You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
007 bluestreak - enjoying the reverse dial here. More pacifist upfront but with sturdier defense and pc is always good. Then he gets angry and breaks out the shoulder cannons to go with his ramped up offense. I really dig that he can shoot normally or hit harder at danger close range. Fun design. I always enjoy seeing dials with different flow and starting lines and point costs interact with the sf layout
I wanted the ramp up, but also wanted a 50 point line. So I realized it had to be a 'red ko line' That led to a major shuffling of the dial.
Quote
022 bluestreak - I might be missing something, but he'll need an external source of m&a on clicks 5&6 to make use of that cool sp. This dial is built for speed and that's translated in all the flavor and the layout of SPs. The conditional colossal stamina boon is so spot-on, it's gorgeous. A little thing that really defines how you can really get the most out of him. But my favorite thing on this dial is the plasticity. The way you've flavored it into a dogged pursuit instantly immerses me in a classic car chase mentality and no matter how you try to turn, you can't shake this tail. This works especially in this set of on action like no other. Shiny
RE: Sidestep - see below.
I'm glad you liked the move colossal stamina. I wanted this guy to show he can rev. The flavor text make the plasticity and CR work imo. Glad you noticed.
Quote : Originally Posted by Hein2208
At first I thought this effect was fine, but then I thought of a question: What prevents you from replacing a 50 point robot with a 100 point car? So I started looking through the rules and also found some examples in the Units section. I came to the conclusion that when you add a character to the Sideline during force construction, you have to pick a starting line (and point cost) for them, and that will apply that game. However, since your replacement trait lists no criteria about points, you can add the car at 100 points to your starting Sideline, and the robot at 50 points to your starting force, and the replacement will still work.
I suggest adding a point restriction to the replacement. Something like:
“If Bluestreak began your turn on the map and doesn't have a pilot, replace him with another character with this trait and an equal point value on the same click number.”
Didn't even think about that. Bluestreak's design got a big overhaul right before posting when I decided to go with the ko line. Glad you caught this.
Quote
The targeting of this effect is unclear.
I see that now. I think it should be clarified now. "Make a range attack but only to targeting characters with ."
Quote
Hmm... something’s not right here (Outwit or PC?)
Oops. Part of those last second changes. I decided I wanted to change the black streak with a blue one.
Quote
I thought so to, until I noticed the Sidestep in the special.
Quote : Originally Posted by Baron Impossible
Haha! You sneaky Gus! Well done my friend, well done
So you guys nailed all my last second changes to the design. I didn't like squeezing the sidestep onto the attack power, but I wanted the plasticity, so sometimes compromises are made.
I think it should be clarified now. "Make a range attack but only to targeting characters with ."
Well, there's a small grammatical error there ("to targeting"), but otherwise it looks great.
Quote : Originally Posted by Renokhan
Oops. Part of those last second changes. I decided I wanted to change the black streak with a blue one.
There you go again, with the visually clever dial design. Well done!
Quote : Originally Posted by Renokhan
So you guys nailed all my last second changes to the design. I didn't like squeezing the sidestep onto the attack power, but I wanted the plasticity, so sometimes compromises are made.
Thanks for the continued great feedback.
Yeah, I can see how a big overhaul like that could lead to some details being missed. I'm glad I could help.
TRANSFORM: Police Car: FREE: If Prowl began your turn on the map and doesn't have a pilot, replace him with another character with this trait on the same click number.
Always On The Job: Prowl modifies attack and damage +1 when targeting an opposing character who has used Outwit or Probability Control since your last turn.
Incendiary Missiles and Acid Pellet Machine Gun: Energy Explosion, but the damage dealt by this attack can't be reduced below 1. When he uses Energy Explosion, you may halve his range to gain an extra .
COUNTERMOVE (Running Shot)
POSITIONING IS HALF THE BATTLE*(Sidestep)
YOU'RE COMING WITH ME (Plasticity)
CYBERTRONIUM STEEL ALLOY (Invulnerability)
ROBOT IN DISGUISE (Toughness)
GOT TO KNOW THE NEXT MOVE (Combat Reflexes)
MILITARY STRATEGIST (Probability Control)
LOGIC IS THE ULTIMATE WEAPON (Outwit)
TRANSFORM: Police Car: FREE: If Prowl began your turn on the map and doesn't have a pilot, replace him with another character with this trait on the same click number.
Auto-bots: Prowl has AUTOPILOT, but does not take unavoidable damage from it.
Robots In Disguise: Toughness.
Tactics Or Actions: KNOCKBACK. RAM. When Prowl uses Ram, he is only dealt 1 unavoidable damage for each hit character that can reduce damage by 2 or more.
Cruiser Mode: Willpower, Shape Change.
