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#035 Unique Tony Stark
Real Name: Anthony Stark
Team: No Affiliation
Range: 0
Points: 10
Keywords: Avengers, Illuminati, Stark Industries, Celebrity, Scientist
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Martini For Breakfast? Don't Mind If I Do: When Tony Stark is pilot of an armor, it can use "At the beginning of your turn, roll a d6. 1-2: Instead of power action, this character must take a double power actions. 5-6: Modify this character's combat values except damage +1."
I Take My Willpower In 2oz Shots: When Tony Stark takes an action that gives him a second action token, he takes 2 pushing damage instead.
I'm Sober: Leadership. When Tony Stark uses it, if he rolls: 1-2: Tony Stark may not take a costed action. 3-4: He can use Perplex, but only to decrease combat values. 5-6: Instead of removing an action token, he may use Outwit and Perplex.
█ HIDING IN THE BOTTLE (Stealth)
█ THAT'S WHAT MY BODYGUARD'S FOR (Mastermind)
█ I CAN FIX IT... (Defend)
█ ...WITH MY EYES CLOSED (Support)
Significant Appearance: Iron Man vol 1 #128 (1979)
█ UNI-BEAM (Range Combat Expert)
█ TARGETING/ECM SYSTEMS (Probability Control)
Significant Appearance: Iron Man vol 4 #5 (2006)
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AUTOPILOT Keyphrase
This character may be given actions without a pilot. When you do so, immediately after resolutions deal it 1 unavoidable damage.
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Armor Symbol:
Armors can not be assigned a resource.
Armors can not be given an action unless they have a pilot or AUTOPILOT.
As long as this Armor has no pilot, adjacent friendly standard characters have “POWER: Become this Armor's pilot.” Pilots are removed from the map and placed on the Armor’s HeroClix card. A character is only a pilot as long as it’s on the Armor’s card due to an action that made it the pilot.
If an Armor has a pilot, it has “POWER: Place the pilot adjacent.”
Armor modify their Attack +1, if the printed attack value of the pilot is higher than the Armor's printed attack value.
When an Armor is KO’d, place the pilot in or adjacent to its square and roll a d6.
1-3 : Deal the pilot 2 unavoidable damage.
4-6 : Deal the pilot 1 unavoidable damage.
Ghost: I like the attack through a wall trick, it's simple yet flavorful and cool. Good job on the defense special, that's pretty much the perfect way to handle a character like this without the effect being too powerful.
Air Walker: Didn't we just see this guy? Great alternate version of this guy that pretty much just has one goal in mind, getting to the end of the map so he can call in Galactus. The Galactus pog is a brilliant idea, and while he may be only one click long that is one heck of a click, I'll be interested to see if any of the other Heralds will have a similar ability.
Tony Stark: Great representation of a important time in Iron Man's history. You did a great job of balancing out the good and bad effects of the design to make it worth playing and taking a gamble on, at 10 points he can certainly be a bargain. I like the last click to show him getting his act together and building himself up a suit.
Iron Man(Model 29): Another great armor design, this one gives you a lot of bang for your buck. The Super Sidestep trait is perfect and can pair very effectively with his pick a power ability. Good job on making the pick a power limited to him only being able to use any one power once per game, it gives it some nice versatility without making that the main focus of the suit.
Ghost: I like the attack through a wall trick, it's simple yet flavorful and cool. Good job on the defense special, that's pretty much the perfect way to handle a character like this without the effect being too powerful.
The defense power was my take on the invisible or intangible but not both idea from the his dial in IIM.
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Air Walker: Didn't we just see this guy? Great alternate version of this guy that pretty much just has one goal in mind, getting to the end of the map so he can call in Galactus. The Galactus pog is a brilliant idea, and while he may be only one click long that is one heck of a click, I'll be interested to see if any of the other Heralds will have a similar ability.
Unfortunately, this is the only dial that's gonna call in the Big G. Since his source material is limited, I thought I'd focus on him being a herald. With him being the prime, I wanted something that popped. I borrowed the idea from an old Batarang dial he did for the Dial H contest where he had a character bring in a pog galactus.
