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Le Peregrine and American Eagle are fantastic dials, and I love the use of the Grenade mechanic.
Quote : Originally Posted by ToadKillerDog
American Eagle did later get some much needed character development and a refocusing into more of a super powered lawman than a traditional superhero. Also he lost the costume....which was probably for the best.
Not to mention, how he handled Bullseye. Just like someone with superpowers would handle Lester.... expediently!
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
Very fitting for his run in Marvel Comics Presents that really played up his unpredictable special agent aspect. Definitely one of those "Oh he's just a generic flyer" that will come around and bite you in the hinder if you underestimate him...which is exactly what he's counting on.
And he'll add a much needed taxi to the wild pack, gaining some not inconsiderate bonuses from silver sable
Quote : Originally Posted by dairoka
Le Peregrine and American Eagle are fantastic dials, and I love the use of the Grenade mechanic.
Not to mention, how he handled Bullseye. Just like someone with superpowers would handle Lester.... expediently!
Jason is definitely a badass, and even since his early days, always shown as such b6bthe various writers that worked on him. I had hoped to capture that in his dial and really give him a respectable oomf and value. I have a real heart for the unclixed, particularly the more minor characters that are likely to only get 1 dial if at all
SNIKT!: Wolverine can use Blades/Claws/Fangs. If Wolverine is 150 points, he deals penetrating damage.
(150)Healing Factor: When Wolverine clears action tokens, heal him 1 click of damage for each token he clears. Out of My Way!: Wolverine can use Charge, but does not halve his movement value. If he moves in a direct path, he can use Movement: █, █(Destroy), ● and after actions resolve deal 1 damage to all characters occupying a square he moved through or adjacent to.
Tracking Scent
Lash Out
Shugyōsha
Ninjas, Hellfire Guards, Sentinels. Don't Matter The Best There Is At What I Do: Wolverine can use Toughness, Super Senses, Combat Reflexes and Stealth. This power cannot be countered, but each power granted by it can be.
Adamantium Skeleton
Animal Instincts Ain't Done Yet, Bub
Berserker Rage
Last edited by Baron Impossible; 07/06/2017 at 18:31..
The Best There Is At What I Do: Wolverine can use Toughness, Super Senses, Combat Reflexes and Stealth. This power cannot be countered, but each power granted by it can be.
That is a great way to keep the cheap outwit at bay.
"I may not see the road I ride for the witch-fire lamps that gleam;"But phantoms glide at my bridle-side, and I follow a nameless Dream." R.E. Howard
Full-speed terrain destroying Charge that if it's in a straight line destroys everything and damages everyone he goes through? At 10 speed? I kinda feel like that just might be a bit high for Wolverine. I could see that power on no more than an 8 speed, personally.
ASK ME ONCE I’LL ANSWER TWICE JUST WHAT I KNOW I’LL TELL BECAUSE I WANNA!
SOUND DEVICE AND LOTS OF ICE I'LL SPELL MY NAME OUT LOUD BECAUSE I WANNA!
SNIKT!: Wolverine can use Blades/Claws/Fangs. If Wolverine is 150 points, he deals penetrating damage.
(150)Healing Factor: When Wolverine clears action tokens, heal him 1 click of damage for each token he clears. Out of My Way!: Wolverine can use Charge, but does not halve his movement value. If he moves in a direct path, he can use Movement: █, █(Destroy), ● and after actions resolve deal 1 damage to all characters occupying a square he moved through or adjacent to.
Tracking Scent
Lash Out
Shugyōsha
Ninjas, Hellfire Guards, Sentinels. Don't Matter The Best There Is At What I Do: Wolverine can use Toughness, Super Senses, Combat Reflexes and Stealth. This power cannot be countered, but each power granted by it can be.
Adamantium Skeleton
Animal Instincts Ain't Done Yet, Bub
Berserker Rage
This Wolverine is Terrifying. I love it! He is on my top five list and usually comes in either at Number one or Two for favorite characters of all time.
His special movement power is just off the charts terrifying in what it does. With that being said I would consider, as some suggestions have been made, decreasing his movement to top dial 8-9 and then 8 the rest of the way.
Traited blades for Wolverine is great! Love it. The only tweek I might consider is changing the wording to state that if he rolls equal to or less than his Printed value the damage is Penetrating.
Enjoy the Healing Factor. It works well but Might I suggest taking a page from the Fast Forces Deadpool and X-Force Wolverine and just have him heal each turn a number of clicks equal to the number of action tokens he has.
That Defense Power. OMG. GIVE ME!!!! :D
All and all great dial man. Please take no offense on my critique. It is great work you are doing here.
I like the Hercules but I'd change up a few things.
First, that 60 point dial should be closer to 75 or 80 with that straight still active.
Secondly, I'd change and add the 150 trait (which I absolutely love BTW) to include a Labor Token when he deals 6 or more damage to character (which is no easy feat!). Get it, get it?
Swap out the perplex for CCE to open up chances a bit more on that 150 level. An object could also get him there and maybe give him a 4 on the 75/80 dial with the EW.
"Strike first, strike fast, strike hard."
WWTX 08 KOTH Champ 12-2, 2011 KOTH Champ 27-6
GenCon 2012 17-4 in BR - 2013 22-6 in BR
WKO-San Diego 2014 2nd Place of 78
2015 SLCC Regional Champion of 56
2016 Team Worlds 2nd Place, 14-3 in BR
2017-20 WKO Champ x6, Team Nats 3rd Place, B2B ROC State Champ 19,20
Now THAT'S a Wolverine. I like the Out of My Way! power especially, it reminds me of the last bit of Logan.
Yeah l, I envision logan pumping those clawed arms as much as his legs, hacking away on anything and everything as he berserker barrages single mindedly towards his target
Quote : Originally Posted by ToadKillerDog
I really like the wording of the special defense.
