information. If a player is found to have game information on their electronic device visible during one of their matches, they may be forced to take a match loss or be disqualified from the event...
[C]Game elements on your Sideline must remain on a KO click unless an effect specifically states otherwise. If the game element has no KO click, it must remain on click #1.
[C]When turning a dial for any reason other than healing or taking damage, the dial must be turned clockwise unless an effect specifies otherwise.
The game up until this point has went to great lengths to instruct you not to gather information about the upcoming dial once the game has begun.
Still though there is always IceHots Razor...
What you choose to believe is easier to prove to yourself then what you choose not to believe.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Once a character’s combat dial has been turned
to its starting position, players can turn the dial only
when directed to do so by a game effect, such as
taking damage or healing.
From the Original IC Rulebook under HeroClix Etiqutte
Never spin the combat dial of any figure on the table unless it takes clicks of damage or healing. Also, players should only click the dials of their own characters the required number of times in the proper direction. In other words, don’t click through a combat dial just to see what’s coming up.
From the now defunct put once Offical HCTR section 1.2.13
Information: All information that is part of a HeroClix tournament once it begins is public information, except information on any dial not visible in the current slot, and any information specifically indicated as non-public by game rules, tournament rules, or in-game abilities.
From the same document section 1.2.13.2
Figures which may be brought into the game after the game begins are permitted in the play area, but such figures must remain on a click with no combat values.
Extracted from the current Tourney Resources:
Electronic Devices: Players’ cell phones/tablet PCs or other electronic devices are not permitted for use in the play area for the purpose of research of game information. If a player is found to have game information on their electronic device visible during one of their matches, they may be forced to take a match loss or be disqualified from the event...
[C]Game elements on your Sideline must remain on a KO click unless an effect specifically states otherwise. If the game element has no KO click, it must remain on click #1.
[C]When turning a dial for any reason other than healing or taking damage, the dial must be turned clockwise unless an effect specifies otherwise.
The game up until this point has went to great lengths to instruct you not to gather information about the upcoming dial once the game has begun.
Still though there is always IceHots Razor...
What you choose to believe is easier to prove to yourself then what you choose not to believe.
Oh wow, that's alot of rules. Well, I can always change my assessment based on new information. The first two rules you post do not infer hidden dial intentions, but the rest clearly do. Dials were meant to be hidden... Just needed to search for four more rules on several different mediums...
Well, that is just disappointing. I think I disagree with the rules on a design level. Cant really limit information to a player after giving them all of the information. Its a catch 22. Guess that's why I am on a break from this game anyway. I think the rules are a mess.
Does the change bring you to the point of stopping? Because the lack of appeal does not really matter when you are going to pay and play any way.
I'm all but stopped in my play - SMWW and BvS was my last significant purchase.
I may purchase a few from Joker's Wild, once I've seen the dials.
Starting to explore Warmachine as a better way to spend my limited $$$ and time.
So, yes, it's part of why I'm stopping. So are the "design intent" rulings and other chaos coming from Neca/WK. The product isn't better designed, it isn't better manufactured (some really bad dial printing in SMWW comes to mind), the wording is still wonky, no real play testing that's apparent, etc.
I'm all but stopped in my play - SMWW and BvS was my last significant purchase.
I may purchase a few from Joker's Wild, once I've seen the dials.
Starting to explore Warmachine as a better way to spend my limited $$$ and time.
So, yes, it's part of why I'm stopping. So are the "design intent" rulings and other chaos coming from Neca/WK. The product isn't better designed, it isn't better manufactured (some really bad dial printing in SMWW comes to mind), the wording is still wonky, no real play testing that's apparent, etc.
Yeah, the Arena of the Planeswalkers MTG board game came out with its third expansion. I can still get my 3-d tactical strategy game with familiar characters in that way. Much easier to play, my wife actually enjoys the game, friends will come over to play, ect...
I like to play by the rules. If the game has rules I do not agree with, I move on to a new game. I am watching heroclix during this time of change to see if my taking a break will turn into a full blown quit. Its getting there...
I'm turning to x wing. Really fun of you haven't tried it.
Star Trek Attack Wing is amazing! You have to play on an actual printed vinyl space themed map though to get the real effect. Toss in some 3D asteroids for some true space authenticity and your set...
"Nearly all men can handle adversity, but if you want to test a man's character, give him power."-- Abraham Lincoln
"We buy things we don't need, with money we don't have, to impress people we don't like..."
he said X-Wing, which is by FFG and is a good game.
You said ST:AW, which is by WK, and while I like the source material, the game is a big fat turd floating in the middle of a space map. It's bad.
