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Everyone kept sayin there was gonna be problems with gas, but the van I was in filled up like 6 times and we never encountered a gas station in florida or georgia that was out of any gas until like the 5th time when one station was out of everything but premium, andthe prices were all right around $3 a gallon at every one. Obviously it was a little more expensive than usual, but I wasn't gonna let that stop me from hangin out at Dragon-con and gettin in another 10k.
Well, the Port of Miami is a huge port for imported gas, so FL (yay, us!) and GA will suffer slightly rest then most of the rest of the country. I'm not sure why everyone in FL is freaking over gasoline. Just about every station in G'ville has gas, it's still at or under $3.00 a gallon, and there is no sign of a change.
Don't know ... Tampa was running out of gas by me ... so I didn't think the risk was worth it ... oh well ... guess staying home and watching a bunch of college football and drinking a bunch of beer ($5.00 a 20 pack ... wtf !?!) had to do for my weekend :cheeky:
I just wanted to share my thoughts on Null Time Zone. This is in no way propoganda for people to not run the card.
First things first, it does a number on the Titans deck. I wont lie. Teen titans go is one of the few cards that swing games that can't simply be played in response to NTZ. Gamma Bomb and Reign of Terror are the other big ones.
So what happened to all the people playing NTZ? they got paired against the 90% of the room that the card isn't good against. You can basically play whatever you want in Sentinels, but you have to make those cards count.
it has some utility in other matchups, but its incredibly skill intensive when you're naming a non critical card. I can safely say its almost always incorrect just to name Savage Beatdown. For the most part, people simply didn't have the time to properly test the card to make it worth its place in non titans/doom matchups.
My basic point is: You can't just throw 4 in any deck and expect it to be a good card. You have to do your homework, get paired against mainstream builds of the decks you tested against, then you have to know what to name when.
For the ubiquitous Magic comparison, your skill with Cabal Therapy (and to a lesser extent, Cranial Extraction) was crucial to any deck that played the card.
I'm not saying the card is worthless against NonTitan decks, its just difficult to use.
Thanks for the insight on Null Time Zone and I agree ... you have to know how to use it ... but once you do it can be a game breaking card ... esp against Doom and Titans ... esp if those are your weakest matchups. It can also help out stopping Flame Trap and other cards that can hurt you ... check out Jason's interesting article on Null Time Zone: http://www.metagame.com/vs.aspx?tabid=46&ArticleId=3517
NTZ is good in a few places that don't make themselves readily apparent. First, against Titans (especially your Titans, you CS-hating bastard), naming Betrayal on turn 7 can be just as good as naming TTG earlier. When the Titans deck is winning, CS can make a comeback on 7 if they can make Magneto stick. Often, what would happen is that the losing CS player would just have to walk Mags out there and hope the Titans player didn't have the Betrayal that wrecked them. If they didn't the CS player had a chance to pull the game out. NTZ lets them do that again. Of course, if things are good, they'll just name TTG and wreck them before the game gets to that point.
Another thing is that NTZ helps in a LOT of matchups that would otherwise be bad for CS. Gamma Bomb decks simply can't win any more. It also helps against the random--silly jank with stupid tech cards can't use them to randomly win. It helps CS get through the early rounds.
The last point is that it lets CS play odds and have a chance in the mirror. The CS mirror tech is to take evens and Finishing Move Bastion to make turn 7 favorable. NTZ stops that from happening. This lets CS take its natural inititiave in an open field again (pending further testing, it still may be the right play to take evens).
Also, naming Savage is the correct play in a LOT of situations. Against many decks, the plan against CS involves being able to pump over a bunch of Bastion pumps with your blues. NTZ on Beatdown on the relevant turn can absolutely destroy their attack step.
Also, naming Savage is the correct play in a LOT of situations. Against many decks, the plan against CS involves being able to pump over a bunch of Bastion pumps with your blues. NTZ on Beatdown on the relevant turn can absolutely destroy their attack step.
i think for this reason players are gonna start to diversify their attack pumps. like instead of 4 savage beatdowns maybe 2 savages 2 no mans, something like that