The Best There Is At What I Do: Wolverine can use Toughness, Super Senses, Combat Reflexes and Stealth. This power cannot be countered, but each power granted by it can be.
That is a great way to keep the cheap outwit at bay.
I found myself wanting to really pile on the defense powers to make fat vet dial survive and thrive, but didn't want it to be all the eggs in 1 basket, either. Pure outwit immunity felt overmuch for him so I opted for this as the solution hoping it would be a fun deviation from the norm
Quote : Originally Posted by Hawk1113
You are an inspiration, Baron - every dial so far has been gold. Keep up the great work!
Thanks, hawk. I hope I keep it up
Quote : Originally Posted by No-Name
Full-speed terrain destroying Charge that if it's in a straight line destroys everything and damages everyone he goes through? At 10 speed? I kinda feel like that just might be a bit high for Wolverine. I could see that power on no more than an 8 speed, personally.
That is a fair assessment. Though the similarly powered cheshire has a printed 10. 8 had hoped to balance it in that he deals damage to characters, friend and foe alike, requiring more careful positioning. But I've decided to drop his speed accordingly
Quote : Originally Posted by MisterShineyzuma
This Wolverine is Terrifying. I love it! He is on my top five list and usually comes in either at Number one or Two for favorite characters of all time.
His special movement power is just off the charts terrifying in what it does. With that being said I would consider, as some suggestions have been made, decreasing his movement to top dial 8-9 and then 8 the rest of the way.
Traited blades for Wolverine is great! Love it. The only tweek I might consider is changing the wording to state that if he rolls equal to or less than his Printed value the damage is Penetrating.
Enjoy the Healing Factor. It works well but Might I suggest taking a page from the Fast Forces Deadpool and X-Force Wolverine and just have him heal each turn a number of clicks equal to the number of action tokens he has.
That Defense Power. OMG. GIVE ME!!!! :D
All and all great dial man. Please take no offense on my critique. It is great work you are doing here.
No offense taken
At the 150 pt level, he deals penetrating damage from all sources, so a low bcf roll is still effective and so his out of my way side effect is more dangerous. Seems fitting, given they're Adamantium claws. It'll also really polish his end dial enabling him to do penetrating flurry blades along with his bcf and ps. Logan is his most dangerous when he's on the edge
As for the healing, I didn't want to replicate the dxf ff dial's only distinctive. And it would give him too much free healing for a dial of that length and durability. This way when you clear, likely with 2 tokens each rest cycle, it'll feel like a free pseudo regen in being 2 on your off turn, so he'll feel "active" every round
As a big wolverine fan, I hope you appreciate the iconic sculpt choice
I like the Hercules but I'd change up a few things.
First, that 60 point dial should be closer to 75 or 80 with that straight still active.
Secondly, I'd change and add the 150 trait (which I absolutely love BTW) to include a Labor Token when he deals 6 or more damage to character (which is no easy feat!). Get it, get it?
Swap out the perplex for CCE to open up chances a bit more on that 150 level. An object could also get him there and maybe give him a 4 on the 75/80 dial with the EW.
With the labor only being on the 150 pt option, the champions is a minor, albeit cumulative, effect that requires a significant trigger. I wouldn't think it would cost all that much. Herc's rookie dial is pretty trim otherwise so I'd say he fits his cost
I'm glad you dig the labors. With it already having 3 triggers, I'm afraid any more wording would push it into wall of text and I want to keep it as crisp as I can. I wouldn't want to lose the perplex as he's got a power for each of his 12 labors, in addition to the deliberate layout of 3 powers per combat value. Plus it's a distinctive from all other Herc dials and represents his mythological wits and trickery that accomplished many of his labors. Nice feat gag, btw .
This guy is outstanding. The Out of my way power is so cool, especially the direct path part of it. That comes straight from the comics. The regen trait is perfect for 150. I like the traited BCF, but I feel like the penetrating damage should only be when he uses BCF. It takes a little away from the charge power at 150, so maybe it's fine as is. I just feel like if he's going to get penetrating he should have to take a chance with a blades roll.
I think it is a smart design how you placed the toughness up front, but that click of invincible is perfect, especially for the experienced version. The wording on the defense power is a good choice and smartly done.
This guy is outstanding. The Out of my way power is so cool, especially the direct path part of it. That comes straight from the comics. The regen trait is perfect for 150. I like the traited BCF, but I feel like the penetrating damage should only be when he uses BCF. It takes a little away from the charge power at 150, so maybe it's fine as is. I just feel like if he's going to get penetrating he should have to take a chance with a blades roll.
I think it is a smart design how you placed the toughness up front, but that click of invincible is perfect, especially for the experienced version. The wording on the defense power is a good choice and smartly done.
Thanks, reno. I feel what you're saying on the incentive for blades, but as a 150 pt character relying on bcf, I felt he needed the oomf of a relatively reliable swing. I wanted this wolverine to be no nonsense, swarm slayer, somewhat highlighted by his topdial quake exp or his mid dial penetrating quake for the vet. This time period I'm highlighting saw him just swimming through ninjas in his mini and his crowning moment of awesome against the Hellfire club, so highlighted by his quake flavor text
#cc003 Veteran Defensor
Real Name: Gabriel Carlos Dantes Sepulveda
Team: No Affiliation
Range: 5
Points: 65
Keywords: Armor, Grandmaster's Pawns, Warrior
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Calculated Trajectories
Multiplies His Strength Tenfold
Ancient Armor
Stand Your Ground
Hero of Argentina Vibranium Shield: Defensor can use Running Shot and Energy Shield/Deflection. When targeted with a range attack he can use the Mystics team ability. If Defensor makes a range attack, this power is countered until the start of your next turn.