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Originally posted by greyholme
Now Merciless is just plain sic.
If I read it correctly, I do my dfa rolling 3d6, and if it's successful I get to re roll 1d6 and add that value to the main dfa damage?
That's along with the +2 damage that dfa attacks already get?
Nope, it doesnt add to damage. It adds to attack. So youre effectively rolling 4d6 for the DFA attack against their armor+2, then dealing the usual DFA dmg. What it effectively does tho is make it near impossible to miss with a DFA (especially with the lowered armor ratings) and thus get no damage from a successful DFA.
Actually Aiden was protecting his daughter. He would have easily have made it to the dropship IF he had left her to die, but instead the named Elemental saved her while he held off the ComGuards.
As far as the qoute from the new Jade Falcon Khan, if its from the new fiction its worth nothing. The new stuff is so bad, they haven't come even close to how the old fiction was.
@Poison123
That's entirely a matter of opinion. Quite a few of the new books are right on par with the older series, including the one that quote is from. Regardless of your opinion, though, the books are still canon.
Interesting, interesting and interesting about sums up all of JF's abilities. While I despire close combat at least it is something original WK has come up with. I just wish they'd have focused more on giving JF range then making them DFA happy.
Could careless about SF as.
Btw EI only works on JF mechs. Thought I saw mention somewhere in this thread someone saying how EI made up for the Kinnol MBT's high point cost.
cavingjan, sure you can do that, but it sounds like a rather suicidal strategy. I don't think anyone in their right mind will design an army that will deliberately get into the enemy's range, get shot and then try to DFA. It can happen, but it's not what players shoul be trying to do.
Also, keep in mind that even if the DFA succeeds, the JF unit is probably in a disadvantage, as its defense will likely be lower than the unit it attacked (on average).
Overall, I think that designing a DFA army is difficult. You need lots of harassment to keep your opponent from shooting at you, lots of support to keep his harassers away etc. JJ and the great heat dials help, but the relatively low speeds (at least from what we've seen so far) work against the JF in this respect. Vtols will also cause them trouble, although the SH aesir will help not-pure armies. Drops (both tank- and infantry-) will also be hard on them. A single DF kanazuchi (or a Merc one) will pose a real threat to most JF mechs.
I think that the risks and difficulties involved in pulling of a successful DFA attack are quite significant. The only part of merciless I don't particularly like, is the fact that the attacking unit doesn't take damage on a successful DFA. The increased probability to hit combined with this, removes all inhibitions a JF player might have about DFAing everything in sight. This is something that can be fixed easily though, should the need arise in the future.
Originally posted by Sir_QuidProQuo Kinnol MBT has the same damage from start of dial to salvage, and lots of Armor Piercing. A bargain, really.
I was thinking the same thing when I saw those stats; I've yet to see a problem with the tank itself. Once the precious Marksman and DI Schmitts are out of the picture, this thing will be golden. Stable stats, and now the +1 damage against Elite units - if I played vehicles frequently, I'd definitely toss this into the mix.
Also, before the preview, the Eyrie's stats were 'ok'. Now, however, with that DFA boost, that thing is going to be stomping birdie prints into the cockpits of many a mech and vehicle.
Godfried: can't say its the basis for anybody's play style (I wouldn't try it) but if you are in that position already, it'll at least bring you back up to par again.
Sounds good to me. In character as far as it goes, so fluffwise I like it. Also (and most importantly), any ability that encourages Mechs to be played is a -good- ability imo. With their defenses, I'm perfectly ok with this ability. DFA isn't used nearly enough as is. In fact, I think I've had one person use a DFA on me all the time I've played (and it failed).. so at least one faction can utilize it correctly it seems.
The only problems I have. One, only new factions get abilities. Not really fair imo, they should create them for the existing factions as well.
Second, it is going to become more and more a pain to keep track of all the faction abilities. So they should create cards (maybe include one in boosters.. all of them in a Premier starter) that have a faction and its abilities listed, so people can have this handy while they play. They need more supporting stuff like this anyways, they are seriously lacking in additional info support during play.
Also remember that Sea Fox has a whopping 3 units. Who knows how slow they will creep into the expansions, I wouldn't get overly thrilled about their faction abilities yet. One is super rare they said.. so you'll be lucky to get sayu.. 1 unit. :)
What people don't understand is that the abilities are built into the faction's point costs. These are the reason that Trovic Nilloba costs 230 points. If you gave the other factions such abilities, you'd unbalance the game due to all of the great units from older sets that wouldn't be paying for the abilities.