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Crit hit increases the Damage Dealt in the attack, so Ra's would do 4. 2 after Invincible. And KB would then be to G18
Mercy TKs Rulk back to G16
Wisk I had some Perplex of my own right now, but oh well. Rulk on Ra's. AV10 on DV18 +1. Gets 10. Fate LOF is tenuous, but I'll give it to you, makes it 7. Mercy makes it 7.
Should've moved Multipex to block Fate's LOF. I guess I still can. Moves to F16
"You're some hotshot assassin king, right? Probably the leader of this whole bunch. If I smash you, that'll be the end of it," Red Hulk said.
"There are so many flaws in your reasoning, I don't have time to correct them all, but let it suffice to say that 'smashing' me will not be as easy as you believe," Ra's al-Ghul said, easily evading the Red Hulk's clumsy fists.
I thought the critical hit comes AFTER the initial damage.
I feel badly, you're missing things Rulk could do. But I think we've played this long enough to have a 'you snooze, you lose' way of play, or we'd be slowed down a lot. I guess I'm guilty of that too, Ra's has his own outwit. Uses it on Rulk's invulnerable and attacks. Needs 4, rolls 7. BCF is 2. 2 to him. Ra's can use flurry this time. Needs 4, rolls 5. I won't bother with blades, his natural damage will ko him.
'I don't need any of your fancy tricks to assassinate someone," Deadshot said hitting Ra's.
"Or maybe you do, since you can't seem to kill me with your shot," Ra's said, having anticipated the attack enough to move to turn what should have been a kill shot against anyone else to a mere flesh wound.
"Maybe he's just leaving something for me," Bronze Tiger said moving in.
"You? You are no match for me," the Demon's Head said, matching Bronze Tiger strike for strike, blocking everything.
I have a disturbing lack of Willpower on my team. Well, I can use Multiplex to attack. On the Ninja, AV7 on DV16. Has Flurry. Gets 8, then 4.
Let's push Bronze Tiger on Ra's. Can't Flurry, so only has the one shot. SC first is 6. Curses. Attacks the Ninja then, AV10 on DV16. Gets 12. Fate can make it 7. Jakeem's LOF is off. Ninja rolls 3 and goes down. Finally.
The Henchman pushes to block him, KOing himself as well.
One thing that I consistently forget to do is use the Suicide Squad TA. Which is so dumb, because that's the whole point of including Waller on the team is to make it easier to use.
Only helps Bronze Tiger. Rolls 3, so heals 1 when Multiplex falls.
Also Psylocke should not be the .1 version. This is certainly not a Utopia theme.
I need more Thunderbolt representation on my team. The Leader, IH14. Songbird TKs him to M16
He Outwits Ra's ESD and attacks him. Maybe. SC is 4. AV10 on DV17. Gets 7. 3 will KO Ra's
I'm not doing him any favors, but Bronze Tiger Sides to G15 to block Ra's.
Penguin RS to H15 on Fate, AV9 on DV18 +2, needs 11, and needs it twice. Gets 3. but you know, that's okay. If I'm going to get a crummy roll it may as well be when I wasn't expecting to hit anyway. That was mainly just to get Penguin out of the way so Deadshot could shoot at Yelena.
Which he does, RCE to Damage. AV12 on DV17. SC is 4. He gets a 3. This one Mercy can help with. (I mean she could have used her PC on Penguin, but really?) Mercy makes it 7. 5 to Yelena.
"Your mystical mumbo-jumbo is no match for my intellect," the Leader said, shooting Ra's with a ray gun.
"I don't know that you need your fancy hi-tech death rays here," Deadshot told him. "This isn't your Hulk we're talking about. These guys bleed like anyone else." To prove his point he got in a shot a the Black Widow.
"You think now with their leader taken down, they'll capitulate?" the Penguin asked.
"You do not know us very well," Dr. Fate said, deflecting a shot from his umbrella gun with a mystic shield.