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Tony Stark: Great representation of a important time in Iron Man's history. You did a great job of balancing out the good and bad effects of the design to make it worth playing and taking a gamble on, at 10 points he can certainly be a bargain. I like the last click to show him getting his act together and building himself up a suit.
Yeah, I figured with the downside of the character you'd need a lot of incentive to field him. At 10 points, he's hard to resist as fill in. I hope I didn't go too far.
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Iron Man(Model 29): Another great armor design, this one gives you a lot of bang for your buck. The Super Sidestep trait is perfect and can pair very effectively with his pick a power ability. Good job on making the pick a power limited to him only being able to use any one power once per game, it gives it some nice versatility without making that the main focus of the suit.
The limitation on the special came as a late addition. I thought since it was based off the idea that he packs in specialized miniaturized weapon packages, limiting it to once per type was a way to show he expended that package.
Thanks for taking the time to comment. I appreciate the feedback.
Haven't been able to think of any constructive criticisms for the set here, but I have been keeping up with the thread. Subscribing now to make it easier to do that, and to mention I made a Tony Stark dial in my Uber Dials thread that does a different way of putting Tony Stark in the armor and showing his contribution to it as the pilot compared to anyone else driving the armor.
Link is to the page with the Tony Stark armor in the thread, not sure how to link straight to that post though.
Haven't been able to think of any constructive criticisms for the set here, but I have been keeping up with the thread. Subscribing now to make it easier to do that, and to mention I made a Tony Stark dial in my Uber Dials thread that does a different way of putting Tony Stark in the armor and showing his contribution to it as the pilot compared to anyone else driving the armor.
Link is to the page with the Tony Stark armor in the thread, not sure how to link straight to that post though.
#066 Unique Trader
Real Name: Cort Zo Tinnus
Team: Power Cosmic
Range: 4
Points: 70
Keywords: Elders of the Universe, Cosmic
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Bodycase Linked To My Lifeforce: Trader may begin with an object equipped by paying its cost. When an object within range and line of fire would be unequipped or KO'd, you may instead place it on your sideline. FREE: Place an object from your sideline into an adjacent square.
The Art Of The Trade: CLOSE: Attack +1. Make a close attack. Instead of dealing damage, unequip any object on the hit character and place an object from your sideline in hit character's square.
Deal With Death: STOP, then immediately KO an object from your sideline or deal Trader 1 unavoidable damage. Regeneration.
█ PLOTTING (Stealth)
█ HARD SELL (Mind Control)
█ IMMORTAL (Invulnerability)
█ DOUBLE TALK (Perplex)
█ ALWAYS COME OUT AHEAD (Outwit)
#026 Silver Surfer
Real Name: Norrin Radd
Team: Power Cosmic
Range: 7
Points: 125
Keywords: Annihilators, Defenders, Fantastic Four, Herald of Galactus, Cosmic
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Shifting Focus: Sentinel Of The Skyways: FREE: If Silver Surfer began the turn on the map, replace him with another character with this trait on the same click #.
Power Cosmic: FREE: Until your next turn Silver Surfer can not use the Power Cosmic team ability, but may choose a standard damage power to use.
█ UPON MY BOARD (Sidestep)
█ OUT OF PHASE WITH THE UNIVERSE (Phasing/Teleport)
█ SILVER SKIN (Invincible)
█ MIGHTY HERALD (Impervious)
█ REJUVENATED BY COSMIC ENERGY (Regeneration)
Significant Appearance: Fantastic Four vol 1 #123 (1972)
#026 Silver Surfer
Real Name: Norrin Radd
Team: Power Cosmic
Range: 7
Points: 125
Keywords: Annihilators, Defenders, Fantastic Four, Herald of Galactus, Cosmic
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Shifting Focus: Sentinel Of The Skyways: FREE: If Silver Surfer began the turn on the map, replace him with another character with this trait on the same click #.
Power Cosmic: FREE: Until your next turn Silver Surfer can not use the Power Cosmic team ability, but may choose a standard damage power to use.