I'm aware of what I said. Wizkids paid Fantasy Flight for the licensing of their game mechanics to use with their Star Trek properties. While I can't vouch for Star Wars Attack Wing (because I have never played it) I can vouch for Star Trek Attack Wing and I can personally tell you the game is very well done.
Granted there were some balancing issues that needed to be addressed, which they did with the Borg & attack squadron fighters, but overall the game is actually pretty solid. I actually ran the game as a judge here locally for awhile and everyone had a blast for the first 8 months until 3 of my core group of players moved out of the state. Finding new players is just as bad, if not as worse as trying to find new blood for Heroclix.
I would like to know what you thought was so bad about Star Trek Attack Wing though?
Last edited by BigBlueBeast1982; 07/30/2016 at 01:23..
"Nearly all men can handle adversity, but if you want to test a man's character, give him power."-- Abraham Lincoln
"We buy things we don't need, with money we don't have, to impress people we don't like..."
I'm all but stopped in my play - SMWW and BvS was my last significant purchase.
I may purchase a few from Joker's Wild, once I've seen the dials.
Starting to explore Warmachine as a better way to spend my limited $$$ and time.
So, yes, it's part of why I'm stopping. So are the "design intent" rulings and other chaos coming from Neca/WK. The product isn't better designed, it isn't better manufactured (some really bad dial printing in SMWW comes to mind), the wording is still wonky, no real play testing that's apparent, etc.
Star Wars Imperial Assault is a lot of fun as a campaign and if you had friends that played/were interested, there is a skirmish (and thus, Heroclix-esque) mode to play with them.
As a reward for this great advice, you can feel free to send me your Heroclix.
"I think it is very important to consider your venue a community and not a commodity." - tyroclix
I'm aware of what I said. Wizkids paid Fantasy Flight for the licensing of their game mechanics to use with their Star Trek properties. While I can't vouch for Star Wars Attack Wing (because I have never played it) I can vouch for Star Trek Attack Wing and I can personally tell you the game is very well done.
Granted there were some balancing issues that needed to be addressed, which they did with the Borg & attack squadron fighters, but overall the game is actually pretty solid. I actually ran the game as a judge here locally for awhile and everyone had a blast for the first 8 months until 3 of my core group of players moved out of the state. Finding new players is just as bad, if not as worse as trying to find new blood for Heroclix.
I would like to know what you thought was so bad about Star Trek Attack Wing though?
X-Wing vs Attack Wing:
1. FFG puts out a PDF of errata and rulings; WK has their rules forum which is very slow at issuing rulings and is unwieldy to use in an actual game.
2. FFG has broken the upgrades into different silos, making it very difficult to get something that's "broken" or "overpowered". WK has made it very easy to pile on upgrades to make combos which are very difficult to break (8, 10 or more attack dice, you can do it. 7 defense dice with 3 rerolls and 3 change BS to evade, you can do it). Makes for a very different game - hard to alpha strike in X-Wing
3. FFG models are much more detailed and better painted
4. FFG event/game/tournament bling is just that - bling, that doesn't impact game experience. WK bling are things that you can't get at retail, so it makes it a "if you want it, go to eBay and pay $60, else I'm going to be able to play it and you can't play it" (e.g., Ch'Tang, Target Prime, etc - there are many such exclusive prizes).
This is the short list - I don't care to spend time making it 2 or 3 times longer.
Star Wars Imperial Assault is a lot of fun as a campaign and if you had friends that played/were interested, there is a skirmish (and thus, Heroclix-esque) mode to play with them.
As a reward for this great advice, you can feel free to send me your Heroclix.
Sorry, I'm willing them to the grandkids (not yet born) ...
Along with Star Wars: Rebellion (a SOLID game if you haven't played it).
It is about team building. Which I believe WK did say was a part of the motivation.
Where do you go when you want to build a team?
I don't know about you, but I come here. That's what drew me to HCRealms. I wanted to be able to see dials laid out. Not during the game, but to build a team.
I think WK is trying to get rid of the need for 3rd party support. If the dials are on the cards, then you won't have to come here as often.
This is all a part of a progression that has been happening. There used to be a day when I would come here for "official" rulings. But now we have the WIN (or whatever it was called before the WIN).
I'm far too cynical to disagree with your theory but the apparent lack of any interest in player interaction on the wes/ win forum or the Facebook page come to that point me towards thinking that Wizkids couldn't be bothered to put this much effort into trying to derail a website that has managed to generate 6 pages of often sidetracked discussion over what was essentially a yes/no question.
That said if they produce a team builder section to their site even an app I might jump on your theory.