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Originally posted by Auckland VS John Henry- not only does he bring back a Flamethrower, but he can turn all the spent equips you have into a powerup, which should tack on another 4-5 damage or so.
--- I think your saying contradictory things here, like you want flamethrower so you can burn, but if you do, you can't attack so the power-up's don't matter. Most of the time too you don't have flamethrower in the KO pile because it is rare for you to play them before turn 5, which means you need thrower in hand. I still think Firestar is better if you play 5 drops at all.
Deathstroke/bishop aren't better overall, first you need them to attack, then you need them to stun. Both of them don't have flight which in my opinion just isn't as good. Both of them also aren't as good when you are facing down cards like mystical paralysis, rain of acorns, etc I would never have more Deathstroke/Bishop in my deck over Golden Archer, but i wouldn't mind playing say 1 Deathstroke in my deck.
Yeah, i wouldn't play 2 drops in my deck because i just wouldn't play with secret origins...anyways, i think you wouldn't want to tutor out a 2-drop anyways, seems kinda lame, you have wild ride for the early game and 17-18 1-drops so you should mulligan better if you are finding lack of 1 drops early. If you think about it, enemy couldn't tutor out 2 drops anyways
If Secret Origins can find a 2 drop, it can _only_ find a 2 drop. So it's more about not having origins being dead if:
a) They play no 3+ drops (unlikely, but can happen in a specific game)
b) you managed to KO their biggest drop
Well .. i dun thing it has a Silver Age version. Most of the key winning card are just not able to use in SA format. Guess we just have to wait and see what PC San Fran comes up with.
the only reason you would play two drops is if it could, in the long run, do more damage then an ape-x with a flame thrower. Ishmael Gregor does just this half the time.
The reason for a 2 drop (if you play Secret Origins, even though its far worse than Enemy) is this: on turn 3, if u control the initiative and your opponent's highest drop is 2, and you have no characters, you can only search out a 2 drop.
Has anyone tried using some low drop Brotherhood characters with Misappropriation? Misappropriation is a great counter to several prominent decks, and it allows you to reuse a spent equip (if you've got an unequipped Brotherhood character).
Originally posted by Vash 125 The reason for a 2 drop (if you play Secret Origins, even though its far worse than Enemy) is this: on turn 3, if u control the initiative and your opponent's highest drop is 2, and you have no characters, you can only search out a 2 drop.
Which is exactly what happened to me last night when testing. The first time was slightly annoying, the second time was a real pain.
Agreed, 2 drops suck in this deck...a 1 drop w/ Advanced Hardware is always better. I just need to get EOMEs....
Hey aukland, a while ago I read your article on HV, but I'm still wondering why you don't play 4 King Snakes, isn't he a lot better than Chomin? I understand that its for more variety, but King Snake, Eve, Ape X, Mikado, micro ship, and Rat Catcher is a lot of variety. I tested the deck and went 11-2 so I know its good, but do you think that there have to be only 3 Kingys? He's so good....
I'm not sold on Chomin or Ratcatcher in here. They just don't do enough for me. I'd rather have something that will be a bit more proactive in both burning and stunning opposing characters.