I HATE THE IRRATIONAL (Flurry)
FOR OPTIMUS (Charge)
HIDE IN PLAIN SIGHT (Stealth)
GOT TO KNOW THE NEXT MOVE (Combat Reflexes)
RELENTLESS (Willpower)
LOGIC IS THE ULTIMATE WEAPON (Outwit)
MILITARY STRATEGIST (Probability Control)
020 prowl - I like that using outwit ("stealing powers") or pc ("cheating chance") is what's gonna get the blue & red lights to show up in your rearview window . that's some deep leveled layering there, my friend. trading range for is a cool twist that I definitely dig, especially since his ee "sticks." full points gives you mobility, durability and support he can use on himself. he's ready to hit the ground hot n heavy, even before his conditional stat boosts make him a terror on the road. move over, stallone, prowl is the law!
045 prowl - the topdial flurry catches the eye, especially on the form. I was expecting some shenanigans, and you didn't disappoint. not only does he get RAM, but he gets ram that only hurts him if he hits the hard targets (as operationally defined by their increased resilience?) sign me up! man, that's cool. I love the idea of him running over a ton of dudes, and parking next to one of his roadkill to follow up with a murderous flurry afterwards. police brutality, indeed. perhaps the slyest thing on here is that stealth. 'cause the fuzz certainly knows how to park behind billboards and catch you by surprise
Oh, I really like that idea! A car runs into a normal guy? That won't really damage the car. A car runs in Superman? Ouch!
I think I would rephrase it a bit, though, to make the wording more similar to Ram:
"When Prowl uses Ram, he is only dealt 1 unavoidable damage for each hit character that can reduce damage by 2 or more."
Thanks. Good suggestion on the wording, as always.
Quote : Originally Posted by Baron Impossible
020 prowl - I like that using outwit ("stealing powers") or pc ("cheating chance") is what's gonna get the blue & red lights to show up in your rearview window . that's some deep leveled layering there, my friend. trading range for is a cool twist that I definitely dig, especially since his ee "sticks." full points gives you mobility, durability and support he can use on himself. he's ready to hit the ground hot n heavy, even before his conditional stat boosts make him a terror on the road. move over, stallone, prowl is the law!
Thanks. This is one of my favorites dials I designed for this set.
045 prowl - the topdial flurry catches the eye, especially on the form. I was expecting some shenanigans, and you didn't disappoint. not only does he get RAM, but he gets ram that only hurts him if he hits the hard targets (as operationally defined by their increased resilience?) sign me up! man, that's cool. I love the idea of him running over a ton of dudes, and parking next to one of his roadkill to follow up with a murderous flurry afterwards. police brutality, indeed. perhaps the slyest thing on here is that stealth. 'cause the fuzz certainly knows how to park behind billboards and catch you by surprise [/quote]
Yeah the flurry might have been a little forced, but it was to serve the color scheme of Prowl's cruiser mode. I'm glad the stealth works for you. It seemed like a little bit of a stretch, but I was thinking the same think about the car hiding behind a billboard.
TRANSFORM: Red Lamborghini : FREE: If Sideswipe began your turn on the map and doesn't have a pilot, replace him with another character with this trait on the same click number.
Magnetic Phosphorous Flare Rockets: POWER: Generate a special terrain marker in a square within 7 squares and line of fire. Characters within 6 squares of the terrain marker can not use Stealth. A character that occupies the same square of the special terrain marker modify attack -2. At the end of your next turn, remove the terrain marker.
Act Without Consideration: Charge.
Rocket Backpack: Sideswipe has .
PILE-DRIVER ARMS (Flurry)
I DON'T BREAK THE RULES... (Invulnerability)
ROBOT IN DISGUISE (Toughness)
...I BEND THEM...A LOT (Close Combat Expert)
PERSONAL SAFETY TAKE A BACKSEAT (Battle Fury)
TRANSFORM: Red Lamborghini : FREE: If Sideswipe began your turn on the map and doesn't have a pilot, replace him with another character with this trait on the same click number.
Auto-bots: Sideswipe has AUTOPILOT, but does not take unavoidable damage from it.
Reckless: Sidestep. MOVE: Move then, after resolutions, if Sideswipe is closer to an opponent's starting area than any other friendly character and no attacks have been made this turn, he may use TRANSFORM: Red Lamborghini trait at no cost and, until your next turn, even if this power is lost, the replacement character has "FREE: Attack +1. Make an attack."
RASH, BUT NOT CRAZY (Charge)
GETTIN' REVVED UP (Steal Energy)
LOW PROFILE (Super Senses)
ROBOT IN DISGUISE (Toughness)
CAR MODE (Shape Change)
SIDESWIPIN' (Exploit Weakness)
Reckless: Sidestep. MOVE: Move then, after resolutions, if Sideswipe is closer to an opponent's starting area than any other friendly character and no attacks have been made this turn, he may use TRANSFORM: Red Lamborghini trait at no cost and, until your next turn, he has "SIDELINE ACTIVE: Friendly characters named Sideswipe have 'FREE: Attack +1, Make an attack.'"
