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How absolutely lazy of me. I had thought about pushing Canary but thought she was in a safer spot. My bad. Anyway. I like this Canary. She played much better than she looks imo.
So Atom again outwits Adam's dv: invulnerable.
Oracle picks pc via Superman.
Superman on Adam. Needs 7, rolls 12. Wasted. KOs him, 1 to Supes. I'll admit, this wasn't a good chance to test out Black Adam's worth. 1 to Supes.
GL tks Bats to C20.
Bats outwits his Curse sp and attacks. Needs 4, rolls 5. 3 to him.
I suppose Wonder Woman needs a turn. With our gap so large, I'll go a little more expensive with her. That's the sole reason I'm taking JLTW. Zee tks her to B20, she blocks Adam and needs 4 to ko Grundy the 1st time. Gets 5. He goes back to his card readying for a return.
Bats freely slips back to E22.
BATS Zatanna @ G22
Bat G13
Bat 3 H19
WF Booster Gold J19
BATS Atom C23
EW17 Green Lantern (Battery-8) @ G23
D10 Oracle @ G24
JLTW Wonder Woman @
JLTW Superman (6) @@ A21
FFBATS Batman @ E22 (stealthed)
1624
Figures used: Atom, Batman, Black Canary, Blue Beetle, Booster Gold, Captain Atom, Dr. Light, Green Arrow, Green Lantern (Hal), Gypsy, Hawkgirl, Hawkman, Oracle, Shaman, Superman, Wonder Woman, Zatanna
No it wasn't the best test of this Adam, but he did the necessary, knocking Superman to a manageable level.
And again, that manageable level should be 8 clicks. Besides Adam's hit and the 2 Mystics, Grundy also dealt 2 to him.
Grundy heals 1 on his card. Slow process, that will be. Fortunately, these are long games.
I kind of hate to continue with the suicide runs into your territory, but Ultraman in now for me. The 150 point line from the FF.
Circe TKs him to D10. He will HSS to A18 on Superman, Av11 on DV16. Gets a 2. Fortunately he has built in PC. Makes it 10. SS is 1. KOs Superman. I couldn't risk you using Wonder Woman's Trait to heal him back up after I worked so hard to knock him down. He ends in C16 Of course that leaves Ultraman as another 150 points of easy pickings for you, but so be it.
Joker can get the token for that, which makes my turn done.
"You talk about needing help. That just shows how weak you are," Ultraman said, tackling his good counterpart. "You should thank me for finishing you off, before you embarrass yourself more."
The healing potential was the biggest reason to draft that Wonder Woman, otherwise there are many other versions I'd have liked to try.
Before I concede, Oracle had pc via Superman that would still be in effect. Rolls 3. Well, at least it's not a critical miss.
So about that support. Diana tries to heal Superman, now at 8 clicks. Needs a 4, rolls 9. Heal is 5. Kind of a wasted use of a 200 point Wonder Woman but so be it. He's up 3.
Booster to break? 3. Needs 7 to ko Harley, rolls 7.
Bat 3 sides to J18 to block.
Bat 1 moves to D15, potentially slowing down Ultraguy.
Oracle takes up outwit, thru Zee she uses it on Ultraman's indom.
Bats to C20, freely, outwits U-Man's hss.
BATS Zatanna G22
Bat D15
Bat 3 J18
WF Booster Gold @ J19
BATS Atom C23
EW17 Green Lantern (Battery-8) G23
D10 Oracle @@ G24
JLTW Wonder Woman @@ B20
JLTW Superman (5) A21
FFBATS Batman C20 (stealthed)
1624
Figures used: Atom, Batman, Black Canary, Blue Beetle, Booster Gold, Captain Atom, Dr. Light, Green Arrow, Green Lantern (Hal), Gypsy, Hawkgirl, Hawkman, Oracle, Shaman, Superman, Wonder Woman, Zatanna
Wonder Woman herself can't use Support. She can only let others use Support by being adjacent to her. I expect you'll probably change Batman's action for that, but I'll let you make that call.
Don't really see any way to get Batman off his Outwit to give Ultraman HSS back, without actually using Ultraman to do it. Let alone get him his Indom back.
May as well throw some randomness into the mix. Felix Faust. 500 point rule comes into play. Rolls 12 for his Necronomicon. Light Green. "All friendly characters can use the Carry ability and ignore speed combat symbols when they do. Friendly characters may be given a move action after they have been carried." Meh.
Killer Frost on the two Bats. SC rolls are 3 and 1. AV9 on DV14 +1 for Tiny. The one in D14 gets +1 more for Hindering. Gets 8. They're Tiny so I guess they don't block Booster's LOF for PCing that. Makes it 7. Still good enough. KOs them both.
Push Ultraman on Batman, AV11 on DV18. Gets 12. Nice. 4 to him after Toughness. KB to D21
Copperhead will use the Carry thing from Faust. Bring Killer Frost With him. Moves to I18 and J18
Zee tosses Atom to B22. While she's at it, makes a bat.
He tries to heal Bats, I guess. Needs 7, rolls 8. Heal is 4. He's up 2. That's not helping Superman much.
Bats to C20 again, outwits U-Man's dv.
WW charges to B17 going for U-Man. Needs 5, rolls 6. U-Man can pc that: 6 again. Someone gets a token and he takes 4.
I can't and shouldn't save Superman and I can't and shouldn't let Ultraman stay on his stop click. Superman charges to E17. He needs 7 to ko U-Man, gets 12. Well now that's a waste.
GL tks Superman to C16 to block.
At least you get a free 100 points.
Zee boosts Batman's dv.
Bat sides to E20.
In his weakened state you should be able to off Superman, at least.
BATS Zatanna @ C22
Bat 4 E20
WF Booster Gold J19
BATS Atom @ B22
EW17 Green Lantern (Battery-8) @ G23
D10 Oracle G24
JLTW Wonder Woman @ B17
JLTW Superman (8) @ C16
FFBATS Batman @ (2) C20 (stealthed)
1624
Figures used: Atom, Batman, Black Canary, Blue Beetle, Booster Gold, Captain Atom, Dr. Light, Green Arrow, Green Lantern (Hal), Gypsy, Hawkgirl, Hawkman, Oracle, Shaman, Superman, Wonder Woman, Zatanna
While I distracted you with Ultraman, Copperhead slips in a click of Poison to Booster Gold. You fell for my diabolical plan.
Faust rolls 14 on his d20, gets Mystical Trap, I won't copy and paste it as the preconditions for using it are not met. It's a sweet power if I can use it. But I can't right now.
Well, Faust is in range, I can start with him and see if I can use him to finish off Superman, AV10 on DV16 +1. Gets 7. SS is 5.
Amazo was just always a fun Justice League villain. With the 500 point rule he's a 30 investment.
Circe TKs him to D10.
Amazo on Superman, AV10 on DV17. Gets 10. SS is 2, and there is the KO.
Amazo will take Invincible from Wonder Woman
Joker on Booster, Perplexing his AV to 11 on DV16 +3. Gets 3. Wizard makes it 10. Booster makes it 4.
I'll have to take my chances with your replacement for Superman. Can't really block