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I'm starting to feel a little dirty the way I'm getting all the good d10 rolls, but then, despite that I'm still behind in the game.
But this leads to a question. I could bring in sideline figures again. If I do though, say I use Catwoman who I used last turn. Should she carry the tokens she used? If she moves again would she push and would she keep that push damage when she comes in for real?
Should we even allow sideline figures two turns in a row? It seems a bit unbalancing and I'm willing to accept an answer of "no" on the question.
I roll 2 and 9, finally I can get bonus figures. So 10 actions in total.
I'm gonna need more tk, I'll draft Xorn into my sideline. Johnny Blaze comes off it in H2.
I roll for the werewolf thing: 6.
1. Let's start with Doop and see if he ruins my plans. 3, sure does. Everyone but the Vision gets moved next to him.
2. Johnny on Haussen. Gets 6, a miss. Doop makes it 5. Excellent.
3. Lawrence charges to K9 needing 5 to hit Haussen, gets 7. Abe makes it 6. SS is 1. Fate makes it 6. He's out.
4. Magneto tks the other two werewolves to H and I11.
5. First charges to J10 attacking Harry. Needs 6, rolls 6. BCF is 4, another ko.
6. Vision turns off his indom and phases to K10 to block, koing himself. Sorry but since we're playing for points....
7. The last werewolf charges to G12 going for Abe. Needs 6, rolls 8. Imperv is 6.
8. Dr. Strange is in for the Vision in K10. Tries his luck on Abe. Makes his av 11. Needs 7, rolls 8. Imperv is 6. He still takes the 1 from ps though, right? Doc will choose sc and he lends it to the adjacent werewolves.
9. Xorn comes off for a turn. As does DD. Xorn tks DD to H10.
10. DD outwits Abe's imperv and attacks. Needs 7, rolls 8. 3 to Abe. 4 after Doc. He and Xorn return to the sideline.
Lastly, I need to replace Doc who replaced Vision. WI001 Spider-Man will do.
GOTG Magneto @ I6 (Food-3)
Mk15-011 Dr. Strange @ H10
Ghost Abraham Lincoln (1) K7
Punisher of the Strange (1) K6 (stealthed)
CM080 Selene (1) K5
Johnny Blaze @ I7
DP046E Doop @ J6
Werewolf (Lawrence Talbot) @@ K9
Werewolf (Peter Stump) @ J10
Werewolf (David Naughton) @ G12
Figures used: Black Widow, Dr. Doom, Doop, Frankenstein, Frankenstein' Monster, Ghost Abraham Lincoln, Ghost Rider (Alexandra), Jacob Marley, Magneto, Nico Minoru, Punisher of the Strange, Spider-Woman, Vision, Werewolf
I roll 1 on my d6 for a potential reroll. Then 1 on the d10, can reroll that anyway. Gets 10. Can't keep that. 7. Won't press my luck. That should be plenty anyway, with as many actions as I did last time.
Vampires in for Skeletons, and the Demons go into the wait list.
Grundy Sides to L22
Abe on Peter, who is on his Purple click. AV10 on DV17. Gets 7. Ghost Abe makes it a 6. Fate makes it 4.
Abe Break to Sidestep? Gets 2. Not good for Abe.
Vampire Baron to Purple clicks. Charges to H13, attacks Peter. AV9 on DV17. Gets 10. That'll be a KO
Enchantress TKs Abe away to M21
Two of my Vampires to K and M17
UND8 Zombie Abraham Lincoln @@ G13 (4)
JL52016r Enchantress @ M19
HQ Jeanette K21 (Stealth)
UND Dr. Jekyll K22 (Stealth)
SLOSH Solomon Grundy (Resurrection: 5) L22 (1)
WKD Dr. Fate O15
UND Vampire Baron @ H13 (Purple Clicks)
UND Vampire (Orlock) @ K17
UND Vampire (Varney) @ M17
UND Vampire (Camilla) J23
Points in Play: 700
Points scored: 744
Sideline: JL52 John Constantine, WKD Phantom Stranger, JLTW02 Catwoman, Belphegor, UND Demon
Figures used: Black Widow, Dr. Doom, Doop, Frankenstein, Frankenstein' Monster, Ghost Abraham Lincoln, Ghost Rider (Alexandra), Jacob Marley, Magneto, Nico Minoru, Punisher of the Strange, Spider-Woman, Vision, Werewolf
Just a reminder for future rolls that Strange can pc one of your attacks.
Worse than that, he can PC all of them. At least those in range and LOF. Which may make him more of a target. Which is problematic, because I don't know where he is. Your recap has him H10, but it doesn't match the map.
But I don't get to go yet anyway, because I have to back you up. I got Abe way back to M21, well out of range of your guys. (My bad, I didn't update the recap.) The guy you're shooting at (I think) In H13 would be my Vampire Baron.
Figures used: Black Widow, Dr. Doom, Doop, Frankenstein, Frankenstein' Monster, Ghost Abraham Lincoln, Ghost Rider (Alexandra), Jacob Marley, Magneto, Nico Minoru, Punisher of the Strange, Spider-Woman, Vision, Werewolf
"Dr. Strange. How my reputation shall swell in the infernal lands when it is learned that I was the one to kill you," a demon said, clawing at Strange.
"Belphegor, isn't it? A minor demon to be sure. Shields of the Seraphim should easily protect me from your attack," Dr. Strange said, and to be sure, they did.
Strange is in K10, corrected. You also have a positioning/recap issue with Belphegor. I hope I can make that moot.
I roll 1 and 1 then 5. We should discuss what, if any, of these initial rolls should change after Halloween. The free figures, at least, we may want to play differently.
Ok, 5 turns.
Werewolves roll 1, not gonna help this turn.
Johnny rs to M9 attacking Bel. Needs 6, rolls 6. Fate makes it 5. Johnny's not making a stellar debut. Strange makes it 7. 1 to Belph.
Werewolves to sidestep? Dave gets 4, 1 for Lawrence. Dave to H8.
Doop rolls 5, that lending Power Cosmic thingie. He gives it to Strange.
Magneto on Belph. Needs 6, rolls 8. 2 more to him after toughness. He also gets a virus token and Maggie gets food.
Selene and POTS passed on my redone turn but I forgot to remove their tokens. POTS should be in K6.
Selene tks Abe to I8.
Abe to incap Belph. Needs 4, rolls 5. A token and click to him.
Strange boosts his dv and keeps sc.
GOTG Magneto @ I6 (Food-4)
Mk15-011 Dr. Strange K10
Ghost Abraham Lincoln (1) @ I8
Punisher of the Strange (1) K6 (stealthed)
CM080 Selene (1) @ K5
Johnny Blaze @ M9
DP046E Doop @ J6
Werewolf (Lawrence Talbot) K9
Werewolf (David Naughton) H8
Figures used: Black Widow, Dr. Doom, Doop, Frankenstein, Frankenstein' Monster, Ghost Abraham Lincoln, Ghost Rider (Alexandra), Jacob Marley, Magneto, Nico Minoru, Punisher of the Strange, Spider-Woman, Vision, Werewolf