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Special Ability - Tenacious: When this unit shuts down, roll one six-sided die. On a result of 5 or 6, this unit loses 1 heat and automatically restarts. If this unit restarts because of this ability, it ignores heat effect rolls until it next gains or loses heat.
STATS
WS-100 CW "Forgiven" Crimson Hawk, Veteran, 122pts
Vent=2
270 front arch
Prim 0/12 Energy, Two targets, Pulse on Click 8
Sec 0/0 Melee, One target, Agility on click 1, HTH Weapon on 3,4,and 5
Jump Jets clicks 1-5 (single use on 5) Heavy Armor Clicks 1-4, Bypass click 8
2 4 3 2 2 2 2 2 0 0
0 0 0 0 0 0 0 0 0 0
7 8 8 8 7 7 7 7 6 5
9/18 10/19 10/18 9/17 9/17 9/17 9/16 8/15 7/14(salvage) 6/13(salvage)
I think the rest of my stuff has already been shown... ended up with 3 of the Vixens, a Griffin, and a BR Gambit. I have to run but if anyone wants to know what else I got I can type it up later.
WS-099 CW “Marrow” Wulfen, VET., 111pts
L-062 Wolf, Cyrus, Light Mech Pilot, +1, +2, - : 16pts or 22pts in WS-099
Special Ability: “Silent Hunter” (optional): When a line of fire drawn to this unit passes through hindering terrain, this unit gets +2 to its defense value instead of +1.
G-183 Haywire Missles, Light Mech, 21pts: Ignore this gear when the damage value to which it is applied is 0. (optional) When this unit succeeds at a ranged combat attack, it scores no damage, but all friendly figures ignore the target’s Camouflage, Decoy, and Evade special equipment and all special equipment and gear with the word “electronic” in the name this turn.
WS-023 RD Wraith BA, Vet., 24pts
WS-014 ROTS Inner Sphere BA, Vet., 19pts
WS-039 HS Padilla Anti-Missile Tank, Vet., 68pts
SA-026 CJF/CW Usage: 1/450, Cost: 10/150: At the beginning of your order stage, choose a friendly unit. If that unit makes a ranged combat attack against a figure with a greater printed point value, it gets a +1 to its attack value for the attack.
STATS:
WS-099 CW “Marrow” Wulfen, VET., 111pts
Vent=3
270 front arch
Prim 0/16 Ballistic, One target
Sec 0/0 , Melee, Agility on clicks 1 and 2
Movement: Recon on click 1, Evade on Clicks 2 and 3
SU Decoy on Click 1, then Decoy on clicks 2 and 3. Then SU Decoy on click 4
2 3 3 2 2 0 0 0 0 d
0 0 0 0 0 2 2 0 0 e
9 10 10 9 9 9 9 8 7 a
8/18 9/19 9/18 9/18 8/17 8/17 8/17 7/15 6/14 d
C1 2 3 4 5 6 7 8 9 10
Salvage on clicks 8 and 9
Heat Dial
G 0 0 -1 -1, yellow on click 4 and 5
G 0 0 0 0
G 0 0 -1 -1, yellow on click 4 and 5
1 2 3 4 5
Hey can anyone figure out what that symbol on her strap is?
It kind of looks like the Cameron Star, kind of like a Blood Spirit insignia...just can't put my finger on it...
It's the symbol for a clan warrior, essentially the emblem any clan mechwarrior gets if they aren't a star commander, star captain, etc. All of the Battleforce CJF Warrior pilots sport that emblem.
It's the symbol for a clan warrior, essentially the emblem any clan mechwarrior gets if they aren't a star commander, star captain, etc. All of the Battleforce CJF Warrior pilots sport that emblem.
Phelan Kell called in a "daggerstar." A red daggerstar designates a MechWarrior in Clan Wolf, though again, it's in use by all the clans.
G-184 Triple-Strength Myomer Weave
Light Mech, 30pts
Ignore all positive modifiers on this unit's heat dial.
(optional) For each non green colored square showing on this unit's heat dial, it scores +1 damage when it succeeds at a close combat attack.