█ UPON MY BOARD (Sidestep)
█ OUT OF PHASE WITH THE UNIVERSE (Phasing/Teleport)
█ SILVER SKIN (Invincible)
█ MIGHTY HERALD (Impervious)
█ REJUVENATED BY COSMIC ENERGY (Regeneration)
Significant Appearance: Fantastic Four vol 1 #123 (1972)
Curious if he'll end up needing SF; his damage is a bit low at 125 especially but since he can Pick a Power he can always bolster it with RCE, CCE, Penetrating/Psychic Blast, or Pulse Wave. Still, will be interesting to see a "Team Player" surfer (Support, Defenders TA) and an Annihilators "blowing stuff up" Surfer.
Curious if he'll end up needing SF; his damage is a bit low at 125 especially but since he can Pick a Power he can always bolster it with RCE, CCE, Penetrating/Psychic Blast, or Pulse Wave. Still, will be interesting to see a "Team Player" surfer (Support, Defenders TA) and an Annihilators "blowing stuff up" Surfer.
Since I'm only doing two version of him, this is his defense/support version. His damage is low, but he has a lot of points tied up in that defense.
I think you misread his damage power. He can only choose damage powers. So he can perplex, outwit, leadership, support. If you need an attack boost RCE CCE are options.
Thanks for the feedback. I hope you like his other version.
#042 Iron Spider
Real Name: Peter Parker
Team: Spider-Man
Range: 0
Points: 125/75
Keywords: Avengers, Pro-Registration, Spider-Man Family, Armor, Scientist
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Spidey Sense: Super Senses. When he uses it and is targeted by a range attack, he may roll 2d6 and choose the highest die as the result.
Web Shooters: Incapacitate, as if he had a range of 4. When he uses it, instead of assigning an action token, you may place a hit character into an adjacent square, then make a close attack.
Friendly Neighborhood: FREE: Halve Speed. Move.
Waldo Arms: Flurry, Plasticity. Spider-Man may draw line of fire from an adjacent square.
█ GLIDER DEVICE (Charge)
█ TRANSPARENT TO SPIDER EFFECTS (Sidestep)
#048 Silver Surfer
Real Name: Norrin Radd
Team: Power Cosmic
Range: 7
Points: 125
Keywords: Annihilators, Defenders, Fantastic Four, Herald of Galactus, Cosmic
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Shifting Focus: Sentinel Of The Skyways: FREE: If Silver Surfer began the turn on the map, replace him with another character with this trait on the same click #.
Power Cosmic: FREE: Until your next turn Silver Surfer can not use the Power Cosmic team ability, but may choose a standard attack power to use.
█ SKY-RIDER OF THE SPACEWAYS (Running Shot)
█ COSMIC WANDERER (Hypersonic Speed)
█ CHROME DOME (Invulnerability)
█ SILVERADO (Toughness)
Significant Appearance: Fantastic Four vol 1 #48 (1966)
#050 Invisible Boy
Real Name: Johnny Storm
Team: Fantastic Four, Power Cosmic
Range: 8
Points: 175
Keywords: Fantastic Four, Herald of Galactus, Cosmic
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⦿●
Power Cosmic: Defend. // POWER: Opposing characters within range and line of fire can not use Shape Change or Stealth.
Invisible: When an opposing character would attempt to draw line of fire to Invisible Boy, roll 2d6. If the result is equal to or less than the range between Invisible Boy and the opposing character, line of fire is blocked.
Cosmic Sight: Outwit. When he uses it, he can use ⦿ █, █. Invisible Boy may use Outwit as a power action and when he does, the targeted character can not use Protected: Outwit.
█ I'M ONE OF THE GOOD GUYS (Sidestep)
█ I NEED TO FEED THE BIG GUY (Running Shot)
█ SOMETHING'S DIFFERENT (Hypersonic Speed)
█ I KNOW HOW THINGS WORK (Precision Strike)
█ NUKE LEFT MY EARS RINGING (Impervious)
█ FORCE FIELD (Invulnerability)
█ OR NO FORCE FIELD (Super Senses)
█ UNIQUE ABILITY TO LOOK PAST REALITY (Outwit)
Significant Appearance: Fantastic Four vol 1 #521 (2005)
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Fantastic Four Team Ability
When a friendly character is KO'd, choose one for all friendly characters with this team ability: heal 1 click or Combat Values +1 until the end of your next turn.