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(Especially since it won't have Onslaught to stall towards any longer, and will instead have to stall towards a different 9 or 10-drop.)
Mine is Silver Age compatible I suppose. No Cover Fires and it stalls for Parallax/Zero Hour. Of course, by then I usually have so much endurance, it's ridiculous. it'll be like 74-11 and Zero Hour isn't even needed.
In the same ways that say ... Straight to the Grave is an 'auto-include' for any deck that uses Avalon/Slaughter Swamp ... this is an auto include for nearly any deck including Doom.
Doom RARELY works alone ...
It's ussually:
Doom and Boris
Sometimes we'll see the 2 and 5 drop Robots, we might see Sub Mariner and we might see Kristof and Rama for some recursive fun.
In general: Over half the deck's characters won't be Doom stamped probably
Now, in the case of say .. Common Enemy ... the only doom character you are going to play before turn 4 is Boris ... and you'll rarely keep him out until turn 4. So, in general, you aren't going to team up until turn 4. You want Doom on turn 4. But, unless you were able to team up WITH Boris ... you aren't going to be able to Signal Flare for Doom.
Now, discarding the same Fantastic Four character you would discard to Signal Flare ... you'd be able to grab Doom on turn 4 using Enemy of my Enemy [what an appropriate name ;) - The Enemy of my Enemy is my friend. And my friend and I have a Common Enemy ;)]
Enemy of my Enemy means a few things:
(a) a tutor for Crisis decks
(b) a reason to play multiple team WITHOUT getting Dagger involved
(c) a 'supplement' to Wild Ride in those decks that continue to use Dagger
(d) A way to go get Doom ... I predict he'll be one of the most commonly searched for characters with the card ...
It's a useful tutor in a 'range' of decks much the same way that Straight to the Grave was. Trying to make it 'fit' into a deck isn't a good idea ... but recognising which decks where it will 'fit' perfectly shouldn't be too hard.
Originally posted by chdb Yes, impressive how you slyly pointed out something I already mentioned. GLEE stall - which only works because of a few characters with above-average DEF and Cover Fire, another defensive card which we haven't seen the equal of since Origins - is the only successful defensive deck since the Origins sets. And in Silver Age, where there's no Cover Fire, I'll be curious to see how well it does. (Especially since it won't have Onslaught to stall towards any longer, and will instead have to stall towards a different 9 or 10-drop.)
You didn't mention GLEE as a stall deck, you mentioned it as a defensive deck with "big-butt" characters. Then you also mentioned how there are less defensive decks when GLock has only just hit the meta 2 months ago.
And if it were just defense, GLock would not be as good as it is. It has control aspects with Rain of Acorns and Sonar. It has reinforcement with Mitt. It has board control via Dr. Light and various recovery effects. It has life-gain... which cries "STALL" more than anything. What better way to stall then to negate any type of endurance reduction your opponent subverts on you either through combat or burn?
My intent was not to be sly... but your post made it seem like there are no more control decks and I gave you a new one. But maybe you aren't as in tune with the meta as you imply since you think GLock still runs Onslaught.
You didn't mention GLEE as a stall deck, you mentioned it as a defensive deck with "big-butt" characters.
I'll concede the unclarity, but stall decks ARE defensive decks by their very nature. Otherwise you don't stall, you die.
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Then you also mentioned how there are less defensive decks when GLock has only just hit the meta 2 months ago.
In the same timespan we've seen two Squadron variants, Faces, GLEEVIL, Avengers rush, and WGH speedburn all show up. That's five or six new competitive aggro builds in the same time that one defensive deck has shown up.
Never mind the point that a really successful curve deck - which is what we were talking about originally and I digressed a bit - requires a strong defensive trick to be competitive, and the fact that we haven't seen a truly strong curve deck (I don't count Avengers reservists, which is crazily draw-dependent) since CS says something about how design is progressing. I like a game where on your turn I can do something other than sit there and take it.
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My intent was not to be sly... but your post made it seem like there are no more control decks and I gave you a new one. But maybe you aren't as in tune with the meta as you imply since you think GLock still runs Onslaught.
Actually, my current build stalls to Mageddon just because I pulled like four of them and wanted to put it in a deck, just to say "look, Mageddon is in a deck." But yes, I'm aware of both the Mogo and Parallax/ZH builds. I think the Parallax/ZH build is definitely inferior to the Onslaught build, and the Mogo one is on par.
And in Silver Age, the lack of Cover Fire is going to hurt Glock a lot more than you think. Recovery effects are all well and good, but attack cancellation is what really makes a stall deck, and Glock doesn't have it in Silver. (Helping Hand? Men of Steel? Whatever.)
i know that 10 teams will run 2 over vacacrious living but i think it is getting some overhype when its good in a deck its awsomely good when its bad its unplayable theres no middle road i dont think
Originally posted by yrp01 i know that 10 teams will run 2 over vacacrious living but i think it is getting some overhype when its good in a deck its awsomely good when its bad its unplayable theres no middle road i dont think
It's not overhyped, what you say applies to every card. Obviously it will be terrible in some decks, that's the case with all cards. It's a fantastic card because of the decks it's good in.
i think it'll roughly have the same impact as the MS engine and was generally designed for that purpose. i don't think it'll push a good deck up any. it'll pop in a few team up decks here and there to make them better, but other than that i think the hype on it is more in the crazy-crap that people will try to break it with than, being something like a Nutz/Beatdown/etc.
This thread is like watching a marathon filled with headless chickens. If I see one more post where someone says this card sucks because you can't use it once your teamed up I'll......not really do anything except laugh I guess. But still, such chaos. I love it. Good job stu.;)
Seriously, the card is amazing. It helps a lot of current decks and opens near infinite possibilities for countless others. It will be a money rare. Period. The writing's already on the wall.