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The good thing about the changes is that it makes the high cost uniques much more valuable and usefule. Rava, Chroma, and Varatrix are now much more playable. Varatrix and Chroma were unplayable in a storm maul environment. In fact, any figure without damage reduction is unplayable against storm maul. Now Varatrix and Chroma can be the center piece of am an army and have a decent chance of winning.
wow these are some major changes.
ill tell you what i never new what Rage Hammer can do.
Im tired of these relics that can do over 6 damage from some combo. I remember back in the day when we were jones over a fig that could do more than 4
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Originally posted by Dave Chase IF only they had thought of these changes before they made the figures/rules then their would not have to be such dramatic FAQ updates.
Hope they have relearned the lesson that they knew when they first started. Only time will tell.
Changing elevation without changing facing or center dot position = not considered moved but it still takes a move action. This allows say, a sky dragon to break away from a ground unit, even on a 1, but, when you give the move action to break with the sky dragon, remember that you must announce that you intend to change elevation with this move action, if you don't announce this, then you cannot go "oh darn i rolled a 1, guess ill just change elevation to get away" This change also allows soarers who change elevation without changing facing or center dot position to not take polearm damage from or incur free spins on those they come into base contact with.
IMO they should have left Rage Hammer alone, just to see how it worked out at Worlds. It would indeed become powerful to play since SM would be gone from Worlds, but IMO Wizkids is trying to be psychic when they should leave well enough (sorta) alone for a time. They could have always made the Rage Hammer change AFTER Worlds for the September FAQ.
Originally posted by IcyingDeath wow these are some major changes.
ill tell you what i never new what Rage Hammer can do.
Im tired of these relics that can do over 6 damage from some combo. I remember back in the day when we were jones over a fig that could do more than 4
You do remember the enhanced Magus and Storm Golem? ;)
Man, when WK said they couldn't acknowledge a secondary market value for their figures, they weren't doing it just for tax purposes.
I'm scared to buy singles out of the next set, just from the fact that I had to spend a buttload of money to flesh my DR set out. I got most of what I needed out of 2 cases, but the "power pieces" that just got nerfed cost an arm and a leg to pick up.
Not that I'm complaining about how they worked gamewise; it's just lame that I spent all that money on pieces that should go for about $3-4 each now.
"Give this warrior a ranged combat action, but do not choose any targets, determine any lines of fire, or make any attacks."
That is why MB/Overwatch doesn't work since it says one does not make any attacks. That begs the question since it goes on to say "resolve the ranged combat action it was given last turn" does that mean the Attack option MB is then used? Also my interpretation of the change facing/altitude (same center dot location) ruling was that it made placing a figure the same as a move action thus causing revant to cause a free spin if it was revant in Base Contact, but by looking it over again I thing I was wrong in that initial interpreation.
MB/O doesn't work because they say it doesn't work. Just as before the FAQ, it worked because they said it worked. Lets not bring any sort of logic into this. ;)
revenant and necromancy do not cause free spins. the figure reanimated so was not moved because its center dot did not change position. It was not on the battlefield to change its center dot's postion prior to being reanimated.
MB/OW used to work like this: Give ranged combat action to activate MB, choose OW on the Rider. Either give the cav unit an OW token and then move and shoot with the rider, OR move and shoot with rider, then give the cav unit an OW token.
The FAQ changed this back to the way my original thoughts on the subject were. I am happy and unhappy about this change. Happy because MB/OW was very powerful the way it used to work and if combined with Kbow, was almost broken; sad because I just traded for a Blackguard and Skydancer to take advantage of MB/OW.
I was thinking, and I think a simpler fix to rage hammer could have been something like:
The Impale proficiency cannot be used with this relic.
Or something like that. It would have helped out a little bit(by giving two attacks), but it would actually lower the normal damage of most riders that could wield it. Seems like that would have been a pretty effective fix without totalling changing things.
Originally posted by Folds I agree that revenant still needs a fix.
I was thinking, and I think a simpler fix to rage hammer could have been something like:
The Impale proficiency cannot be used with this relic.
Or something like that. It would have helped out a little bit(by giving two attacks), but it would actually lower the normal damage of most riders that could wield it. Seems like that would have been a pretty effective fix without totalling changing things.
That is the fix I would have used too, the -2 to speed will kill most figures, so I really don't see it being used otherwise.
I think a lot of the changes in this FAQ came about because of all the people crying that they get their butts handed to them, because they can't think of ways around things, and that really pisses me off. They could have a found a better middle ground for the Rage hammer and Storm Maul. No impale and actually having to roll the dice for the 2 damage
well, IF Deep Water is eliminated, would not a better fix for Storm Maul have been to simply say that a Storm Maul wileder is unaffected by Leadership? If SM can "shoot" only every other turn basically, it's not overpowered...
Rage Hammer, they should also Errata the Speed Modifier to "does not affect the wielder's speed" instead of the -2...
K-bow, I'm not sure what eliminated by an opponent means (not trying to be cute here)...hope they define it clearly or give play examples...
Still everyone has to admit that these changes made a whole lot of figures and Relics viable again, and that's what it's all about, better even to go to far nerfing a piece or two than not far enough...