That is beautiful! And fun.
I only see a small potential issue with it: If you have multiple Sideswipes on your force, they all get to make a free attack, no matter where they are on the map. Maybe you should add "if no attacks have been made this turn" to the free attack effect, as well, so it gets limited to one use.
Alternatively, you can rephrase the effect to something like this:
"... until your next turn, even if this power is lost, the replacement character has "FREE: Attack +1. Make an attack.""
It's not as clever in the wording, but it ties the effect specifically to that Sideswipe.
Quote : Originally Posted by Renokhan
RASH, BUT NOT CRAZY (Charge)
LOW PROFILE (Super Senses)
ROBOT IN DISGUISE (Toughness)
CAR MODE (Shape Change)
SIDESWIPIN' (Exploit Weakness)[/indent]
012 sideswipe - digging the topdial color scheme matching his own paintjob (including the whitespace ). once in position (thanks option) he's ready to lay down a whoopin'. I also like that phosphorous rocket. it really feels like it's brightening up the sky and the added affect against the poor sap sitting right under it makes it worth the POWER alone
033 sideswipe - it's an interesting set up, you've got here, this more than any other is a delivery vehicle*for the 'bot. the imagery of him zipping in deep, flipping hood and lambasting with flurry is a delight. I love that end dial he gets more charge focused and is ready to lay into his own fender-benders. good call making the dial dependent on the other the higher rarity. little things, my friend, little things make the world run smooth
the imagery of him zipping in deep, flipping hood and lambasting with flurry is a delight.[/color]
Just to clarify, the vehicle's -special grants a free attack, so it doesn't work with Flurry, and since it takes a costed MOVE action to get the car in position, the bot can't take any costed actions later that turn.
Just to clarify, the vehicle's -special grants a free attack, so it doesn't work with Flurry, and since it takes a costed MOVE action to get the car in position, the bot can't take any costed actions later that turn.
yes, sir. I got ahead of myself. vanilla attack now. flurry later
I let a few things off in my rush to get the dial posted (beyond those pointed out in your comments).
special power on the autobot dial. The Passengers number on the second dial as well as his blue starting line and points. (In my defense, I just started pre-pro on a new film this week and haven't gotten much sleep)
Quote : Originally Posted by Hein2208
That is beautiful! And fun.
I only see a small potential issue with it: If you have multiple Sideswipes on your force, they all get to make a free attack, no matter where they are on the map...
Alternatively, you can rephrase the effect to something like this:
"... until your next turn, even if this power is lost, the replacement character has "FREE: Attack +1. Make an attack.""
Thank you. I worked awhile on this, to give it the right feel, but I saw the limitation. I couldn't think of exactly how to phrase it without making it unreadable. I like the latter suggestion nails it down nicely. Much appreciation.
Quote
You forgot to add flavor text for Steal Energy
Ah, good catch.
Quote : Originally Posted by Baron Impossible
012 sideswipe - digging the topdial color scheme matching his own paintjob (including the whitespace ). once in position (thanks option) he's ready to lay down a whoopin'. I also like that phosphorous rocket. it really feels like it's brightening up the sky and the added affect against the poor sap sitting right under it makes it worth the POWER alone
I really went a little nutty with the meta-designs on this set. I can't help it. They are a fun sort of challenge to help give the dial flavor. The flurry on this dial was an easy choice since his 'pile-driver' arms are such a big part of his comic design.
I'm glad the flares seems worth-while to you. I wanted to give it some umph so people might be inclined to use it, over just using him as a beatstick.
033 sideswipe - it's an interesting set up, you've got here, this more than any other is a delivery vehicle*for the 'bot. the imagery of him zipping in deep, flipping hood and lambasting with flurry is a delight. I love that end dial he gets more charge focused and is ready to lay into his own fender-benders. good call making the dial dependent on the other the higher rarity. little things, my friend, little things make the world run smooth [/quote]
Thank you. I'm glad you noticed the rarity thing.
On his speed SP, I had him able to take a close action, but decided just a vanilla attack would keep unseen shenanigans to a minimal.
Quote
*too obvious?
It's questionable, but the judges will allow it.
Quote : Originally Posted by Hein2208
Just to clarify, the vehicle's -special grants a free attack, so it doesn't work with Flurry, and since it takes a costed MOVE action to get the car in position, the bot can't take any costed actions later that turn.
Yeah, for 75 points, the flurry seemed a little too much.
Quote : Originally Posted by Baron Impossible
yes, sir. I got ahead of myself. vanilla attack now. flurry later
Yep. And a full dial of it means you'll have to risk breakaway or KO him to prevent it from happening.